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DP Tool Club 14
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lewis21b
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lewis21b.txt
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1994-04-06
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2KB
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32 lines
Hi,
This WAD file was created with DEU5.0. It is NOT complete. However, all that
is lacking is choosing better textures, making some doors pegged and/or
unpegged, and moving the exit to a harder place. I also plan to
add a few more traps and a couple of secrets. I havent gotten around to that
yet, because I was more worried about eliminating the Hall of Mirrors.
Seems DOOM can't easily allow you to look across more than X number of sectors
without generating hall of mirrors. X is maybe 15-20? I dunno. I put up
big walls between my mountain sectors and it is 95% blur free. In about 2
days, I'll put the spiffed up version out, but for now I'd appreciate any
comments. It replaces Epi 2 Mis 1, but I'll probably change that to something
else. Also, it has 4 player starts (1-4) and 8 deathmatch spots,
and should be fun for that.
Description: Wide open plains, high cliffs, 3 big mountains (some not easily
climbable, obscuring forests, a couple of traps, dark hallways, planks
to leap from, lots of long distance views, lotsa monsters just running
around like chickens with their heads cut off. I dont mean that there are
LOTS of monsters, just that they are all out in the plain and can follow you
pretty much anywhere. I avoided putting doors other than the 3 card key exit
doors, simply to make it easy for the monsters to go anywhere quickly.
I may change a lot about it in the next day or 2 (notable more monsters
and or traps, more cliff entrances and secret tunnels will be added and
maybe more cliff overhangs, but I dont want to overdo it. Comments
are welcome.
Lewis Beard
lewis@c2d2e2.wes.army.mil