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DP Tool Club 11
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CD_ASCQ_11_0294.iso
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voxrom
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images
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kerleau
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x29
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x29.pov
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Text File
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1994-01-09
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2KB
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51 lines
// X29
// Converted from 3D Studio with 3DS2POV 1.8 (c) S. ANGER & J. BOWERMASTER
// by J. KERLEAU 09-93
// COLORS
#declare White = color rgb <1,1,1>
#declare Black = color rgb <0,0,0>
#declare Aquamarine = colour rgb <0.439216,0.858824,0.576471>
#declare DarkGreen = colour rgb <0.184314,0.309804,0.184314>
#declare MediumSeaGreen = colour rgb <0.258824,0.435294,0.258824>
// TEXTURES
#declare Std = finish { ambient 0.3 diffuse 0.7 phong 1 phong_size 70 }
#declare X29_T = pigment {
bozo
color_map {
[ 0.5 color DarkGreen ]
[ 1.0 color MediumSeaGreen ]
}
}
#declare Nose_T = texture { pigment { Aquamarine } finish { Std } scale 0.7 }
#declare X29DECAL = texture { pigment { X29_T } finish { Std } }
#declare X29_REF = texture { Nose_T }
#declare RED_GOURAUD = texture { X29DECAL }
#declare EXH = texture { X29DECAL }
#declare FIRE = texture { X29DECAL }
#declare X29_LIGHT_ = texture { X29DECAL }
#declare X29_DARK = texture { X29DECAL }
#declare BLACK_MATTE = texture { pigment { Black } finish { Std } }
#declare VERT = texture { X29DECAL }
#declare X29_MED_ = texture { X29DECAL }
#declare BLUE_GLASS = texture {
pigment { rgb <1,1,1> filter 0.7 }
finish { ambient 0 diffuse 0 specular 1 roughness 0.001
reflection 0.1 refraction 1 ior 1.5 }
}
// SHAPES
#declare X29 = union {
#include "X29.inc"
}
// SCENE
object { X29 }
// CAMERA & LIGHTS
camera { location <5.2087,-1.1396,1.0966> direction 1.586*y up z sky z
right <4/3,0,0> look_at <6.3224,2.1051,0.2120> }
light_source { <5.1898, -0.0688, 1.5042> color rgb <0.60, 0.60, 0.60> }
light_source { <6.1178, 1.8065, 0.5076> color rgb <0.72, 0.72, 0.72> }