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DP Tool Club 31
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CDASC_31_1996_juillet_aout.iso
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vrac
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sse15.zip
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DATA
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READOUTS.TXT
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1995-04-05
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835b
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22 lines
; This is readouts.txt. It puts universe registers up on the screen
; wherever you like. The first two columns are x and y pixel numbers
; on the screen. THe 'x' number must be evenly divisible by 4.
; 0,0 is the left top corner of the screen.
; The next two to columns should be left as 0 and 48. I think the 48 is the
; color of the little flashing bars above and below the number.
; The fifth column is the universe register number. See the chapter in the
; manual about universe registers to see what the purposes of univ reg 122-127
; are.
; This file should be in your project directory off the engine directory.
;
;psx,psy,flashrate,flashcolor, iptr
; psx must be evenly divisible by 4!!!!
268 129 0 48 127
268 137 0 48 126
268 145 0 48 125
268 153 0 48 124
268 161 0 48 123
; 48 1 0 48 122