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DP Tool Club 31
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CDASC_31_1996_juillet_aout.iso
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vrac
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phys1_32.zip
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LGAME12.GA_
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LGAME12.GA
Wrap
INI File
|
1996-06-12
|
2KB
|
118 lines
[REM]
REM1=This game comes with Light for Windows. Each game increases in
REM2=difficulty. When distributing Light for Windows, please do NOT
REM3=distribute modified save files that come with Light for Windows.
[Main]
FileID=Light for WindowsáíóúñѪº¿⌐¬½¼¡«»░▒▓│┤╡╢╖╕╣║╗╝╜╛┐
REM1=******Do not delete any lines in this Light for Windows information file.
REM2=******If you do so, be careful or you might make the file corrupt.
REM3=******The Light for Windows Help file has some information on editing this file.
NumObjects=5
WindowWidth=9600
WindowHeight=5760
MainRefractionIndex=1
ExDescription=Light Game #12: If you can win 50% of the time, you're VERY good at this game.
TimerInterval=20
RequiredIterations=15
NumIterations=15
AllowSetRefractionIndex=0
TargetRadius=6
GameDescription=Light Game #12: If you can win 50% of the time, you are VERY good at this game.
[Object1]
NumVertices=6
RefractionIndex=1.36
CenterX=158.3333
CenterY=73.33334
MaxWidth=84
ObjectType=Transparent Polygon - 6
X(1)=30
Y(1)=30
X(2)=30
Y(2)=80
X(3)=60
Y(3)=110
X(4)=100
Y(4)=110
X(5)=100
Y(5)=80
X(6)=150
Y(6)=30
[Object2]
NumVertices=6
RefractionIndex=1.66
CenterX=181.6667
CenterY=93.16666
MaxWidth=69
ObjectType=Transparent Polygon - 6
X(1)=140
Y(1)=110
X(2)=140
Y(2)=80
X(3)=190
Y(3)=30
X(4)=250
Y(4)=80
X(5)=200
Y(5)=109
X(6)=170
Y(6)=150
[Object3]
NumVertices=5
RefractionIndex=1.72
CenterX=324
CenterY=74
MaxWidth=94
ObjectType=Transparent Polygon - 5
X(1)=250
Y(1)=30
X(2)=380
Y(2)=30
X(3)=330
Y(3)=80
X(4)=380
Y(4)=150
X(5)=280
Y(5)=80
[Object4]
NumVertices=6
RefractionIndex=0
CenterX=97.66666
CenterY=143.6667
MaxWidth=90
ObjectType=Transparent Polygon - 6
X(1)=30
Y(1)=111
X(2)=30
Y(2)=180
X(3)=180
Y(3)=180
X(4)=140
Y(4)=140
X(5)=130
Y(5)=110
X(6)=75
Y(6)=141
[Object5]
NumVertices=5
RefractionIndex=15
CenterX=434
CenterY=98.2
MaxWidth=95
ObjectType=Transparent Polygon - 5
X(1)=360
Y(1)=80
X(2)=400
Y(2)=150
X(3)=430
Y(3)=81
X(4)=480
Y(4)=150
X(5)=500
Y(5)=30