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DRAFT.HLP
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1996-03-22
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`bright cyan`Draft Help
`bright cyan`The Draft:
The Draft is the one of the most important parts of any teams
existence. The players you draft will be the building blocks
from which you will make your Franchise. In the Unregistered
version it is even more important, because there is no way to
release players OR get new ones.
If you have played Franchise Basketball, you'll find that the
draft is slightly different than Franchise Football. In FFBL,
you draft good athletes rather than position players. For
instance, in FFBL, you are looking for players with high stats
rather than players that play a certain position. This is
because you may exchange player positions and squads later (after
you have drafted your team). This is not true in Franchise
Basketball.
The draft progresses in a series or rounds. Each round you will
be able to pick a specific number of players. First you will
select your offensive squad (a total of 20 players). Following that
you may choose a defensive squad (another 20 players). Keep in mind
that you may exchange offensive and defensive players at a later
time. Therefore it may be beneficial to select offensive players
in the defensive draft and vise versa.
One note, the draft is one of the few places where your salary cap
limitations are not taken into consideration. Therefore, you may
draft players that exceed your salary cap limit. There will,
however, be no room for improvement, until you release a sufficient
number of players.
`bright cyan`Skill:
The higher the skill number, the better a player is at that
attribute. This also applies to injury, stamina, and penalty.
The higher the number, the less likely a player will be injured,
fatigued, or get called for penalties.
In football, players statistics often rely on other players skills
as well. Most successful professional teams have several key stars
on their team. If you find that your superstar quarterback is not
performing up to speed, it could well be because his receivers,
running backs, and the rest of the offense are not that skilled.
`bright cyan`Abbreviations:
`bright cyan`NUM:
This is the player number. It is the way you reference a
player, either to view, or draft.
`bright cyan`NAME:
This is the players last name. Some people sound like better
football players, but don't let a name fool you. It's all in the
skills.
`bright cyan`Of:
This is the offensive skill of a player. A player's offensive
skill represents his ability to play on the offensive squad. An
offensive player does not need a high defensive number (he will
never play defense). The offensive skill, however, figures in to
just about everything an offensive player does. For example, a
Wide Receiver has a dexterity of 16 (that's a great score), but if
his offensive skill is low, he will be penalized because his
offensive talents (understanding of the offensive setups, etc.) is
poor.
`bright cyan`De:
A players defensive rating is similar to their offensive rating, but
for defense (please see OF above).
`bright cyan`Th:
This rates a players ability to throw the ball (excellent for
quarterbacks).
`bright cyan`Rn:
This represents a players running skill, good for Running Backs and
for Wide Receivers.
`bright cyan`Dx:
Dexterity is a measure of a players all around agility. This score
is important for many positions, especially Wide Receivers.
`bright cyan`Ki:
A players kick score is really only used for place kickers and
punters. The higher the score, the more accurate and strong a
kicker is.
`bright cyan`Bl:
Blocking is an important attribute for several positions, most of
which are on the offensive side. Offensive Linemen, Tight Ends, and
Running Backs all block for the running game. The better a players
blocking skill, the bigger the holes, and the more yardage that can
be picked up. It is important to note that a running backs skill
is only one element for a successful running game, your offensive line
in also very important.
`bright cyan`Ta:
The tackle attribute is important to defensive players. After all
they are the ones who must tackle the Wide Receivers and Running
Backs.
`bright cyan`Pn, St, In:
Penalty, Stamina, and Injury have no "direct" effect on the yardage
gained, or the success of individual plays, but they are each an
important gauge in the play of the game. Players with low penalty
ratings are often flagged for penalties, causing their team to lose
yardage. Stamina determines how easily a player becomes fatigued,
and must then leave the game. Finally, Injury is a measure of how
prone a player is to injuries and missed games. The lower the score,
the more likely a player is to be injured, and the more severe the
injury will be.
`bright red`Franchise Football `white`(C)1996 SnellaSoft