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- What is HELLORIP?
-
- Simply put it is a .BBS or .SCR to .RIP copy tool.
-
- I found it necessary to constantly convert a Hello or Bulletin file
- to a .RIP extension so I wrote a conversion program just for that
- purpose which does a good job so I am sharing it with whom ever wants
- to use it.
-
- Also I found some of the files in my \wc30\disp directory with .BBS
- extensions but no companion .RIP file was present. One annoying example
- surfaced when someone paged me and begpage.bbs was executed which being in
- RIP mode gave some weird results. HELLORIP fixes those missing files as
- well as prelog and goodbye screens which some of us have no way yet to
- create a true Rip Graphics file. So do the best we can until Rip support
- is more cheaply available. I find a few screens which use the .RIP
- extension too expensive to invest another $200 into at the present.
-
- All screens you will need to update can be done with HELLORIP.EXE.
- which reads HELLORIP.CFG with must have at least 2 lines of info in it as
- the following example will show.
-
- For instance a user just played ThePit and ThePit wrote the bull10.scr
- and bull10.bbs in your \wc30\bull directory. Here you have a .BBS file
- for no color, a .SCR file for color and no .RIP companion file for rip to
- use. Also at the same time you have WC Who Called Today making a
- hello4.bbs file after the caller logs off. Now you have 2 .RIP companion
- files missing or not being updated.
-
- What you will need to do is put following info in the file called
- HELLORIP.CFG located in the WCHOME directory. Contents is as follows.
-
- C:\WC30\BULL\BULL10.SCR <-- full path and file name to read.
- C:\WC30\BULL\BULL10.RIP <-- full path and file name to write.
- c:\wc30\disp\hello4.bbs <<-- for every .BBS or .SCR file in HELLORIP.CFG.
- c:\wc30\disp\hello4.rip <<-- There must be a file to write.
-
- Note the full path to the file being read and the full path to the file
- being written. And always chose the .SCR first to get color. There is no
- limit to how many files to put in HELLORIP.CFG to process.
-
- Put HELLORIP.EXE in your path which MUST be called from where HELLORIP.CFG
- is stored. HELLORIP.EXE inputs the necessary information from
- HELLORIP.CFG to see what file to read and where to write the companion
- .rip file. The HELLORIP.EXE can ONLY be called from the same drive and
- DIRECTORY, which HELLORIP.CFG is residing in, via POSTCALL.BAT (RUN) or
- your EXEBBS.BAT or even an EVENT.BAT or DOORx.bat.
-
- For instance you have a door which runs at users command and the program
- updates tie Bull10.bbs or Bull10.scr file then a HELLORIP.CFG file could
- be placed in the game directory with these 2 lines in it.
-
- c:\wc30\bull\bull10.scr
- c:\wc30\bull\bull10.rip
-
- Then after the game has completed, have HELLORIP.EXE executed prior to
- leaving the game directory and your .rip file would be rewritten with the
- current information, thus keeping the data uptodate. A sample use would
- be as follows.
-
- @ECHO OFF
- CD\THEPIT
- PIT /NODE%WCNODEID%
- HELLORIP
- CD\WC30
-
- The above example assumes the a HELLORIP.CFG is present in the THEPIT
- directory.
-
- All other prematures are included in the HELLORIP.CFG file.
-
- Joe Lyda
- The Elk River BBS
- 103 Sims Lane
- Tullahoma, TN 37388
- 1:3622/13
- 1/615/454-9722
-
- I am putting this file out as FREEWARE and require no compensation for it.
- However if you wish to contribute to my efforts then use the above
- address.
-
-