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- APTGT.ZIP 9-6-93
-
- INSTALLATION
- ~~~~~~~~~~~~
- PLEASE BACK-UP ANY STAND ALONE *.DMG AND *.BXL FILES YOU HAVE IN YOUR
- AOTP DIRECTORY. READ THE FOLLOWING NOTES AND DETERMINE WHICH GROUP OF FILES
- YOU WANT TO USE AND UNZIP THEM INTO YOUR AOTP DIRECTORY. SIMPLY DELETE THEM
- WHEN YOU DON'T WANT TO USE THEM. NOTE THAT HAVING NUMEROUS STAND ALONE FILES
- MAY INCREASE LOADING TIME BETWEEN VARIOUS PARTS OF THE SHELL.
-
- FIREONLY.ZIP
- ~~~~~~~~~~~~
- THIS CONTAINS *.DMG FILES FOR ALL AOTP, 1946, AND 1946-II AIRCRAFT. THE ONLY
- MODIFICATIONS ARE THE RELOCATION OF FLAME/SMOKE ORIGIN POINTS TO ENGINE AND
- FUEL TANK LOCATIONS.
-
- BXL1.ZIP THRU BXL3.ZIP
- ~~~~~~~~~~~~~~~~~~~~~~
- CHOOSE ONE OF THE FOLLOWING:
- BXL1="EASY" (NOTE THAT COMBAT SETTING IN REALISM SCREEN
- BXL2="MODERATE" WILL FURTHER MODIFY THESE. ALL MOD'S SET
- BXL3="DIFFICULT" UP FOR USE UNDER "HARD" LEVEL)
-
- THESE CONTAINS *.BXL FILES FOR ALL SINGLE ENGINE AIRCRAFT IN AOTP, 1946, AND
- 1946-II. THESE FILES WILL MAKE THE AIRCRAFT HARDER TO HIT BY DECREASING THE
- PLANES' TARGET SIZE, BUT WILL NOT CHANGE THE AMOUNT OF DAMAGE THEY CAN ABSORB.
- DEFLECTION SHOTS WILL BE REALISITICALLY MORE DIFFICULT, AND I HAVE DONE WHAT
- I CAN TO MOVE THE TARGET AREAS FORWARD, SO HITTING THE TAIL DOESN'T HAVE SO
- MUCH EFFECT (ALTHOUGH BECAUSE OF THE DIFFICULTY IN TESTING THIS, I'M NOT SURE
- I REALLY SOLVED THIS PROBLEM ENTIRELY). I EXCLUDED THE TWO AND FOUR ENGINE
- BOMBERS BECAUSE THE EFFECTS WERE NOT REALISTIC DUE TO THE PROBLEMS WITH
- DIFFERENT AIRCRAFT SCALES AND THE ISSUE OF CONVERGING FIRE. REDUCING THE
- TARGET BOX SIZE AND THEN NOT BEING ABLE TO HIT THE BOMBER EVEN WHEN IT FILLED
- THE ENTIRE FORWARD VIEW DIDN'T MAKE SENSE. MORE REALISTIC RESULTS ARE ACHIEVED
- BY INCREASING THEIR DAMAGE CAPACITY. (USE DMG FILES BELOW) THE P-38F/J ARE
- HARD ENOUGH TO HIT AS IS, IN FACT I COULDN'T REALLY MAKE THEM ANY HARDER TO
- HIT THAN WHAT IS PROVIDED IN THE SIM. (ANOTHER "GAMEY" DEVICE USED BY DYNAMIX
- TO OFFSET THEIR INABILITY TO MAKE THE P-38 SEEM AS "GOOD" AS IT WAS - MAKE THE
- PLANE HARDER TO HIT???) SO INSTEAD, I MADE BOTH P-38"S *EASIER* TO HIT. NO
- LONGER DO YOU HAVE TO HIT THE PILOT IN THE LEFT TOE TO KNOCK DOWN A P38. THESE
- BXL FILES ARE IN BXL1 ONLY. P38 BXL ARE NOT INCLUDED IN BXL2 OR 3 - THE
- ORIGINALS ARE HARD ENOUGH. OTHER TWIN ENGINE FIGHTERS HAVE BEEN ADJUSTED
- SLIGHTLY IN BXL2 AND BXL3, BUT HAVE NOT BEEN INCLUDED IN BXL1. PLEASE NOTE
- THAT MUCH OF THE MODIFICATIONS TO THE TWIN ENGINE AIRCRAFT HAVE BEEN MADE BY
- ESTIMATION RATHER THAN CACULATION, DUE TO MY INABILITY TO FULLY COMPREHEND
- THEM. (YOU WON'T HAVE ANY PROBLEM COMPREHENDING HOW MUCH MORE REALISTIC THE
- P38 TARGET SIZE IF YOU USE THE ENLARGED BXL FILES!)
-
- ONE BENEFIT OF REDUCING THE TARGET SIZE IS THAT YOU BECOME A SMALLER
- TARGET ALSO. MY EXPERIENCE, HOWEVER, HAS BEEN THAT THE BENEFIT ISN'T AS
- GREAT TO YOU AS THE INCREASE IN DIFFICULTY IN HITTING THE AI CONTROLLED
- PLANES. MY OBSERVATIONS INDICATE THAT THE AI PILOTS ARE ALL DEAD EYES. (CAN'T
- SAY THE SAME FOR THE GUNNERS) WHEN THEY DECIDE TO SHOOT, THEY *ALMOST* ALWAYS
- HIT. WHAT SEPERATES A NOVICE FROM AN EXPERT IS THEIR ABILITY TO GET INTO A
- FIRING POSITION, AND IF THEY ARE IN A POSTITION TO FIRE, WHETHER OR NOT THEY
- ACTUALLY FIRE. I CANNOT RECALL EVER SEEING AN AI CONTROLLED PLANE MISSING
- BECAUSE THEY DIDN'T PULL ENOUGH LEAD. (THEY MISS BECAUSE YOU CHANGE YOUR
- COURSE) CONSEQUENTLY, YOUR REDUCED TARGET SIZE DOESN'T HELP AS MUCH AS I HAD
- HOPED. (WHICH WAS BASED MY EXPERIENCES IN REDUCING THE TARGET SIZE IN RED
- BARON) YOU'LL SEE TRACERS FLY BY YOUR CANOPY, BUT YOU BETTER REACT INSTANTLY
- OR YOU'LL GET HIT WITH THE NEXT BURST.
-
- DMG.ZIP
- ~~~~~~~~~~~
- THIS INCLUDES *.DMG FILES WHICH WILL MAKE MOST BOMBERS AND
- MANY FIGHTERS TOUGHER TO KNOCK DOWN. DYNAMIX GROSSLY UNDERRATED THE
- ABILITY OF MANY PLANES TO TAKE DAMAGE (PROBABLY TO IMPROVE THE "GAME").
- THIS IS ESPECIALLY TRUE IN THE CASE OF U.S. BOMBERS AND LATE WAR JAPANESE
- PLANES. NO MORE KNOCKING DOWN 4 B-29'S SINGLEHANDED. JAPANESE PLANES WHICH
- DO NOT HAVE SELF-SEALING FUEL TANKS IN THE SIM BUT ACTUALLY DID NOW HAVE THEM.
- (INFO ON THIS CAN EASILY BE FOUND IN BOOKS LISTED IN AOTP'S DOCUMENTATION
- BIBLIOGRAPHY!) ADDITIONALLY, MANY FILES HAVE BEEN MODIFIED SHOW THE
- DIFFERENCE BETWEEN RADIAL AND IN-LINE ENGINES, ALONG WITH OTHER VARIOUS
- CHANGES TO TOUGHEN SOME PLANES.
-
- IF YOU ARE FLYING A PLANE WITH A MODIFIED .DMG FILE YOUR PLANE'S ABILITY
- TO ABSORB DAMAGE WILL BE NOTICEABLY INCREASED. ALL FIRE/SMOKE ORIGIN POINTS
- ARE ALTERED JUST LIKE IN THE FIREONLY.ZIP.
-
- TIPS
- ~~~~
- NUMBER ONE TIP IS IF YOU DON'T LIKE THE EFFECT, DELETE THE OFFENDING FILE(S)!
- FIREONLY.ZIP IS ONLY EYECANDY. DMG.ZIP - AIM CARFULLY AND USE SHORT BURSTS TO
- CONSERVE AMMO, BECAUSE YOU'LL NEED EVERY ROUND. THE BXL FILES WILL CAUSE INIT-
- IAL FRUSTRATION, INCREASING WITH THE DIFFICULTY LEVEL CHOSEN, BUT IN TIME YOUR
- AIMIMG WILL BE SO GOOD THAT PLAYING THE SIM W/O THESE FILES WILL BE NOTHING
- BUT CHILD'S PLAY. DEFLECTION SHOOTING IS MUCH HARDER. PULL MORE LEAD THAN
- YOU'RE USED TO - A LOT MORE. HITTING THE TAIL DOESN'T DO MUCH GOOD - SO PULL
- ENOUGH LEAD TO HIT THE ENGINE/COCKPIT AREA. AS ALWAYS, FRONTAL SHOTS ARE THE
- BEST WAY TO GET A QUICK KILL. PLAYING WITH BXL2 AND DAMAGE IS QUITE ENJOYABLE
- AND CHALLENGING ONCE YOU GET THE HANG OF IT ALL. JUST REMEMBER THAT SEEING THE
- TRACERS GET CLOSE TO THE TARGET IS NOT GOOD ENOUGH ANYMORE - YOU ACTUALLY GOT
- TO HIT IT. BTW, THE PLANES WILL STILL EXPLODE WITH ONE BURST OR GO DOWN WITH
- A DEAD PILOT (NO SMOKE), SO IF YOU DON'T SEE THOSE RESULTS AS MUCH AS YOU'RE
- USED TO, IT'S YOUR LACK OF AIMING, NOT A FAULT OF THE MOD! <G>
-
- COMMENTS
- ~~~~~~~~
- THE REASON I WANT TO MAKE AIRCRAFT MORE DIFFICULT TO SHOOT DOWN IS TO IMPROVE
- THE HISTORICAL ACCURACY OF AOTP. PLANES ARE WAY TOO EASY TO DESTROY, AND
- MULTIPLE KILLS ARE THE "NORM" INSTEAD OF THE EXCEPTION. AOTP WOULD HAVE THE
- PLAYER BELIEVE THAT THEY ARE ONE OF THE 5% OF FIGHTER PILOTS WHO HAVE THE
- "ACE FACTOR." FACE IT FOLKS, THE ODDS ARE THAT NEITHER YOU OR I HAVE WHAT IT
- TAKES TO BE A "REAL" ACE. OTOH, THIS IS ONLY A "GAME" AND TO HAVE THE PLAYER
- GET KIA EVERYTIME HE/SHE FLEW WOULDN'T BE MUCH FUN - AND CONSEQUENTLY DYNAMIX
- WOULDN'Y SELL MUCH SOFTWARE. ONE WAY DYNAMIX ADDRESSED THIS WAS TO MAKE THE
- PLANES BIG TARGETS THAT BURN EASILY, EVEN AT THE "HARD" COMBAT LEVEL. THUS
- MY REASON FOR THESE MODIFICATIONS - A LITTLE APPRECIATION OF HOW HARD HITTING
- MOVING AIRCRAFT REALLY IS.
-
- I CANNOT SAY THAT I HAVE ACCOMPLISHED WHAT I WANTED (TO IMPROVE THE ACCURACY
- OF THE SIM) BECAUSE THERE ARE OTHER MORE IMPORTANT PROBLEMS WITH THIS PROGRAM
- WHICH IMPACT OF THE EASE OF DOWNING ENEMY PLANES. NOT MUCH NEEDS TO BE ADDED
- TO THE DISCUSSION OF HOW BAD THE AI IS IN AOTP, BUT THE FAILURE OF THE THE
- AI TO USE _REAL_ DEFENSIVE BFM WHICH MAKE USE OF THE VARIOUS AIRCRAFTS'
- STRENGTHS AND WEAKNESSES HAS A SIGNIFICANT IMPACT. ANOTHER PROBLEM IS THE
- LACK OF ANY FORM OF DISENGAGEMENT BY THE AI. PLANES WHICH ARE DAMAGED
- CONTINUE TO FIGHT INSTEAD OF ATTEMPTING TO SAVE THEIR SILICON HIDES,
- RESULTING IN "EASY PICKINGS" FOR THE PLAYER. THE FLIP SIDE OF THIS IS HOW THE
- GAME FORCES THE PLAYER TO SHOOT DOWN EVERY ENEMY JUST TO END THE ENGAGEMENT.
- NO DOUBT A LOT OF THE PROBLEM STEMS FROM THE KNOWLEDGE OF THE PLAYER THAT HE/
- SHE CAN REPLAY ANY MISSION WHICH TAKES A BAD TURN, WHICH RESULTS IN THE
- PLAYER USING AHISTORICAL TACTICS AND TAKING FOOLHARDY RISKS (WHICH RESULT
- IN UNREALISTIC MULTIPLE KILLS).
-
- IT IS UNFORTUNATE FOR THOSE OF US WHO LOVE PROPS AND MACHINEGUNS THAT A SIM
- THAT CONCENTRATES ON ELECTRONIC WARFARE AND MISSILES, FALCON/MIG29, SHOULD
- GIVES US A POINT OF COMPARISION IN THIS ISSUE OF REALISM IN GUN KILLS.
- AT THE HARDEST LEVELS OF PLAY, GUN KILLS CAN BE EXTREMELY DIFFICULT - AS THEY
- SHOULD BE - AND ARE CONSEQUENTLY THAT MUCH MORE REWARDING WHEN ACHIEVED.
- F3/MIG29 MAKES IT VERY CLEAR THE DIFFICULTY IN AIMING A MOVING GUN PLATFORM
- AT A MOVING TARGET IN THREE DIMENSIONS. AOTP DOES NOT DO THIS AT ALL.
-
- I WELCOME ANY COMMENTS, CORRECTIONS, SUGGESTIONS, PRAISE, OR INSULTS. YOUR
- OPINIONS ARE VERY IMPORTANT IN SETTING THE DIRECTION OF FUTURE WORK ON AOTP
- AND AOE!
-
- THANKS TO GRANT SENN AND LARRY GRILL FOR THEIR IDEAS, SUGGESTIONS, AND HELP,
- WITHOUT WHICH I COULD NOT HAVE DONE THIS.
-
- NICHOLAS BELL
- 72162,1667
-
-