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- SAVAGE:
-
- On the title screen on part two, type "BRUISER" for infinite lives.
-
- Right at the beginning of the game (blue sector) you will find a
- well on the left. Run towards it and jump before you hit the wall.
- Now you will find yourself at the other side of it. Keep on
- walking to the left and you will notice the screen going crazy.
- Waggle the joystick in all directions and after a while you will
- find yourself in the red sector. Once in the red sector do the same
- as in the blue sector. Now you go to the purple sector. Do the
- same as in the red and blue sectors. A message appears that you
- have completed game one and the code word for game two.
-
- THE PASSWORD: Level two is...."SABATTA"
- Level three is.."PORSCHE"
- Last level is..."FERGUS"
-
- When level three is loaded select the enter code for level two
- option on the menu and when prompted enter "PORSCHE"
-
-
- Savage Island - Part 1
- ----------------------
-
- This is game number 10 in the Scott Adams series and is a higher degree
- of difficulty than those that have gone before. Save the game
- frequently. The mystery that unfolds is quite intriguing but all is
- not revealed until Savage Island Part 2.
-
- You start on the beach of an idyllic island. After taking a look
- around, check out the stone head and then do some digging in the
- sand with your hands. In the resultant hole, you'll find a bottle
- of rum. The rum is not for you....you'll need it later in the game but
- the bottle will serve a dual purpose.
-
- Armed with the rum, head south. Climb the volcano on the plain and go
- into the large crater inside. There is no climbing out the way you got
- in. Here you'll find a lake and a cave and somewhere about, an
- unhealthy looking bear. The poor beast has been trapped in the crater
- for years and is deficient in a certain mineral that only you can supply.
- In the process of obtaining this you'll be eaten so be careful. Save the
- game frequently from now on and avoid the bear until you can supply his
- needs another way.
-
- Go into the cave and empty the bottle of rum into the stone basin you
- will find there. Keep hold of the bottle. There are other exits which
- you can explore if you like, although you'll need a light source
- (obtained later) for one.
-
- Exit the cave and drop the bottle and the watch. The watch records your
- moves but it's not much good for anything else. You can't carry anything
- across the lake without assistance. Now go for a swim in the lake. Swim
- west (not an obvious exit) and you'll come to a sheltered ledge. If the
- hurricane hasn't started by now type "wait", and it will. SAVE THE GAME
- FIRST!
-
- Move through the crevice onto the sand ledge. Then "jump" to get down
- to the beach. Yes, it IS dangerous to move in a hurricane but as far
- as I know you don't have a choice. At some stage you will hear a crash,
- which is a palm tree falling over. Go along the beach to where the palms
- are and get a log. Gee, this would come in handy for ferrying goods
- across the lake. Take a log and make your way back to the volcano.
- Once there, pick up the bottle, go into the lake and head west. Drop
- the bottle on the sheltered ledge and go back to the lake.
-
- In the middle of the lake, let the log go and hold your breath. Then
- swim down and go north. Get the knife. Swim east. Get the small
- plastic block and swim up. Get the log, swim west and deposit this
- with the rest of the goods.
-
- OK., now time to get the bear what he wants so he won't bother you.
- Go through the crevice and jump down to the beach. Move along it and
- then down to water's edge. Get some seawater, then take it back to the
- volcano. Enter the cave and then go through the crevice to the hot rocky
- ledge. Hopefully the wind won't blow you away. Empty the bottle and soon
- you'll see a pile of salt as all the seawater evaporates. Take the
- salt and drop it in front of the bear. The bear will gobble it up and
- leave you alone.
-
- Go to the cave, (if you're not already in it) and take the rum from the
- basin where you left it. Drop it by the lake shore and swim across to
- get the log. Swim back, get the rum and then swim to the secluded ledge.
- Drop the bottle here.
-
- The next task is to get the log out of the volcano because you're going
- to need it. There is no way it will fit though the crevice so still
- holding it, swim back across the lake (you're a strong swimmer by this
- stage) to the other side. Climb up the volcano slope. You won't get
- to the other side but the log will. Swim back to the secluded ledge.
-
- By this time it should be getting dark. What better place to sleep
- than exactly where you are, a secluded ledge. Type SLEEP for a rest.
-
- Morning, and still there is a lot to be done. Today, you're going to
- travel. Something's out to sea. You may have heard a cannon offshore
- and seen the island from the top of the stone head. Collect your items
- (knife, block and bottle of rum) and go through the crevice and jump
- down to the beach. Do you remember hearing TWO crashes during the storm.
- Go along to where the palm trees were and collect the other log that's
- fallen. Drag this down to the water's edge. Leave it there, and head
- back to the volcano. Surprise, surprise, here's your other log lying on
- the slopes. Pick this up and head back to the beach. Cut some vines
- from the jungle and take everything down to the water where you've left
- the other log. Everything you need to make a raft is now here.
-
- One move later and you're ready to set sail. SAVE THE GAME AT THIS
- STAGE. Get onboard the raft and sail in any direction. There are two
- locations to be found. The first is a atoll, the second is a beach.
-
- There doesn't seem to be any way to get to these locations in an
- ordered way, at least no way I've discovered. Simply sail this way
- and that until you hit them. You should visit the atoll before the
- beach. Hopefully, you will get to them before your raft disintegrates.
- If the latter starts to occur you can always get off at the tidepool,
- cut the vines, get some more vines and make the raft up again. You may
- also run out of daylight. If night is coming on, you must abandon the
- quest, make you're way back to the tidepool and from there to the volcano
- to sleep on the secluded ledge. Don't forget to leave all objects with
- the raft or you'll lose them in the lake.
-
- When you set foot on the atoll, there may or not be a surly pirate
- waiting for you. If not, wait for him. Once he arrives, give him
- the bottle of rum. He'll leave you an important note and a bandanna.
- Read the note and take the bandanna with you.
-
- Now to the beach. Get off the raft and go into the cave. Note the
- drawings. Weird aren't they, and this gives you a taste of the sort
- of thing the adventure will start to turn into.
-
- There is a dark crevice but you can't go up there. Hit the stalactite
- with a coconut. Egad!, a crevice opens in the rock. Leave the
- coconuts here, you won't need them again. Go into the crevice and
- you're in a metal-lined tunnel with exits in all directions. Things
- are certainly becoming strange!
-
- Explore the rooms east and west. Then go back to the tunnel, go north,
- then west. Examine the control console and go into the force field.
- Nothing's there so go out again. Notice anything different? What
- about the plastic block you found. It's now glowing! What use is a
- glowing block? Well, it's a light source for a start. Go east and
- then east again. Now go south into the darkness. Ah, ha...alien
- machinery!
-
- An examination of the machinery will reveal a wire missing. Where could
- this be? Well, remember the dark opening right back in the cave in the
- volcano...the place you couldn't explore because you had no light source?
- You guessed it...!
-
- Go back to the raft and sail to the tidepool. Cut the vines and take
- one of the palm logs. You'll need this to cross the lake, remember.
- Trudge back to the volcano and go into the dark opening in the cave.
-
- This is a maze, so don't get lost. Go south and then north. Phew,
- bat droppings! Dig in the bat droppings to find what you're looking
- for. Take the wire, go out the opening, exit the cave and swim the
- lake to the sheltered ledge. Drop everything but the log and swim
- back. Haul the log up the volcano as before, swim back, collect
- everything and go through the crevice back to the beach. Collect
- the palm log, get some new vines, rebuild the raft and re-find the
- beach. Now for the final phase.
-
- You'll need to re-charge you're light source so make your way to the
- force field, and go in then out. The go to the alien machinery and
- fix it with the wire you collected from the cave. Go to the place
- where the caveman resides in the sealed display case. Press the button.
- This time it works! Don't try this with the T-Rex in the other display
- case otherwise its Jurassic park all over again!
-
- Return to the control console. The Neanderthal will follow and when you
- get there, he will push the button. Say the password (remember what was
- on the note the pirate gave you). Then go into the place the Neanderthal
- is pointing at.
-
- Hey presto, a password is delivered and you've reached the end of the
- game, with many questions still unanswered. The answers to these and
- other mysteries, can be found in Savage Island Part 2.
-
- Good luck!
-
- Terry Stewart
-
-