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- BENEATH A STEEL SKY:
-
- The Complete Solution
-
- Go to the left and take the loose rung from the top of the stairs, then go to
- the right and use it to prize open the door. Go outside and hide behind the
- door until the guard walks off, then go back inside and down the stairs.
- Go through the door on the right. Examine the junk - there's three separate
- bits. Insert Joey's circuit board in the middle one then stand on the lift to
- make Hobbins appear. When he comes, quickly duck through the door, open the
- cupboard and take the spanner from inside. If Hobbins returns before you've
- got it, he'll stop you. You'll just have to go back out and repeat the
- process.
- Next examine the transporter then keep talking to Hobbins until you find out
- what's wrong with it. Then ask Joey to fix it. It will go off and come back
- with a box. When it puts the box on the elevator it will descend, leaving the
- shaft open. Now's your chance to climb down.
- In the furnace room, examine the slot then ask Joey to open it. Reich will
- walk in and get killed. Examine the body and take his ID card then you can
- leave the room.
-
- The next place to visit is Lamb's factory. Talk to Anita and then have a word
- with Lamb. Then go and stick the spanner in the exposed cogs near where Potts
- is working. Once Potts has examined the damage and gone back to work you can
- recover the spanner. Go and examine the now idle droid to the left then loosen
- its shell using the spanner. Talk to Joey and offer him the new shell. Send
- Joey into the store-room and have him destroy the fuse box allowing you to
- enter unimpeded. Lift up the gangway and take the putty from the floor. You
- can ignore the WD40 and key.
- Go across to the far left where the old man is sleeping and loosen the
- buttons on the steam machine using the spanner. When Joey arrives, tell him to
- press the right button and you press the left one at the same time. The steam
- machine will blow up and the old man will run off. Now go and flick the switch
- on the yellow console, remove the light bulb and replace it with the putty. Go
- back and flick the switch once more to blow the door off then pull the right
- hand lever to restore the power to the lift.
- Go to the lift screen and examine the red cable, then get Joey to work on it.
- He'll burn through it with his welder and it'll drop to the floor below. Use
- Reich's card to enter the lift then go down and collect the cable. Find
- Reich's apartment and enter using his card. Take the magazine from under the
- pillow then visit the travel agent. Ask for an economy tour and when he
- refuses you a ticket hand him the mag. Go back to level one and hang around by
- the lift until Lamb arrives. Talk to him until he tells you he needs a holiday
- then give him your ticket and in return he'll give you a tour of his factory.
- Go to the factory, find Lamb and remind him about the tour then go right, past
- Potts and talk to Anita. Give her the ID card and she'll install the jammer
- while telling you about the Schreibman Port.
- Leave the factory and wait by the terminal until Lamb appears then use
- Reich's ID card on the terminal to enter the code from the yellow security
- manual (that's the one which came with the game). Authorise aD-Linc on Lamb
- and then leave the terminal.
-
- After Lamb finds he's unable to use the lift, talk to him and offer to feed
- his cat. When you get inside his apartment, get the video cassette from on
- top of the bookshelf.
- Visit Burke's BioSurgery, activate the projector and talk to the hologram.
- Wait until you've asked her for the Schreibman Port then get Joey to talk to
- her and go into the surgery. Ask the doctor for a port. First offer him a
- lung, followed by a kidney, and finally your testicles. Keep talking to him
- after the port until he tells you about Anchor Insurance. Visit Anchor and
- ask for a policy, tell them Burke sent you. Willy Anchor will go off to make
- a phone call. Immediately get Joey to remove the anchor from the statue, then
- collect it. Combine it with the red cable to make a grappling hook.
- Now return to the first screen you appeared on, go up the stairs and through
- the door. Use the grappling hook on the sign on the building opposite and
- swing across the gap. Then grab the cable and leave through the door.
-
- Insert Reich's ID in the slot then sit down in the interface and wait until
- you enter the game. Touch the ball and exit right. Open the bag (via the
- inventory) to get the magnifying glass (DECRYPT) and the birthday surprise
- (DECOMPRESS). Next use the decompress option from the menu on the ball to get
- red and green passwords. Leave right using the red password on the first
- floor tile. The simply follow the logical route to the exit. Pick up the
- bust and the book then decrypt the three coded documents. Now disconnect.
-
- Use the Linc terminal to read all the documents and use the Special Operations
- section temporarily increase your Linc status to unlimited. Put the ID card
- in the slot and you'll be taken to Sam and Norville's security room. Enter
- the lift and go down then enter the second lift and go down again. When Joey
- falls, take his circuit board.
-
- Talk to the fat lady, then go to the night club and have a word with the
- bouncer. Keep talking until he tells you Mrs Piermont may be able to sponsor
- you. Go and talk to her again, then, when she returns to her flat, ring the
- bell. When you get in keep talking to her until she goes to use the phone,
- then put the video tape in her VCR. When the dog goes to watch it you can
- grabs his biscuits.
-
- Go to the lift screen and put the biscuits on the plank then leave the screen
- and wander about a bit before coming back. The dog should be barking at the
- biscuits. Pull the rope so the dog climbs onto the plank then release it and
- he'll fall in the pond. When the guard comes to help him you can duck inside
- the cathedral. Go through the door and open the middle locker.
-
- Go back to where Anita was working and open the middle locker. Take the
- overalls and put them on then go right. Use the control panel to open the
- reactor door then go in and get the ID card. Leave, close the door, take off
- your protective suit and head back to the interface room. Enter the interface
- using Anita's card.
-
- Get the tuning fork and play her a message. To get the tuning fork, first
- blind the eye then go through the computer as quickly as you can. Exit the
- room and blind the second eye, exit centre and centre again. Exit right and
- select PLAYBACK from the inventory to use on the well.
- You can then disconnect.
-
- Go to the ground level and talk to the gardener and then the boy who tells you
- the gardener was lying. Talk to the gardener again then leave by the near
- side door. Run your ID through the lock. Get the secateurs from on top of
- the barrel then go back to the nightclub and talk to the bouncer once more.
- Go in and turn on the jukebox. Choose any toon then return to Burke's
- surgery. Give the glass to Burke in exchange for Colston's fingerprints.
-
- Go back to the club and put your hand on the metal plate at the back of the
- building by the door. Leave via the right hand side of the screen, use the
- crowbar on the packing case and take the lid. Put it on topof the smaller box
- and climb on top. Use the bar and then the secateurs on the grill and climb
- into the resulting passage. Inside, exit to the right and turn through the
- diverting tunnel and then again to the right until the section with a whole
- (find it by tracing the cursor with a cable). Exit right, right again and
- exit at the bottom of the sloping tunnel.
-
- Select the crowbar and use it on the plaster at the back of the room and then
- on the bricks to force one of them loose then collect it. Stick the metal bar
- into the swollen vein right of the horizontal beam and smack it one with the
- brick. Pick up the bar and walk off to the right when the droid shows up.
-
- Look through the grill then leave via the left hand door. Walk down the
- stairs, go up to the console and use it to lower the temperature then go back
- up the stairs and pull the metal bar on the grill. Leave the room, leave the
- corridor by the right and go right again. Put Joey's board in the robot.
- Tell Joey to have a look in the tank room then get him to open the tap on the
- nutrient tank. You can now enter the tank room yourself.
-
- Go to the right through the back of the room and, same again and then through
- the door. Use Reich's card on the terminal. Press 2 to enter the restricted
- area. Exit the room and, after the struggle, take Joey's board and check out
- the body to get a new ID. Use it on the interface.
-
- Blind the eye, enter the crusader's room. Use Divine Wrath on the crusader
- then disconnect. Re-enter the interface with Anita's card and go back into
- the crusader's room. Use Oscillator on the crystal and get the Helix then
- disconnect once more.
-
- Leave the control room and go into the room from which Gallagher came. Insert
- Anita's card in the console and it'll crash. Get the tongs then leave via the
- right hand side of the screen. Use the tongs to get the flesh from the
- aquarium. Put the fish in the other tank then exit right. Open the middle
- cabinet and insert Joey's board. Download the character data using the
- console then run the programme and exit right. Tell Joey to put his hand on
- the sensor. Put your hand on the other sensor at the same time. Laeve and
- exit right. Use the cable on the pipe support. Climb down and drop the flesh
- into the orifice. An exit will then appear. Swing across using the cable
- and, when you get the chance, ask Joey to sit in the chair. Now simply talk
- to Joey to complete the game. Easy, eh?
-
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