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- THE AIM OF THE GAME.
- In Manic Manoeuvre you have to guide your car from the start of a track to
- the end, within a time limit. To do this you actually construct the road
- that the car is to drive on while playing the game. It may sound weird but
- when you play it you will see what I mean.
-
- THE MAIN MENU
- From the main menu (which appears when you first load the game) you can
- toggle between music + sound effects, view the information screen and the
- high score tables, set the difficulty level and (obviously) start the game.
- The difficulty level affects how much time you get to complete a level. On
- easy level you get 75 seconds, on normal you get 60 seconds and on hard
- level you only have 45 seconds to do each level.
-
- HOW TO PLAY
- When the game starts you will see a grid of road sections appear with your
- car at the bottom of the screen. By using the joystick you can shuffle
- these sections of road about and get them to form a road from the top left
- hand corner of the grid to the bottom right hand corner. To the left and
- bottom of the grid is a fixed road that you cannot move, this is what the
- car will start on and is where the car will finish up if you successfully
- negotiate the grid. On the right hand side of the screen is a panel, which
- shows information such as time left, lives, score etc.
-
- ARRANGING THE ROAD
- To move pieces of the grid around, just use up, down, left and right on
- either the joystick or keyboard. There is always a gap in the grid and it
- is this that you move a piece into, which in turn leaves a gap where that
- piece use to be. For example if you push up and the gap is above you, the
- road piece below the gap will slide up into it, leaving a gap where it just
- came from. Please note that you cannot move a road section that the car is
- currently on.
-
- As you drive onto the various road pieces (which include corners,
- straights, crossroads etc) they will change colour. It is perfectly
- acceptable to drive over a road section more than once, but you will only
- get points for the first time you use a road section (score is added upon
- completion of a level - see SCORING).
-
- TIME
- When you start a level the car will automatically begin moving towards the
- grid, from the fixed road. To halt the car press fire. This is where the
- time limit comes into effect. While the car is frozen, the time will go
- down. You will then be able to sort out a suitable route for the car to
- travel on. Once you are happy for the car to progress, just press fire
- again and the car will begin moving and your time will stop going down.
- Please note that you cannot halt the car while it is over two sections of
- road, or after it has left the grid at the bottom right hand corner.
-
- If the time reaches zero then the car will begin moving again and you will
- not be able to stop it. If this happens your only chance is to get the car
- back to the fixed road at the bottom right hand corner or to pick up a time
- bonus (which will then allow you to stop it again).
-
- DYING
- If the car hits the edge of the grid, and is not at the bottom right hand
- corner exit, it will crash. It will also crash if you drive into the gap,
- or into a road section the wrong way. When you crash a lorry will come
- along to pick you up, and you will then start the level again. Note, if you
- wish to speed up the lorry picking you up, just move the joystick or press
- a direction key.
-
- HAZARDS
- Some road sections are one way only, represented by a yellow arrow on the
- road pointing the direction to travel. There are also blocked off
- crossroads, where one of the directions is blocked by a barrier and is
- impossible to pass. Even worse are the broken road sections, which apart
- from not being able to drive on them, are impossible to move around the
- grid like a normal section. These can prove to be a major obstacle, however
- they do not appear until a few levels into the game.
-
- BONUSES
- There are also a few bonuses to be collected on your travels. There is a
- random score bonus, represented by a question mark (unlike normal scoring
- this will be credited instantly). Also there is a times two and times five
- bonus, which will either double or multiply by five your score for
- completing a level. There is a time bonus, represented by a clock, which
- will give you an extra random amount of seconds. Finally there is an extra
- life bonus, which is represented by an illuminated car. To collect any of
- these bonuses, simply drive over them. When you collect a random score or
- time bonus, look at the "Info" section of the panel to see what you got.
-
- SCORING
- Upon each level successfully completed, you will receive 100 points for
- each section of road driven on. This can be multiplied by 2 or 5 if you
- have picked up the appropriate bonus. You will also receive 50 points for
- each second of time you have remaining, as well as a bonus of 1000 points
- multiplied by the level you are on (eg. on level 3 you will get a 3000
- point bonus). You can also get up to 5000 points from the score bonus. High
- scores can be recorded on the high score table. If you get a high score use
- the keyboard to enter your name. The high score table shows the position of
- your score, your name, your score and the level you reached.
-
- KEYBOARD CONTROLS
- Press S on the high score table to save it to disk, please make sure the
- disk is write enabled if you do this. Press F1 during the game to pause,
- press Esc to return to the main menu. The F2 key turns the music on/off. To
- use the keyboard to play the game use Q for UP, A for DOWN, O for LEFT, P
- for RIGHT and I for FIRE. Finally, pressing Esc on the title screen returns
- you to Workbench.
-
- CD32 CONTROLS
- To pause the game on the CD32 press the play/pause button on your control
- pad. To turn the music on/off during the game press the yellow button. To
- return to the main menu, or to exit to Workbench, press the rewind/fast
- forward buttons together.
-
- HARD DRIVE INSTALLATION
- To install to hard drive, just copy the "Manic" program file, this document
- file and the "Data" drawer to your desired location on the hard drive.
-
- MUSIC
- If you don't like the in-game music, or would just prefer a different tune,
- you can replace the file "MUSIC.MOD" (in the data drawer) with a Protracker
- module of your choice (making sure you rename it "MUSIC.MOD").
-
- COMPATIBILITY
- As far as I know Manic Manoeuvre should work on ALL Amigas equipped with 1
- megabyte (or more) of memory and at least version 2.04 of Workbench. It
- might work on 1.3 machines, or with only 512K, but I have been unable to
- test it on this kind of setup! It has been tested on 68000, 68020 and 68030
- Amigas (of varying memory size), including an A500+, A600 and A1200, and it
- works fine.
-
- CREDITS
- Programming, graphics and sound by Dion Guy. Playtesting by Philip Guy.
- Music courtesy of the public domain. Manic Manoeuvre was written in Blitz
- Basic 2. Additional help and support from Peter Caddock and Martin Allen.
-
- NOTICE
- Manic Manoeuvre is (C) 1997 Creative Coding and is not public domain. This
- version (V 1.1) is only distributable by Amiga Format or Creative Coding.
- Copying is prohibited without prior written permission from Dion Guy at
- Creative Coding. The music module ("MUSIC.MOD" in the data drawer) is
- public domain though, and so can be freely copied.
-