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MOS2.ENV
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1996-08-19
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======= GAME Environment DEFINITIONS for New York drome======
DefineObject type=Drome name=king modfile=houdro UseMyPallette
SetMotionParams pos = 0 0 0 fric=.1 elas=0.95
EndObjectDefinition
#========================================
DefineObject type=Rok name=AndRoll modfile=Rokmix
SetMotionParams pos = 0 0 0 accel=64 speed= 70 azim= 90 elev = 0 fric=.175 elas=0.37
SetPlans rok
SetCollisionObject type = RokBubble radius = 1 centroid = 0 0 0 #id_COB_Rok
EndObjectDefinition
#========================================
DefineObject type=NGoal name=goal0 modfile=goalStub
SetMotionParams pos = 0 192.5 -14.8 fric=.1 elas=0.95
SetPlans NGoal
SetCollisionObject type = GoalSideBubble component = 0 radius = 185 centroid = 0 0 0 # id_COB_NGoalSide
SetCollisionObject type = GoalZoneBubble component = 0 radius = 90 centroid = 0 0 0 # id_COB_NGoalZone
SetCollisionObject type = GoalCaseBubble component = 0 radius = 60 centroid = 0 0 0 # id_COB_NGoalCase
SetCollisionObject type = GoalPortBubble component = 0 radius = 35 centroid = 0 25 0 # id_COB_NGoalPort
EndObjectDefinition
#========================================
DefineObject type=SGoal name=goal1 modfile=goalStub
SetMotionParams pos = 0 -192.5 -14.8 fric=.1 elas=0.95
SetPlans SGoal
SetCollisionObject type = GoalSideBubble component = 0 radius = 185 centroid = 0 0 0 # id_COB_SGoalSide
SetCollisionObject type = GoalZoneBubble component = 0 radius = 90 centroid = 0 0 0 # id_COB_SGoalZone
SetCollisionObject type = GoalCaseBubble component = 0 radius = 60 centroid = 0 0 0 # id_COB_SGoalCase
SetCollisionObject type = GoalPortBubble component = 0 radius = 35 centroid = 0 -25 0 # id_COB_SGoalPort
EndObjectDefinition
#========================================
DefineObject type=MainCamera name=mainCam modfile=null
SetMotionParams pos = 60 170 10 accel=30 speed= 50 azim= 90 elev = -20
SetPlans Camera Sausage minimal
SetCollisionObject type = CameraBubble radius = 1 centroid = 0 0 0 #id_COB_Camera
EndObjectDefinition
#========================================
DefineObject type=HeadCam name=headCam modfile=null
SetMotionParams accel=30 speed= 100 azim= 90 elev = 45
SetPlans HelmCam minimal
SetCollisionObject type = HeadCamBubble radius = 1 centroid = 0 0 0 #id_COB_Camera
EndObjectDefinition
#========================================
DefineObject type=Ramp name=NRamp modfile=RAMP UseMyPallette
SetMotionParams pos = 52 -46 0 0 accel=64 speed= 50 azim= 0 elev = 0 fric=.175 elas=0.37
SetPlans Ramp
SetCollisionObject type = RampBubble radius = 15 centroid = 0 0 0 useDetail #id_COB_NRamp0
EndObjectDefinition
#========================================
DefineObject type=Ramp name=SRamp modfile=RAMP UseMyPallette
SetMotionParams pos = -52 46 0 accel=64 speed= 50 azim= 0 elev = 0 fric=.175 elas=0.37
SetPlans Ramp
SetCollisionObject type = RampBubble radius = 15 centroid = 0 0 0 useDetail #id_COB_SRamp0
EndObjectDefinition
#========================================
DefineObject type=God name=inscrut modfile=null
SetPlans Inscrtbl
EndObjectDefinition
#========================================
DefineObject type=keyboard name=keyboard modfile=null
SetPlans input
EndObjectDefinition
#========================================
DefineObject type=SoundMan name=Rob modfile=null
SetPlans Listen
EndObjectDefinition
#========================================
DefineObject type=Multiplier name=Multip1 modfile=MULTIP UseMyPallette
SetMotionParams pos = 78 -23 0 fric=.1 elas=0.95
SetPlans Multplr
SetCollisionObject type = MultiplierBubble radius = 5 centroid = 0 2 0 #id_COB_Multiplier
EndObjectDefinition
#========================================
DefineObject type=Multiplier name=Multip2 modfile=MULTIP UseMyPallette
SetMotionParams pos = -78 23 0 fric=.1 elas=0.95
SetPlans Multplr
SetCollisionObject type = MultiplierBubble radius = 5 centroid = 0 2 0 #id_COB_Multiplier
EndObjectDefinition
#========================================
DefineObject type=TurnStile name=Turnst1 modfile=TRNSTL UseMyPallette
SetMotionParams pos = -25 -69 0 fric=.1 elas=0.95
SetPlans Turnstil
SetCollisionObject type = TurnstileBubble radius = 5 centroid = 0 2 0
EndObjectDefinition
#========================================
DefineObject type=TurnStile name=Turnst2 modfile=TRNSTL UseMyPallette
SetMotionParams pos = 25 -69 0 fric=.1 elas=0.95
SetPlans Turnstil
SetCollisionObject type = TurnstileBubble radius = 5 centroid = 0 2 0
EndObjectDefinition
#========================================
DefineObject type=TurnStile name=Turnst3 modfile=TRNSTL UseMyPallette
SetMotionParams pos = -25 69 0 fric=.1 elas=0.95
SetPlans Turnstil
SetCollisionObject type = TurnstileBubble radius = 5 centroid = 0 2 0
EndObjectDefinition
#========================================
DefineObject type=TurnStile name=Turnst4 modfile=TRNSTL UseMyPallette
SetMotionParams pos = 25 69 0 fric=.1 elas=0.95
SetPlans Turnstil
SetCollisionObject type = TurnstileBubble radius = 5 centroid = 0 2 0
EndObjectDefinition
#========================================
#DefineObject type=TurnStile name=Turnst5 modfile=TRNSTL UseMyPallette
#SetMotionParams pos = 31 -99 0 fric=.1 elas=0.95
#
#SetPlans Turnstil
#
#SetCollisionObject type = TurnstileBubble radius = 5 centroid = 0 2 0
#EndObjectDefinition
#========================================
#DefineObject type=TurnStile name=Turnst6 modfile=TRNSTL UseMyPallette
#SetMotionParams pos = 18 -57 0 fric=.1 elas=0.95
#
#SetPlans Turnstil
#
#SetCollisionObject type = TurnstileBubble radius = 5 centroid = 0 2 0
#EndObjectDefinition
#========================================
DefineObject type=StartGun name=BangBang modfile=STRTGN UseMyPallette
SetMotionParams pos = -40 70 0 accel=64 speed= 50 azim= 90 elev = 0 fric=.175 elas=0.37
SetPlans StartGun
SetCollisionObject type = StartGunBubble radius = 10 centroid = 0 4 0
EndObjectDefinition
#========================================
DefineObject type=Hurdle name=UpAndOver modfile=HURDLE UseMyPallette
SetMotionParams pos = 52 46 0 fric=.1 elas=0.95
SetPlans Hurdle
SetCollisionObject type = HurdleBubble radius = 5 centroid = 0 2 0
EndObjectDefinition
========================================
DefineObject type=Hurdle name=DownAndOut modfile=HURDLE UseMyPallette
SetMotionParams pos = -52 -46 0 fric=.1 elas=0.95
SetPlans Hurdle
SetCollisionObject type = HurdleBubble radius = 5 centroid = 0 2 0
EndObjectDefinition
#========================================
DefineObject type=Hurdle name=UpAndOver modfile=HURDLE UseMyPallette
SetMotionParams pos = -52 100 0 fric=.1 elas=0.95
SetPlans Hurdle
SetCollisionObject type = HurdleBubble radius = 5 centroid = 0 2 0
EndObjectDefinition
========================================
DefineObject type=Hurdle name=DownAndOut modfile=HURDLE UseMyPallette
SetMotionParams pos = 52 -100 0 fric=.1 elas=0.95
SetPlans Hurdle
SetCollisionObject type = HurdleBubble radius = 5 centroid = 0 2 0
EndObjectDefinition
#========================================
DefineObject type=LimboPole name=LimBoPo1 modfile=KILBAL UseMyPallette
SetMotionParams pos = 52 93 0 azim= 0 fric=.1 elas=0.95
SetPlans LimboPo
SetCollisionObject type = LimboPoleBubble radius = 10 centroid = 0 0 -5.5
EndObjectDefinition
#========================================
DefineObject type=LimboPole name=LimBoPo2 modfile=KILBAL UseMyPallette
SetMotionParams pos = -52 -93 0 azim= 0 fric=.1 elas=0.95
SetPlans LimboPo
SetCollisionObject type = LimboPoleBubble radius = 10 centroid = 0 0 -5.5
EndObjectDefinition
#========================================
#DefineObject type=Hurdle name=UpAndOver1 modfile=HURDLE UseMyPallette
#SetMotionParams pos = 53 99 0 fric=.1 elas=0.95
#
#SetPlans Hurdle
#
#SetCollisionObject type = HurdleBubble radius = 5 centroid = 0 2 0
#EndObjectDefinition
#========================================
#DefineObject type=Hurdle name=DownAndOut1 modfile=HURDLE UseMyPallette
#SetMotionParams pos = 33 131 0 fric=.1 elas=0.95
#
#SetPlans Hurdle
#
#SetCollisionObject type = HurdleBubble radius = 5 centroid = 0 2 0
#EndObjectDefinition
#========================================
DefineObject type=GreenRandomizer name=GRandom1 modfile=GRNRND UseMyPallette
SetMotionParams pos = -105 46 0 fric=.1 elas=0.95
SetPlans GRandom
SetCollisionObject type = RandomizerBubble radius = 5 centroid = 0 2 0
EndObjectDefinition
#========================================
DefineObject type=GreenRandomizer name=GRandom2 modfile=GRNRND UseMyPallette
SetMotionParams pos = -105 -46 0 fric=.1 elas=0.95
SetPlans GRandom
SetCollisionObject type = RandomizerBubble radius = 5 centroid = 0 2 0
EndObjectDefinition
#========================================
DefineObject type=GreenRandomizer name=GRandom3 modfile=GRNRND UseMyPallette
SetMotionParams pos = 105 -46 0 fric=.1 elas=0.95
SetPlans GRandom
SetCollisionObject type = RandomizerBubble radius = 5 centroid = 0 2 0
EndObjectDefinition
#========================================
DefineObject type=GreenRandomizer name=GRandom4 modfile=GRNRND UseMyPallette
SetMotionParams pos = 105 46 0 fric=.1 elas=0.95
SetPlans GRandom
SetCollisionObject type = RandomizerBubble radius = 5 centroid = 0 2 0
EndObjectDefinition
#========================================
#DefineObject type=GreenRandomizer name=GRandom5 modfile=GRNRND UseMyPallette
#SetMotionParams pos = 90 -100 0 fric=.1 elas=0.95
#SetPlans GRandom
#
#SetCollisionObject type = RandomizerBubble radius = 5 centroid = 0 2 0
#EndObjectDefinition
#========================================
#DefineObject type=GreenRandomizer name=GRandom6 modfile=GRNRND UseMyPallette
#SetMotionParams pos = 105 -50 0 fric=.1 elas=0.95
#SetPlans GRandom
#
#SetCollisionObject type = RandomizerBubble radius = 5 centroid = 0 2 0
#EndObjectDefinition
#========================================
#DefineObject type=GreenRandomizer name=GRandom7 modfile=GRNRND UseMyPallette
#SetMotionParams pos = 105 50 0 fric=.1 elas=0.95
#SetPlans GRandom
#
#SetCollisionObject type = RandomizerBubble radius = 5 centroid = 0 2 0
#EndObjectDefinition
#========================================
#DefineObject type=GreenRandomizer name=GRandom8 modfile=GRNRND UseMyPallette
#SetMotionParams pos = 90 100 0 fric=.1 elas=0.95
#SetPlans GRandom
#
#SetCollisionObject type = RandomizerBubble radius = 5 centroid = 0 2 0
#EndObjectDefinition
#========================================
DefineObject type=RedRandomizer name=RRandom modfile=REDRND UseMyPallette
SetMotionParams pos = -150 40 0 fric=.1 elas=0.95
SetPlans RRandom
SetCollisionObject type = RandomizerBubble radius = 5 centroid = 0 2 0
EndObjectDefinition
#========================================
DefineObject type=Armory name=Armory modfile=ARMORY UseMyPallette
SetMotionParams pos = 0 93 0 fric=.1 elas=0.95
SetPlans Armory
SetCollisionObject type = ArmoryBubble radius = 5 centroid = 0 2 0
EndObjectDefinition
#========================================
DefineObject type=Armory name=Armory modfile=ARMORY UseMyPallette
SetMotionParams pos = 0 -93 0 fric=.1 elas=0.95
SetPlans Armory
SetCollisionObject type = ArmoryBubble radius = 5 centroid = 0 2 0
EndObjectDefinition
#========================================
DefineObject type=Mine name=Boom modfile=MINE UseMyPallette
SetMotionParams pos = 0 93 0 fric=.1 elas=0.95
SetPlans Mine
SetCollisionObject type = MineBubble radius = 8 centroid = 0 2 0
EndObjectDefinition
#========================================
#DefineObject type=Mine name=Boom modfile=MINE UseMyPallette
#SetMotionParams pos = 0 -93 0 fric=.1 elas=0.95
#SetPlans Mine
#SetCollisionObject type = MineBubble radius = 8 centroid = 0 2 0
#EndObjectDefinition
#========================================
DefineObject type=Explosion name=Explosion1 modfile=Explode2
SetMotionParams pos = 0 0 0 fric=.1 elas=0.95
SetPlans Explode
SetCollisionObject type = ExplosionBubble radius = 1 centroid = 0 2 0
EndObjectDefinition
#========================================
DefineObject type=Swarf name=Swarf modfile=SWARF UseMyPallette
SetMotionParams pos = -40 -40 0 fric=.1 elas=0.95
SetPlans Swarf
SetCollisionObject type = SwarfBubble radius = 1 centroid = 0 2 0
EndObjectDefinition
#========================================
DefineObject type=Coach name=Coach0 modfile=null
SetPlans Coach
EndObjectDefinition
#========================================
DefineObject type=Coach name=Coach1 modfile=null
SetPlans Coach
EndObjectDefinition
#========================================
# MDM New body part loss (Heads only)
#========================================
DefineObject type=BodyPart name=BPart0 modfile=LOSROK
SetMotionParams pos = 0 0 0 accel=64 speed= 70 azim= 90 elev = 0 fric=0.90 elas=0.40
SetPlans BodyPart
SetCollisionObject type = BodyPartBubble radius = 1 centroid = 0 0 0 #id_COB_BodyPart?
EndObjectDefinition
#========================================
DefineObject type=BodyPart name=BPart1 modfile=SEAROK
SetMotionParams pos = 0 0 0 accel=64 speed= 70 azim= 90 elev = 0 fric=0.90 elas=0.40
SetPlans BodyPart
SetCollisionObject type = BodyPartBubble radius = 1 centroid = 0 0 0 #id_COB_BodyPart?
EndObjectDefinition
#========================================
DefineObject type=BodyPart name=BPart2 modfile=LAHead
SetMotionParams pos = 0 0 0 accel=64 speed= 70 azim= 90 elev = 0 fric=0.90 elas=0.40
SetPlans BodyPart
SetCollisionObject type = BodyPartBubble radius = 1 centroid = 0 0 0 #id_COB_BodyPart?
EndObjectDefinition
#========================================
DefineObject type=BodyPart name=BPart3 modfile=SEAHead
SetMotionParams pos = 0 0 0 accel=64 speed= 70 azim= 90 elev = 0 fric=0.90 elas=0.40
SetPlans BodyPart
SetCollisionObject type = BodyPartBubble radius = 1 centroid = 0 0 0 #id_COB_BodyPart?
EndObjectDefinition