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The Complete Encyclopedia of Games 3
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adom0996
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ADOM and the future...
======================
This document sums up what I probably will be doing with ADOM in the
future. I have several more ideas than listed here, but some of them
just might be somewhat... well... unrealistic.
Plans for version 0.9.x (x >= 5):
---------------------------------
The list below ranks my plans according to their chance of truly being
coded ;-). Hopefully everything will find its way into the game, but you
never can know...
* Add checksums for the save files.
* Fix the remaining bugs.
* Prepare the source code for general release.
Version 1.0.0
-------------
This will be the culmination of the 0.9.x series. The goal is to have
a stable and reliable version with lots of features. This version
will be the base for future developement. Most probably the source
code for version 1.0.0 will be released to the public so that ADOM can
be ported to other platforms.
Version 1.x.y
-------------
In this place I collect those ideas which seem to be workable and IMHO add
something to the game. Please note (if your favorite idea you proposed to
me does not appear in this list), that I have another (private) list with a
lot of other ideas and features, but some of them are _extremely_ difficult
to code, and some are next to impossible to code without changing major
bits of the game.
* Port ADOM to many other systems (Atari, Macintosh, OS/2, the various
*nixes, BeBox, Windows xy).
* Revise the monster movement routines, the item drop code, the
display code and some other parts I right now don't want to think
about.
* Add inventories for monsters.
* Add more means of interaction for giving items to monsters (the list of
ideas that were sent to me is still *huge*).
* Completely rewrite the magic system for monsters. I'd like to have more
individual spells, better tactics and more intelligent spell use.
* Add monster hordes consisting of thematically fitting monsters (orcish
raiders, necromancers with undead, ...).
* Add textual monster descriptions (maybe even a monster memory?).
* Add textual item descriptions (at least for the major items).
* Add an auto-roller for attributes (with some kind of punishment for using
it included).
* Allow commands for pets.
* Put a lot more work into pools.
* Add more comments to the code.
* Add a lot of details to the game.
* Slowly exchange all the unreasonable variable declarations by more
specific variables types (in many places unnecessary 'int's are used
which do nothing but increase the size of the save files).
And afterwards... I have no idea. Let's think about that if I ever
get that far ;-)
Version 2.0.0
-------------
Once more this version will be the culmination of all the changes of
the 1.x.y series. It will be a cleaned-up version including all
possible bugfixes which might become necessary for the various 1.x.y
releases.
Version 2.x.y
-------------
Add a 'golem' to the game (which is something similar to the 'Borg'
available for Angband): an automated player who plays ADOM for you
(and even might beat you in the highscore).
Nothing else if yet planned (and it's probably a bit too early to
think about the 2.x.y series right now anyways).