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1995-02-09
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:: ::
:: Lucas Arts Entertainment Co. ::
:: ::
:: presents ::
:: ::
:: D A R K F O R C E S tm ::
:: ::
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
READ ME
I) INSTRUCTIONS FOR INSTALLING AND RUNNING DARK FORCES DEMO
II) USING THE MOUSE AND JOYSTICK IN THE GAME
III) SYSTEM REQUIREMENTS
IV) MAKING A BOOTDISK WITH BOOTMKR.EXE
V) KEY COMMANDS
VI) FLIGHTSTICKPROtm AND THRUSTMASTERtm FLIGHT CONTROL SYSTEM
VII) MOUSE CONTROL
VIII) CONFIGURATION MENU
IX) PERSONAL DATA ASSISTANT (PDA)
X) THE HEADS UP DISPLAY
XI) USING "SET SOUNDBOARD" TO CONFIGURE YOUR SOUNDCARD
XII) SOUNDCARD ISSUES
Note: This is a work-in-progress. There may be some issues not covered
in this readme, but still in the game. These will be dealt with in the
final release version of the game.
I) INSTRUCTIONS FOR INSTALLING AND RUNNING DARK FORCES DEMO:
To install the Dark Forces and Full Throttle Demos, type "cd lucasart" from
your CD-ROM directory (D:\ on most machines) then RETURN. Next, type
"demo" and RETURN. This will bring you to the install menu. From the install,
menu follow the on-screen instructions. Press "I" to install. This will
create a new directory on your C: drive called C:\LUCASART. When the install
is finished it will bring you to the options menu. From there you type "1"
to run Dark Forces. In the future, in order to get to the options menu, you
should type "demo" from the C:\LUCASART directory.
II)USING THE MOUSE AND JOYSTICK IN THE GAME
In order to use the mouse in the game, you must TURN IT ON AGAIN. Go to
the configuration menu by pressing ESCAPE, type "c" to bring up the
configuration menu and then slide the mouse sensitivity bar TO THE RIGHT.
To calibrate the joystick type "j" and that will bring up your joystick
calibration
III) SYSTEM REQUIREMENTS:
- 486 Microprocessor or better recommended
- 8 Megabytes of RAM
- Sound Blaster TM-compatible or Pro AudioSpectrum TM sound card
- Microsoft TM-compatible Mouse
Note: DARK FORCES is a protect mode game this may cause problems if you are
running EMM386 and HIMEM.SYS or other memory managers. SMARTDRV may also
cause problems.
a problem
IV) MAKING A BOOTDISK FROM BOOTMKR.EXE:
A Boot Disk is a floppy disk that, when inserted in your A:
drive before startup, will load only the software necessary to play
the samplers. BOOTMKR requires a clean floppy disk that it may re-format
and erase, so be sure to acquire a clean disk before making your boot disk.
To run BOOTMKR, press "6" from the main menu after typing
install. Simply follow the instructions and voila! Your new boot disk is
ready for use.
V) KEY COMMANDS:
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
:: ::
:: Key Commands ::
:: ::
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
Main Commands
===============================================================
<ESC> Main menu
<TAB> Turn overlay map on/off
+ - AutoMap Zoom In/Out
F1 PDA
F2 Goggles Toggle
F3 Cleats Toggle
F4 Gas Mask Toggle
F5 Headlight Toggle
F6 HUD On/Off
F7 Head Wave and Weapon Waggle On/Off
1-10 Select Weapon
Overlay Map Commands
===============================================================
<TILDE> <ARROW KEYS> Scroll Map
[ and ] Change floor
<ALT> <TAB> Toggle current floor / all floors
Control And View Commands
===============================================================
<CTRL> Fire primary weapon
z Fire secondary weapon
<SHIFT> Speed Mode (all controls)
<CAPS LOCK> Slow Mode (all controls)
<ALT> Strafe Mode (all right/left)
<ENTER>,a View Mode (all controls)
<SPACE> Trigger door/elevator/switch
,/. Strafe Left/Right
X Jump
C Crouch
<KEY-PAD 5> Center View
<PAGE UP> Look Down
<PAGE DOWN> Look Up
VI) FLIGHTSTICK PROtm AND THRUSTMASTERtm FLIGHT CONTROL SYSTEM:
Stick forward..............Move forward
Stick Back.................Move backward
Stick Right................Rotate right
Stick Left.................Rotate left
The default setting for two button flightsticks is:
Button 1...................Fire
Button 2...................Use (open doors, pull switches, etc..)
The default setting for four button flightstick is:
Button 1...................Fire
Button 2...................Use
Button 3...................Secondary weapon
Button 4...................Press and hold to crouch, double click for jump
Hat: If hat is enabled you must configure your joystick once in the game.
Use the configuration choice to calibrate the joystick and follow instructions
Forward........................Look down
Backward.......................Look up
Right..........................Strafe right
Left...........................Strafe left
VII) MOUSE CONTROL:
Right click................Fire primary weapon
Left click.................Move forward
VIII) CONFIGURATION MENU:
To bring up the configuration menu press the "esc" key to bring up the
options menu and then type "c". The configuration screen will give you
the following options:
Screen Size- Sliding the bar will adjust your screen size. Decreasing the
screen will increase the speed.
Graphic Detail- Sliding the bar will adjust your graphic detail Decreasing
the graphic detail will increase the speed.
Ship Detail- Sliding the bar will adjust the detail of 3-D objects. Decreasing
the detail of 3-D objects will increase the speed.
Gamma Correction- Sliding the bar will adjust the brightness of your monitor
Mouse Sensitivity- Determines how sensitive the mouse is to movement.
Joystick- Toggles the joystick on and off
Status Display- Toggles the HUD on and off
Invincibility- Toggles invincibility on and off, off makes your shields
vulnerable and invincibility on makes your shields invulnerable. If you
have invincible on you are safe from enemy fire but could still die in a fall.
Sound F/X Volume- Sliding the bar controls the volume of the digital sounds.
Music Volume- Sliding the bar which controls the volume of the music.
IX) PERSONAL DATA ASSISTANT OR PDA:
You can access your PDA by pressing F1 on the keyboard. The display
will overlay your viewscreen. You will see five buttons at the bottom
which , when clicked, access the five PDA functions (described below)
MAP- Displays all the territory you have already explored. The
[arrow display] or arrow keys on your keyboard move you around the map.
The [zoom display] or the + or - keys on your keyboard allow you to zoom
in or out for close up or overhead shots. The [layers display] or brackets
on your keyboard toggle you through the different floors of the building.
WEAP (weapons)- Displays all weapons you are currently carrying, the type
of ammo it uses and the keyboard key that brings it up.
INV (inventory)- Displays all non- weapon items in your inventory
OBJ (objective)- Displays mission objectives. The buttons to the left of each objective
are filled in as you complete them.
MIS (mission)- Displays the text of your mission briefing.
X)THE HEADS UP DISPLAY:
The Heads Up Display (or HUD) shows certain vital information you will want
to constantly monitor. The two green arcs on the left side show your shield
status with corresponding numerical measurement below in green, and the red
arc monitors your vital signs to give you an overall health reading, also
with a corresponding numerical value below in red. The red number to the
right represents your "lives". When a life is lost, continue play by
pressing Space. The right side of the HUD displays your battery power/
weapons status. The large red number displays either your power units
(the equivalent of ammunition) for pistol/rifle type weapons, or the number
of actual units in the case of grenades or mines (timed floor explosives).
Certain accessories (such as light goggles) may cause a drain on your
battery power, so use them sparingly. The smaller green number represents
the number of rockets for your rocket launcher, and only appears when you
use this weapon.
XI) USING "SET SOUNDBOARD" TO MANUALLY CONFIGURE YOUR SOUNDCARD:
After selecting the "Set Sound Board" option from the install program
you will be asked to choose either Express Setup or Custom Setup.
If the install program fails to configure your sound board automatically
then you should choose Custom Setup. If you have added a new sound
board to your system, or changed your sound board configuration, then
select Express Setup and the program will attempt to set up your sound
board automatically.
From the Custom Setup Standard Menu you can choose from the sound
standards supported by Dark Forces and manually set the Port, IRQ, DMA,
and Stereo Reverse settings. You can also test your configuration for
both music and sound. In some cases, you may want to select the
Advanced Menu. This menu allows you to select the Music and Digital
Sound standards for Dark Forces independently of each other. This is
most useful for systems with more than one sound board, or sound boards
which support more than one standard.
XII)SOUND CARD ISSUES:
MediaVisiontm Pro Audio Spectrum 16 and Pro Audio Studiotm Users:
The default keyboard layout for Dark Forces reserves the CTRL and ALT keys
for game functions. If you wish to adjust the volume of your Pro Audio
Spectrum using the CTRL+ALT+U or CTRL+ALT+D hotkeys, you must do so before
starting the game. Another option is to reconfigure the 'Fire' and 'strafe'
functions to use keys other than the CTRL or ALT keys. You can do this from
the install menu by selecting '(7) Reconfigure Dark Forces Controls'.
Soundblaster 16 and AWE 32 users:
If your Sound Blaster 16 or AWE32 sound card is configured to use IRQ 10,
you may have trouble getting digital sound. If this occurs, you must
reconfigure your sound card to use another available IRQ channel (2,5, or
7).
You can do this by running either SBCONFIG.EXE (Old Sound Blaster 16's) or
DIAGNOSE.EXE (Newer SB16's and AWE32) from the directory that your sound
card software is installed to (Usually C:\SB16).
It is recommended that make a boot disk, using our Bootdisk Maker utility,
before running SBCONFIG or DIAGNOSE. When SBCONFIG or DIAGNOSE asks the
location of your boot drive, enter A: instead of C:. In this way you can
change the settings of your sound card on the boot disk without affecting
the settings stored on your hard drive. Please consult the documentation
that came with your sound card for more information about the SBCONFIG and
DIAGNOSE utilities.
Soundblaster 16 or AWE32tm and General Midi Daughter Users:
Our General MIDI driver does not currently support any add-on Wavetable
boards if connected to a Sound Blaster 16 or AWE32. This includes Creative
Labs' Wave Blaster, Media Vision's Pro Wave, or Roland's Rio daughterboards. The
problem is related only to the Sound Blaster 16 or AWE32, thus other sound
cards supporting these devices should play General MIDI correctly.
If you have a Sound Blaster 16, you must use the 4-OP music driver for FM
synthesized music (or choose the 'Express Setup' option in the sound card
configuration utility).
If you are using an AWE32, use the AWE32 native mode driver provided (or
choose the 'Express Setup' option in the sound card configuration utility).
Sound Blaster AWE32 users:
You may notice some note clipping in the music for the Dark Forces demo.
Sound Blaster Pro and Compatible sound card users:
If your sound card is configured to use DMA 0 or DMA 3, it will fail
to be detected by our sound set-up utility. The card works fine at these
settings if you use 'Custom Setup' to enter the Port, IRQ, and DMA
values manually.
Sound Support for SoundWave 32tm Users.
For best results with DARK FORCES you should set your board to
SoundBlaster with General MIDI.
To configure DARK FORCES to use General MIDI for music do the following:
First select "Set sound board configuration" from the main menu of the
install program. At the prompt, select Custom Setup and go to the
Advanced Menu. Select General MIDI (set the port to match the setting
for your board) for Music and Sound Blaster 2.0 for Digital Sound (you
can use the "Detect" command to set the port, IRQ, and DMA).
Advanced Gravis Ultrasound and Ultrasound MAX users:
This demo does not support the Advanced Gravis Ultrasound or Ultrasound
MAX sound cards. We may support these cards in the final retail product.
Ensoniq Soundscape users:
This demo does not support the Ensoniq Soundscape sound card. We may
support this card in the final retail product.
Note: These demos constitute works in progress, thus the above mentioned
sound card problems are expected to be resolved in the finished products.
XIV)TECHNICAL SUPPORT:
If you need technical assistance please don't hesitate to
contact us. For your convenience, if you cannot get through
to a representative by phone and you have access to a fax
machine or can modem into our BBS or another on-line service,
please consider doing so. When contacting us, please include
a complete printout of the CONFIG.SYS and AUTOEXEC.BAT used
for the game, the title and version of the game and a detailed
description of the problem. If you send a fax, include your
name, return fax number with the area code and a phone number
so we can contact you.
Dark Forces game and demonstration program (c) 1994 Lucasfilm Ltd. and
LucasArts Entertainment Company. All Rights Reserved. Used Under
Authorization. Star Wars is a registered trademark of Lucasfilm LtdThe
LucasArts logo is a registered trademark of LucasArts Entertainment
Company. iMUSE is a trademark of LucasArts Entertainment Company.
iMUSE U.S. Patent No. 5,315,057.
TO ORDER LUCAS ARTS MERCHANDISE PLEASE CALL 1-800-STAR WARS
Free Dark Forces posters at participating software retailers while
supplies last