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- FLAME TEST ANIMATION by Gary Poore
-
- - Only requires 1Mb to run.
-
- - Originally rendered in 24bit.
-
- - I was playing around with a few textures and trying to get a decent flame
- effect to come out the back of the ships I was building. After many hours
- of editing and rendering, rendering, re-rendering and some more editing I
- managed to get something I was pleased with.
-
- - To accomplish this I used the very versatile WRINKLE texture that comes
- with Imagine 3. Use a large value along the axis which follows the length
- of the flame and the smaller values for the other two axis. Use the colour
- options within the texture to give it the appropriate look and set the noise
- functions to whatever you want. Give the flame a fog attribute and apply
- the GHOST texture to make it fade out at the edges. To make it fade as it
- gets further away from the source, apply the FOGTOP texture. Make this a
- state and then play around with the noise functions of WRINKLE and move the
- texture axis back to give the impression of movement when it is morphed.
- Save this as a second state the get animating.
-
- - I was going to use the SHREDDER F/X as I did in my previous animation but
- it seemed to crash my machine, so I had to make do with the PARTICLES F/X
- which is not quite as good for the particular job.
-
- - All the objects built were built by me and are therefore mine.
-
- - The HAM8 version of this animation took up 1.5Mb and is availible.
-
- - Gary Poore
- 3 Little Warton Rd,
- Warton,
- Tamworth,
- Staffs.
- B79 0HR
-
- - This is mine and nobody elses. This archive can be freely distributed as
- long as it remains intact.
-
- - Enjoy!
-
-