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- function game_setMode_2(_mode)
- {
- control.removeMovieClip();
- control2.removeMovieClip();
- trace("ccc::" + control);
- trace("ccc33:" + control2);
- if(_mode == "humanVScpu")
- {
- role2.isCPU = true;
- control = atMV("control",_root);
- control.init(role,role2,1,bullet);
- control2 = atMV("control_cpu",_root);
- control2.init(role2,role,2,bullet2);
- playControl.nextShoot(_root.playerSide);
- playControl.getReady();
- }
- else if(_mode == "humanVShuman")
- {
- control = atMV("control",_root);
- control.init(role,role2,1);
- control2 = atMV("control",_root);
- control2.init(role2,role,2);
- playControl.nextShoot(_root.playerSide);
- playControl.getReady();
- }
- else if(_mode == "cpuVScpu")
- {
- role.isCPU = true;
- role2.isCPU = true;
- control = atMV("control_cpu",_root);
- control.init(role,role2,1);
- control2 = atMV("control_cpu",_root);
- control2.init(role2,role,2);
- playControl.nextShoot(_root.playerSide);
- playControl.getReady();
- }
- }
- stop();
- var roleNow;
- var controlNow;
- var bulletNow;
- var bulletNow_jump;
- var bulletNow_ready;
- var role = mc.role;
- var role2 = mc.role2;
- var bullet_ready = mc.hill.bullet;
- var bullet_ready2 = mc.hill2.bullet;
- var bullet = mc.bullet;
- var bullet2 = mc.bullet2;
- var control;
- var control2;
- game_setMode_2(vsMode);
- _root.mc.resetBullet(1);
- _root.mc.resetBullet(2);
- _root.UI_mc.init();
-