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- obNumCount = 0;
- obNum = 0;
- fg.stop();
- MovW = 500;
- MovH = 400;
- obCount = 0;
- obTime = 0;
- obStartX = ob1._x;
- obStartY = obSource._y;
- obOn = new Array(0,0,0,0,0,0,0,0,0,0,0,0);
- obOn[33] = 0;
- _quality = "medium";
- bg1St = bg1._x;
- bg2St = bg2._x;
- StartSpeed = 10;
- Speed = 10;
- StSpeed = Speed;
- crashSp = 9;
- crashSpSt = crashSp;
- ObsJumped = 0;
- hit = false;
- setPoints = false;
- player.hand = false;
- enableSecondObj = false;
- _root.UPcount = 0;
- _root.gameover = 0;
- _root.gamescore = 0;
- _root.bonusmove = "";
- _root.jumpNum = 0;
- _root.playOK = false;
- level = 1;
- SpeedCo = 0.6;
- speed = StartSpeed + SpeedCo * level;
- snd1Volume = 5;
- snd2Volume = 95;
- Snd1 = new Sound(Snd1);
- Snd2 = new Sound(Snd2);
- Snd1.attachSound("snd1");
- Snd2.attachSound("snd2");
- Snd1.setVolume(snd1Volume);
- Snd2.setVolume(snd2Volume);
- Snd1.start(0,999);
- Snd2.start(0,999);
-