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- _root.bttn_start.onRollOver = function()
- {
- _root.centr_txt.gotoAndStop(2);
- };
- _root.bttn_help.onRollOver = function()
- {
- _root.centr_txt.gotoAndStop(3);
- };
- _root.bttn_start.onRollOut = function()
- {
- _root.centr_txt.gotoAndStop(1);
- };
- _root.bttn_help.onRollOut = function()
- {
- _root.centr_txt.gotoAndStop(1);
- };
- numlevel = 1;
- tim = 0;
- score = 0;
- lives = 3;
- countscr = 9;
- var bonus_get_Sound = new Sound();
- bonus_get_Sound.attachSound("bonus_get");
- var bonus_lost_Sound = new Sound();
- bonus_lost_Sound.attachSound("bonus_lost");
- var button_active_Sound = new Sound();
- button_active_Sound.attachSound("button_active");
- var button_press_Sound = new Sound();
- button_press_Sound.attachSound("button_press");
- var car_expl_Sound = new Sound();
- car_expl_Sound.attachSound("car_expl");
- var engine_Sound = new Sound();
- engine_Sound.attachSound("engine");
- var engine_start_Sound = new Sound();
- engine_start_Sound.attachSound("engine_start");
- var game_over_Sound = new Sound();
- game_over_Sound.attachSound("game_over");
- var level_finish_Sound = new Sound();
- level_finish_Sound.attachSound("level_finish");
- var rabbit_Sound = new Sound();
- rabbit_Sound.attachSound("rabbit");
- var score_get_Sound = new Sound();
- score_get_Sound.attachSound("score_get");
- var score_get_Sound = new Sound();
- score_get_Sound.attachSound("score_get");
- var Shot1_Sound = new Sound();
- Shot1_Sound.attachSound("Shot1");
- var stone_Sound = new Sound();
- stone_Sound.attachSound("stone");
- var tick_Sound = new Sound();
- tick_Sound.attachSound("tick");
- var water_Sound = new Sound();
- water_Sound.attachSound("water");
-