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- this.arr._visible = false;
- if(this.tot >= _root.gamereqs[_root.dagam][0])
- {
- if(_root.so.data.stars[_root.dagam] < 1)
- {
- _root.so.data.stars[_root.dagam] = 1;
- }
- this.arr._y = s0._y + 5;
- this.arr._visible = true;
- }
- if(this.tot >= _root.gamereqs[_root.dagam][1])
- {
- if(_root.so.data.stars[_root.dagam] < 2)
- {
- _root.so.data.stars[_root.dagam] = 2;
- }
- this.arr._y = s2._y + 5;
- this.arr._visible = true;
- }
- if(this.tot >= _root.gamereqs[_root.dagam][2])
- {
- if(_root.so.data.stars[_root.dagam] < 3)
- {
- _root.so.data.stars[_root.dagam] = 3;
- }
- this.arr._y = s5._y + 5;
- this.arr._visible = true;
- }
- var numstars = _root.so.data.stars[_root.dagam];
- i = 0;
- while(i < 7)
- {
- var thing = eval("s" + i);
- thing.full._visible = false;
- i++;
- }
- if(numstars >= 1)
- {
- s0.full._visible = true;
- }
- if(numstars >= 2)
- {
- s1.full._visible = true;
- s2.full._visible = true;
- }
- if(numstars >= 3)
- {
- s3.full._visible = true;
- s4.full._visible = true;
- s5.full._visible = true;
- }
- slot0 = _root.gamereqs[_root.dagam][0];
- slot1 = _root.gamereqs[_root.dagam][1];
- slot2 = _root.gamereqs[_root.dagam][2];
-