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- function spawnFlyingCargo(o)
- {
- var _loc2_ = this.sector.previous;
- this.world.addObject(new FlyingCargo(o),_loc2_.x,_loc2_.y,_loc2_.z,_loc2_.index);
- }
- function _curve(spline, a0, a1, p1, rad, type, drawStyle, color, heightRatio)
- {
- a0.x += spline.lastVector.x;
- a0.y += spline.lastVector.y;
- a0.z += spline.lastVector.z;
- a1.x += spline.lastVector.x;
- a1.y += spline.lastVector.y;
- a1.z += spline.lastVector.z;
- p1.x += spline.lastVector.x;
- p1.y += spline.lastVector.y;
- p1.z += spline.lastVector.z;
- var _loc5_ = spline.appendCurve(a0,a1,p1,rad,type,color);
- if(heightRatio)
- {
- _loc5_.yScale = heightRatio;
- }
- return _loc5_;
- }
- function _line(spline, p1, rad, type, drawStyle, color, heightRatio)
- {
- p1.x += spline.lastVector.x;
- p1.y += spline.lastVector.y;
- p1.z += spline.lastVector.z;
- seg = spline.appendLine(p1,rad,type,color);
- if(heightRatio)
- {
- seg.yScale = heightRatio;
- }
- return seg;
- }
- function configureEngine(game)
- {
- game.camera.hither = 30;
- game.camera.depthFocus = 120;
- if(Performance)
- {
- sceneQuality = Math.ceil(300 / Performance.score * 6) * 50;
- PerformanceRes = Performance.toString();
- if(recorderLimit)
- {
- maxElapsedTime = 0.01;
- game.camera.yon = 2000;
- maxElapsedTime = 0.1;
- game.processLevel(100,null,false);
- return undefined;
- }
- game.processLevel(Math.min(600,Math.max(100,sceneQuality)),null,false);
- maxElapsedTime = 0.3;
- if(Performance.processor > 1400)
- {
- game.camera.yon = 6000;
- }
- else if(Performance.processor > 700)
- {
- _quality = "MEDIUM";
- game.camera.yon = 4500;
- }
- else
- {
- _quality = "MEDIUM";
- game.camera.yon = 3000;
- }
- }
- else
- {
- game.camera.yon = 4000;
- game.processLevel(500);
- }
- }
- function initPreGame()
- {
- countdownTime = 9;
- countdownStartAt = 5;
- countdownSeconds = 0;
- gameDisplay.onMenuOpen = pauseGame;
- gameDisplay.onMenuClose = unpauseGame;
- KeysEnabled = true;
- runGame(0.001);
- updateGame = preGame;
- }
- function preGame(elapsed)
- {
- countdownTime -= elapsed;
- var _loc1_ = countdownSeconds != (countdownSeconds = Math.ceil(countdownTime));
- if(countdownTime <= 0.75)
- {
- updateGame = runGame;
- }
- else if(_loc1_)
- {
- if(countdownSeconds == 8)
- {
- gameDisplay.showRecordTime(currentLevel.records[0]);
- }
- else if(countdownSeconds == 5)
- {
- gameDisplay.hideRecordTime();
- dinosaur = new GameNode(null,"DinoStart");
- gameStage.addObject(dinosaur,gameSled.x,gameSled.y,gameSled.z,gameSled.sector.index);
- dinosaur.addToScene();
- gameStage.render();
- }
- else if(countdownSeconds == 1)
- {
- dinosaur.target.countdown.gotoAndPlay("Go");
- }
- else if(countdownSeconds <= 4)
- {
- dinosaur.target.countdown.gotoAndPlay("Num" + (countdownSeconds - 1));
- }
- }
- updateCamera(elapsed * 0.5,gameSled);
- gameStage.render();
- }
- function runGame(elapsed)
- {
- var _loc3_ = undefined;
- var _loc1_ = undefined;
- if(KeysEnabled)
- {
- _loc3_ = Key.isDown(39) - Key.isDown(37);
- _loc1_ = Key.isDown(38) - Key.isDown(40);
- }
- gameSled.update(elapsed,_loc3_,_loc1_,_loc1_);
- updateCamera(elapsed,gameSled);
- gameStage.update(elapsed);
- gameStage.render();
- gameDisplay.update(elapsed);
- }
- function updateCamera(elapsed, target)
- {
- if(target.elevated)
- {
- cameraOffset.x += (target.up.x * 100 - cameraOffset.x) * elapsed * 4;
- cameraOffset.y += (target.up.y * 50 - cameraOffset.y) * elapsed * 4;
- }
- else
- {
- cameraOffset.x += (target.up.x * 150 - cameraOffset.x) * elapsed * 4;
- cameraOffset.y += (target.up.y * 75 - cameraOffset.y) * elapsed * 4;
- }
- cameraOffset.z += (150 - Math.min(target.velocity.z * 0.03,100) - cameraOffset.z) * 2 * elapsed;
- gameStage.camera.x = target.x - cameraOffset.x;
- gameStage.camera.y = target.y - cameraOffset.y;
- gameStage.camera.z = target.z - cameraOffset.z * 0.4 - 30;
- gameStage.camera.depthFocus += (150 - Math.min(target.velocity.z * 0.03,100) - gameStage.camera.depthFocus) * 4 * elapsed;
- }
- function update()
- {
- var _loc1_ = Math.min(maxElapsedTime,- lastTime + (lastTime = getTimer() * 0.001));
- if(paused)
- {
- return undefined;
- }
- updateGame(_loc1_);
- }
- function pauseGame()
- {
- paused = true;
- rootSoundControl.setVolume(0);
- }
- function unpauseGame()
- {
- paused = false;
- rootSoundControl.setVolume(100);
- }
- function startGameRun()
- {
- lastTime = getTimer() * 0.001;
- if(GameInterval)
- {
- clearInterval(GameInterval);
- }
- GameInterval = setInterval(update,1);
- }
- function stopGameRun()
- {
- clearInterval(GameInterval);
- }
- function playAgain()
- {
- gotoAndStop(4);
- gotoAndStop("Game");
- Flash.setTimeout(startNewGame,100);
- }
- function quitGame()
- {
- _level0.quitGame(_root.gameScore);
- forceExternalBreak();
- _level2500.viewHighScores(_root.gameScore);
- }
- function startNewGame()
- {
- if(gameScore)
- {
- _level0.sendScore(_root.gameScore);
- }
- gameTrack = 0;
- if(Key.isDown(50))
- {
- gameTrack = 1;
- }
- else if(Key.isDown(51))
- {
- gameTrack = 2;
- }
- gameScore = 0;
- gameLives = !PostVR_Lives ? 3 : 5;
- nextLevel();
- }
- function startNextLevel()
- {
- gameTrack++;
- if(gameTrack == Tracks.length)
- {
- gotoAndStop("GameWin");
- return undefined;
- }
- gotoAndStop("Game");
- Flash.setTimeout(nextLevel,10);
- }
- function nextLevel()
- {
- switch(gameTrack)
- {
- case 0:
- startLevel(Tracks[gameTrack],"Fred");
- break;
- case 1:
- startLevel(Tracks[gameTrack],"Barney");
- break;
- case 2:
- startLevel(Tracks[gameTrack],"Dino");
- }
- startGameRun();
- }
- function resetLevel()
- {
- stopGameRun();
- call(4);
- gotoAndStop("reset");
- gotoAndStop("Game");
- stopAllSounds();
- Flash.setTimeout(function(o)
- {
- startLevel(Tracks[gameTrack],currentCharacter);
- startGameRun();
- updateAfterEvent();
- }
- ,40,_root);
- }
- function loseGame()
- {
- stopGameRun();
- call(4);
- stopAllSounds();
- gotoAndStop("GameLose");
- }
- function showScoreBoard()
- {
- stopGameRun();
- call(4);
- gotoAndStop("ScoreBoard");
- currentLevel.records.sortOnNumeric("time");
- var _loc2_ = 0;
- while(_loc2_ < currentLevel.records.length)
- {
- var _loc3_ = currentLevel.records[_loc2_];
- var _loc1_ = scoreboard.attachMovie("ScoreBoard Rank Box","sb" + _loc2_,_loc2_);
- _loc1_._x = 85;
- _loc1_._y = 85 + 50 * _loc2_;
- _loc1_.player.gotoAndStop(_loc3_.name);
- _loc1_.time = formatTime(_loc3_.time);
- _loc1_.score = Math.floor(currentLevel.bonusTime / _loc3_.time * 25000) * (currentLevel.records.length - _loc2_);
- _loc1_.rank = "#" + (_loc2_ + 1);
- if(_loc3_.current)
- {
- _loc1_.gotoAndStop("red");
- gameScore += _loc1_.score;
- }
- _loc2_ = _loc2_ + 1;
- }
- stopAllSounds();
- }
- function getCharacterID(name)
- {
- switch(name.toLowerCase())
- {
- case "fred":
- return BB.FRED;
- case "barney":
- return BB.BARNEY;
- case "dino":
- return BB.DINO;
- default:
- }
- }
- function setGlobalMusic(linkageID, repeat)
- {
- gameAudio.stop();
- if(linkageID != null)
- {
- gameAudio.attachSound(linkageID);
- }
- gameAudio.start(0,!repeat ? 0 : 10000);
- }
- function gameMessages(message)
- {
- if(gameSled.messagesDisabled)
- {
- return undefined;
- }
- if(gameSled.recorder)
- {
- System.setClipboard(outputRecorderData(gameSled.recorder));
- recordedData = gameSled.raceTime;
- }
- KeysEnabled = false;
- gameSled.inMotion = false;
- gameSled.keepTrackOfTime = false;
- gameSled.messagesDisabled = true;
- paused = true;
- sled.sledSound.stop();
- switch(message)
- {
- case "finish":
- setGlobalMusic("finishRace");
- gameDisplay.avatar.character.gotoAndStop("happy");
- currentLevel.records.push({current:true,name:getCharacterID(currentCharacter),time:gameSled.raceTime});
- currentLevel.records.sortOnNumeric("time");
- if(gameDisplay.letters == BB.ALL_LETTERS)
- {
- gameDisplay.showScreen("all_letters",gameSled.raceTime);
- }
- else if(currentLevel.records[0].current)
- {
- gameDisplay.showScreen("finishracebest",gameSled.raceTime);
- }
- else
- {
- gameDisplay.showScreen(message,gameSled.raceTime);
- }
- gameScore = gameSled.score;
- Flash.setTimeout(function()
- {
- showScoreBoard();
- }
- ,EndScreenTime);
- break;
- case "damage":
- case "timeout":
- setGlobalMusic("lose life");
- gameDisplay.avatar.character.gotoAndStop("sad");
- gameLives--;
- gameDisplay.showScreen(message,gameSled.raceTime);
- if(gameLives >= 1)
- {
- Flash.setTimeout(resetLevel,EndScreenTime);
- }
- else
- {
- gameScore = gameSled.score;
- Flash.setTimeout(loseGame,EndScreenTime);
- }
- }
- }
- function startLevel(level, character)
- {
- currentLevel = level;
- currentCharacter = character;
- cameraOffset = new Vector(0,0,120);
- paused = false;
- if(level.fogColor)
- {
- gameStage.setFog(level.fogColor,level.fogNear,level.fogFar,level.fogAmount);
- }
- if(level.outsideFogColor)
- {
- gameStage.outsideFogColor = level.outsideFogColor;
- }
- if(level.outsideColor != null)
- {
- level.course.setOutsideColor(level.outsideColor);
- }
- if(level.courseColor != null)
- {
- level.course.setDefaultColor(level.courseColor);
- }
- gameStage.setLevelSpline(level.course);
- gameDisplay.setOpenTextFieldColor(level.openTextColor);
- var _loc1_ = 0;
- while(_loc1_ < level.backgrounds.length)
- {
- gameStage.addBackground(level.backgrounds[_loc1_]);
- _loc1_ = _loc1_ + 1;
- }
- configureEngine(gameStage);
- gameSled = new Sled("Bobsled " + character);
- gameSled.score = gameScore;
- gameSled.lives = gameLives;
- gameSled.timeRemaining = level.startTime;
- gameSled.onMessage = gameMessages;
- if(useRecorder)
- {
- gameSled.recorder = [];
- }
- if(recordedData)
- {
- integrateRecordedData(gameStage,recordedData);
- }
- gameDisplay.watch(gameSled,character);
- gameStage.addObject(gameSled,0,180,300);
- gameSled.addToScene();
- gameStage.finalizeLevel();
- cameraOffset.x += gameSled.up.x * 150 - cameraOffset.x;
- cameraOffset.y += gameSled.up.y * 75 - cameraOffset.y;
- gameStage.render();
- updateGame = initPreGame;
- }
- PostVR_Magnets = _level0.PostVR_Magnets;
- PostVR_Lasers = _level0.PostVR_Lasers;
- PostVR_Blades = _level0.PostVR_Blades;
- PostVR_Lives = _level0.PostVR_Lives;
- PostVR_Burst = _level0.PostVR_Burst;
- Array.prototype.sortOnNumeric = function(column)
- {
- var _loc7_ = undefined;
- var _loc3_ = undefined;
- var _loc2_ = undefined;
- var _loc6_ = undefined;
- var _loc4_ = undefined;
- _loc3_ = _loc7_ = this.length;
- while((_loc3_ = _loc3_ - 1) > -1)
- {
- _loc6_ = _loc2_ = _loc3_;
- _loc4_ = nc = this[_loc3_][column];
- while((_loc2_ = _loc2_ - 1) > -1)
- {
- if(this[_loc2_][column] > _loc4_)
- {
- _loc6_ = _loc2_;
- _loc4_ = nc = this[_loc2_][column];
- }
- }
- this[_loc6_] = this[_loc3_];
- this[_loc3_] = nc;
- }
- };
- var Tracks = [];
- var o = Tracks[0] = new GameLevel();
- o.addBackground(new Background("BG Bedrock Day",600,600,32000));
- o.addRecord(BB.SLATE,89.6);
- o.addRecord(BB.PEBBLES,102.9);
- o.addRecord(BB.BETTY,111.8);
- o.courseColor = new RGB(141,215,255);
- o.fogColor = new RGB(62,103,255);
- o.fogNear = 300;
- o.fogFar = 4500;
- var c;
- var s;
- o.course = s = new Course(new Vector(0,0,0));
- c = _line(s,new Vector(0,0,1000),150,Course.OPEN,drawStyles.generic);
- c.addCluster(GamePoint,[GamePoint.LOW_VALUE],true,0.661,0,0,0.7731,0,0,0.9037,0,0);
- c = _curve(s,new Vector(0,0,1000),new Vector(0,500,2000),new Vector(0,500,3000),150,Course.OPEN,drawStyles.generic);
- c.addCluster(GamePoint,[GamePoint.LOW_VALUE],true,1.24988097690242,-45,0,1.27759863963803,-45,0,1.29163600800997,-45,0,1.32004503869517,-45,0,1.30578627125394,-45,0,1.56004109230489,45,0,1.5756366835076,45,0,1.59128943149695,45,0,1.60699784177017,45,0,1.62276053631062,45,0,1.89799534001481,-45,0,1.91456583802647,-45,0,1.93117348499426,-45,0,1.94781718393261,-45,0,1.96449571791384,-45,0);
- c.addObject(new SnowPile(),1.9543,45,0);
- c = _curve(s,new Vector(0,500,1000),new Vector(1500,-500,5000),new Vector(0,500,7000),150,Course.CLOSED,drawStyles.generic);
- c.addObject(new RockPile(BB.TALL),2.1716,20,0);
- c.addCluster(GamePoint,[GamePoint.LOW_VALUE],true,2.2454,0,0,2.2532,0,0,2.2609,0,0,2.2685,0,0,2.2834,0,0,2.3542,0,0,2.3812,-44,0,2.401,-82,0,2.4206,-116,0,2.4399,-148,0,2.478,-217,0,2.4968,-253,0,2.5155,71,0,2.5341,37,0,2.5527,6,0,2.6767,-6,0,2.6956,-6,0,2.7146,-7,0,2.7338,-7,0);
- c.addObject(new RockPile(BB.TALL),2.459,0,0);
- c.addObject(new GameLetter(0),2.459,-182,0);
- c.addObject(new SnowPile(BB.TALL),2.7589,60,0);
- c.addObject(new SnowPile(BB.TALL),2.7589,-60,0);
- c.addObject(new SnowPile(BB.SMALL),2.7438,180,0);
- c.addObject(new GameBoostPad(),2.7596,-8,0);
- c = _curve(s,new Vector(0,-500,1000),new Vector(0,500,2000),new Vector(0,0,2500),150,Course.CLOSED,drawStyles.generic);
- c.addCluster(GamePoint,[GamePoint.LOW_VALUE],true,3.1529,8,0,3.2252,11,0,3.3213,12,0,3.815,5,0,3.8775,4,0,3.9436,3,0);
- c.addObject(new GameMagnet(),3.64,0,0);
- c.addObject(new SnowPile(BB.SHORT),3.9436,80,0);
- c.addObject(new SnowPile(BB.SHORT),3.9436,80,0);
- c = _curve(s,new Vector(0,-500,1000),new Vector(0,0,3000),new Vector(0,0,4000),200,Course.OPEN,drawStyles.generic);
- c.addObject(new GameCargo(),4,0,0);
- c.addCluster(GamePoint,[GamePoint.LOW_VALUE],true,4.2132,60,0,4.2933,60,0,4.3692,60,0,4.2132,-60,0,4.2933,-60,0,4.3692,-60,0,4.4666,0,0,4.5025,0,0,4.5383,0,0,4.574,0,0,4.6099,0,0,4.6599,20,0,4.7065,60,0,4.7547,60,0,4.7928,20,0,4.6599,-20,0,4.7065,-60,0,4.7547,-60,0,4.7928,-20,0);
- c.addObject(new GamePoint(GamePoint.HIGH_VALUE),4.7298,-80,0);
- c = _curve(s,new Vector(0,0,500),new Vector(1000,-500,2500),new Vector(2000,-1000,3500),200,Course.OPEN,drawStyles.generic);
- c.addCluster(GamePoint,[GamePoint.LOW_VALUE],true,5.1144,80,0,5.1901,80,0,5.2577,80,0,5.29,80,0,5.1901,0,0,5.224,0,0,5.2577,0,0,5.1144,-80,0,5.1901,-80,0,5.2577,-80,0,5.29,-80,0);
- c.addObject(new GamePoint(GamePoint.HIGH_VALUE),5.4851,90,0);
- c.addObject(new GamePoint(GamePoint.HIGH_VALUE),5.4851,-90,0);
- c.addObject(new SnowPile(BB.SHORT),5.4951,50,0);
- c.addObject(new SnowPile(BB.SHORT),5.4951,-50,0);
- c = _curve(s,new Vector(1000,-500,1000),new Vector(2000,-1000,3000),new Vector(2000,-500,3500),200,Course.OPEN,drawStyles.generic);
- c.addCluster(GamePoint,[GamePoint.LOW_VALUE],true,6.1191,-1,0,6.1407,-19,0,6.1618,-41,0,6.3503,-71,0,6.3796,-77,0,6.3894,-71,0);
- c.addObject(new PalmTree(BB.TALL),6.2,45,0);
- c.addObject(new GameLetter(1),6.3698,79,0);
- c.addCluster(GamePoint,[GamePoint.LOW_VALUE],true,6.51,-2,0,6.5415,-3,0,6.5737,-4,0,6.6183,-4,0);
- c.addObject(new PalmTree(BB.SMALL),6.5629,45,0);
- c.addObject(new GameBoostPad(),6.6795,-5,0);
- c = _curve(s,new Vector(0,500,500),new Vector(300,800,1000),new Vector(500,1200,3500),200,Course.OPEN,drawStyles.generic);
- c.addObject(new GamePoint(GamePoint.HIGH_VALUE),7.8767,30,0);
- c.addObject(new GameBlades(),7.9167,30,0);
- c.addObject(new GameCheckPoint(25),7.5,0,200);
- c.addObject(new PalmTree(BB.TALL),7.8018,45,0);
- c.addObject(new RockPile(BB.SMALL),7.9767,60,0);
- c.addObject(new RockPile(BB.TALL),7.9767,-70,0);
- c = _curve(s,new Vector(0,200,500),new Vector(0,300,1000),new Vector(1000,200,1500),200,Course.CLOSED,drawStyles.generic);
- c.addCluster(GamePoint,[GamePoint.LOW_VALUE],true,8.1827,-8,0,8.3368,33,0,8.486,81,0,8.6288,-248,0,8.7645,-226,0,8.8924,-208,0,8.9999,-191,0);
- c = _curve(s,new Vector(1000,-100,500),new Vector(0,900,2000),new Vector(-1000,800,3500),200,Course.CLOSED,drawStyles.generic);
- c.addCluster(GamePoint,[GamePoint.LOW_VALUE],true,9.1385,-145,0,9.2077,-116,0,9.2674,-93,0,9.3214,-71,0,9.3715,-50,0,9.4187,-29,0,9.4609,-7,0,9.5041,14,0);
- c.addObject(new SnowPile(BB.SMALL),9.8,60,0);
- c.addObject(new SnowPile(BB.SMALL),9.95,-60,0);
- c.addObject(new GameBoostPad(),9.8921,6,0);
- c.addObject(new GameHealth(),9.7171,12,0);
- c.addCluster(GamePoint,[GamePoint.LOW_VALUE],true,9.9641,4,0,9.9945,3,0);
- c = _curve(s,new Vector(-1000,700,1500),new Vector(0,1200,2000),new Vector(0,600,4000),200,Course.OPEN,drawStyles.generic);
- c.addCluster(PalmTree,[BB.SMALL],true,10.768,-60,0,10.4791,31,0,10.6211,45,0,10.6933,-72,0);
- c = _curve(s,new Vector(0,-600,1500),new Vector(500,-2000,2000),new Vector(800,-1000,3000),200,Course.CLOSED,drawStyles.generic);
- c.addCluster(GamePoint,[GamePoint.LOW_VALUE],true,11.1333,-264,0,11.1521,-249,0,11.1808,-229,0,11.2007,-215,0,11.2325,-192,0,11.253,-177,0,11.2736,-162,0,11.295,-146,0,11.33,-120,0,11.3532,-102,0);
- c = _curve(s,new Vector(300,1000,1000),new Vector(600,2500,2000),new Vector(600,0,5000),150,Course.CLOSED,drawStyles.generic);
- c.addCluster(GamePoint,[GamePoint.HIGH_VALUE],true,12.0011,-172,0,12.0296,-172,0,12.0497,-172,0,12.07,-171,0,12.1,-171,0,12.1195,-170,0,12.1395,-170,0,12.1695,-169,0,12.1853,-168,0,12.2108,-166,0,12.2271,-164,0,12.2502,-162,0,12.2741,-158,0);
- c.addObject(new GameBoostPad(),12.5965,-4,0);
- c.addObject(new GameHealth(),12.7024,-4,0);
- c.addObject(new GameLasers(),12.98,-2,0);
- c.addObject(new GameLetter(2),12.9198,-2,0);
- c = _curve(s,new Vector(0,0,1000),new Vector(0,0,3000),new Vector(0,500,4000),150,Course.OPEN,drawStyles.generic);
- c.addCluster(GamePoint,[GamePoint.LOW_VALUE],true,13.2318,1,0,13.2531,22,0,13.2785,58,0,13.3019,89,0);
- c.addCluster(SnowPile,[BB.TALL],true,13.348,60,0,13.348,30,0,13.348,-30,0);
- c.addCluster(GamePoint,[GamePoint.LOW_VALUE],true,13.9288,0,0,13.9042,0,0,13.8802,0,0,13.9565,0,0,13.9877,0,0);
- c.addCluster(SnowPile,[BB.TALL],true,13.9288,-50,0,13.9288,-90,0,13.9288,90,0,13.9288,50,0);
- c = _curve(s,new Vector(0,0,1000),new Vector(600,600,2000),new Vector(600,400,3000),150,Course.OPEN,drawStyles.generic);
- c.addObject(new GameCheckPoint(30),0.99,0,200);
- c.addObject(new GameBoostPad(),14.4573,-73,0);
- c = _curve(s,new Vector(0,400,1000),new Vector(600,-200,2000),new Vector(600,-800,3000),100,Course.OPEN,drawStyles.generic);
- c = _line(s,new Vector(0,1000,4000),200,Course.OPEN,drawStyles.generic);
- c.addCluster(GamePoint,[GamePoint.LOW_VALUE],true,16.6,-70,0,16.6152,-69,0,16.6319,-68,0,16.6471,-67,0,16.6624,-65,0,16.6776,-63,0,16.9308,45,0,16.9645,50,0,16.9476,49,0,16.9813,50,0,16.9996,50,0);
- c.addObject(new GameHealth(),0.8,0,0);
- c.addObject(new SnowPile(BB.SMALL),16.88,-50,0);
- c = _curve(s,new Vector(0,0,1000),new Vector(600,-300,2000),new Vector(200,-1000,3000),300,Course.OPEN,drawStyles.generic);
- c.addObject(new GameLetter(3),17.4427,0,0);
- c.addObject(new SnowPile(BB.TALL),17.4427,45,0);
- c.addCluster(GamePoint,[GamePoint.LOW_VALUE],true,17.5658,-31,0,17.5919,-32,0,17.6179,-32,0,17.6418,-31,0,17.691,-30,0,17.6676,-31,0);
- c = _curve(s,new Vector(0,0,1000),new Vector(600,-300,2000),new Vector(200,-1500,3000),150,Course.CLOSED,drawStyles.generic);
- c.addCluster(GamePoint,[GamePoint.LOW_VALUE],true,18.9252,2,0,18.9472,1,0,18.9688,0,0,18.9901,-1,0);
- c = _curve(s,new Vector(400,-1000,1500),new Vector(600,0,2000),new Vector(2000,-1000,3500),150,Course.CLOSED,drawStyles.generic);
- c.addObject(new GameHealth(),0.7024,-40,0);
- c.addCluster(GamePoint,[GamePoint.LOW_VALUE],true,19.0099,8,0,19.0391,48,0,19.068,77,0,19.0997,-255,0,19.1327,-227,0,19.1653,-201,0,19.1845,-186,0,19.2199,-158,0,19.2578,-128,0,19.2996,-95,0,19.3455,-60,0,19.3934,-27,0,19.4658,-15,0,19.7369,-51,0,19.7592,-67,0,19.781,-83,0,19.8022,-98,0);
- c.addObject(new GameBoostPad(),19.8607,-101,0);
- c = _curve(s,new Vector(400,-1000,1500),new Vector(600,-1500,2000),new Vector(2000,-1000,3500),150,Course.CLOSED,drawStyles.generic);
- c.addCluster(GamePoint,[GamePoint.LOW_VALUE],true,20.2006,89,0,20.2196,-262,0,20.2387,-247,0,20.2587,-228,0,20.2779,-210,0,20.2994,-191,0,20.3183,-174,0,20.3373,-166,0,20.3564,-161,0,20.3758,-159,0,20.3967,-157,0,20.945,33,0,20.9575,20,0,20.9699,4,0,20.9806,-12,0,20.9913,-25,0);
- c.addCluster(GamePoint,[GamePoint.LOW_VALUE],true,20.4168,-156,0,20.4384,-155,0,20.4602,-155,0);
- c.addObject(new GameLetter(4),20.504,-154,0);
- c.addObject(new GameMagnet(),3.89,0,0);
- c = _line(s,new Vector(600,2500,6500),200,Course.OPEN,drawStyles.generic);
- c.addObject(new GameCheckPoint(25),0.041,0,200);
- c.addObject(new GameCargo(),4,0,0);
- c.addObject(new GameBoostPad(),21.079,-60,0);
- c.addCluster(GamePoint,[GamePoint.LOW_VALUE],true,21.1148,-58,0,21.1259,-56,0,21.1374,-55,0,21.1479,-54,0,21.1571,-52,0,21.1658,-51,0,21.2529,0,0,21.2609,15,0,21.2689,30,0,21.2767,43,0,21.2846,50,0,21.292,53,0,21.2997,54,0,21.3948,-13,0,21.4024,-28,0,21.4095,-41,0,21.4165,-53,0,21.4234,-64,0,21.4306,-69,0,21.4372,-71,0);
- c.addObject(new GameLetter(5),21.3228,52,0);
- c.addObject(new RockPile(BB.SMALL),21.4012,45,0);
- c.addObject(new GameBoostPad(),21.4565,-71,0);
- c.addCluster(GamePoint,[GamePoint.LOW_VALUE],true,21.5364,-30,0,21.544,-30,0,21.5516,-30,0,21.5592,-20,0,21.5668,-10,0,21.6538,10,0,21.6612,20,0,21.6693,30,0,21.7371,60,0,21.746,60,0,21.7542,60,0,21.7617,60,0,21.7703,60,0,21.7796,60,0,21.7894,60,0,21.7989,60,0,21.9802,-19,0,21.9967,-18,0);
- c = _line(s,new Vector(0,2000,4500),300,Course.OPEN,drawStyles.generic);
- c.addObject(new GameBoostPad(),0.05,-45,0);
- c.addCluster(GamePoint,[GamePoint.LOW_VALUE],true,22.0175,-20,0,29.109427916011,-45,0,29.1287790994471,-45,0,29.1483365062972,-45,0,29.1680785751297,-45,0,29.1879850475903,-45,0,29.4158008550965,45,0,29.4544938657695,45,0,29.4958008550965,45,0,29.6091349723901,42,0,29.6406090913331,39,0,29.6723888648254,36,0,29.7044336483208,30,0,29.7367053367365,20,0);
- c = _curve(s,new Vector(0,0,500),new Vector(-1000,0,1000),new Vector(-1500,0,1500),200,Course.OPEN,drawStyles.generic);
- c.addCluster(GamePoint,[GamePoint.LOW_VALUE],true,23.3531,-44,0,23.4013,-47,0,23.4487,-49,0,23.4966,-43,0,23.5418,-32,0,23.5862,-20,0,23.6304,-6,0,23.6738,8,0,23.7132,20,0,23.7516,31,0,23.7884,42,0,23.8258,53,0);
- c = _curve(s,new Vector(-500,0,500),new Vector(-500,0,1000),new Vector(0,0,2000),200,Course.OPEN,drawStyles.generic);
- c.addObject(new GameBoostPad(),24.3155,64,0);
- c.addCluster(GamePoint,[GamePoint.LOW_VALUE],true,24.4069,72,0,24.3776,73,0,24.4359,71,0,24.4646,69,0,24.493,68,0,24.5211,67,0,24.5515,66,0,24.5815,65,0,24.611,63,0,24.6395,62,0,24.6683,61,0,24.6962,60,0,24.7236,58,0,24.9203,-5,0,24.9466,-6,0,24.9708,-6,0,24.9938,-6,0);
- c = _curve(s,new Vector(500,0,500),new Vector(1000,0,1000),new Vector(1000,-500,2000),200,Course.OPEN,drawStyles.generic);
- c.addObject(new GameLetter(6),23.9234,-79,0);
- c = _line(s,new Vector(0,0,50000),300,Course.OPEN,drawStyles.generic);
- c.addObject(new GameFinishLine(),0.01,0,200);
- var o = Tracks[1] = new GameLevel();
- o.addBackground(new Background("BG Bedrock Dusk",600,600,32000));
- o.addRecord(BB.WILMA,86.2);
- o.addRecord(BB.BAMBAM,94.9);
- o.addRecord(BB.BETTY,105);
- o.courseColor = new RGB(7973339);
- o.fogColor = new RGB(681323);
- o.outsideColor = new RGB(16710896);
- o.outsideFogColor = new RGB(16707012);
- o.fogNear = 300;
- o.fogFar = 4500;
- o.startTime = 25;
- var c;
- var s;
- o.course = s = new Course(new Vector(0,0,0));
- c = _curve(s,new Vector(0,-500,1250),new Vector(-500,-500,2000),new Vector(-1000,1000,4000),150,Course.OPEN,drawStyles.generic);
- c.addCluster(GamePoint,[],true,1.3936,-63,0,1.419,-70,0,1.4483,-71,0,1.4727,-69,0,1.4987,-77,0);
- c.addCluster(RockPile,[BB.SMALL],true,1.44,80,0,1.45,60,0,1.46,40,0,1.47,20,0,1.48,0,0);
- c.addObject(new SnowPile(BB.TALL),1.6844,-79,0);
- c.addCluster(GamePoint,[],true,1.8124,85,0,1.8291,87,0,1.8458,88,0,1.8621,-270,0,1.8796,87,0);
- c.addCluster(SnowPile,[BB.TALL],true,1.82,-80,0,1.83,-60,0,1.84,-40,0,1.85,-20,0,1.86,0,0,1.865,20,0);
- c.addObject(PalmTree(BB.TALL),1.9912,77,0);
- c = _curve(s,new Vector(-1000,1000,2000),new Vector(0,1000,3000),new Vector(500,0,4000),175,Course.OPEN,drawStyles.generic);
- c.addCluster(GamePoint,[],true,2.1051,16,0,2.1209,-13,0,2.137,-27,0,2.1535,-32,0,2.1934,-30,0);
- c.addCluster(SnowPile,[BB.TALL],true,1.1535,-80,0,1.1535,0,0,1.1535,20,0,1.1535,40,0,1.1535,60,0,1.1535,80,0);
- c.addCluster(GamePoint,[],true,2.5283,45,0,2.5542,45,0,2.5806,45,0,2.6096,45,0,2.6391,45,0);
- c.addCluster(SnowPile,[BB.TALL],true,1.5806,90,0,1.5806,0,0,1.5806,-20,0,1.5806,-40,0,1.5806,-60,0,1.5806,-80,0);
- c.addCluster(GamePoint,[],true,2.982,0,0,2.9977,0,0,2.9547,0,0);
- c.addCluster(RockPile,[BB.TALL],true,1.9999,90,0,1.9999,-90,0);
- c = _curve(s,new Vector(500,1000,1000),new Vector(0,1500,3000),new Vector(500,0,4000),125,Course.OPEN,drawStyles.generic);
- c.addObject(new GameBoostPad(),3.2,-48,0);
- c.addCluster(SnowPile,[BB.TALL],true,3.4,0,0,3.41,0,0,3.42,0,0,3.43,0,0,3.44,0,0,3.45,0,0,3.46,0,0);
- c.addCluster(GamePoint,[],true,3.41,-79,0,3.42,-84,0,3.43,-82,0,3.44,-79,0,3.45,-71,0);
- c.addCluster(GamePoint,[GamePoint.HIGH_VALUE],true,3.41,79,0,3.42,84,0,3.43,82,0,3.44,79,0,3.45,71,0);
- c.addObject(new RockPile(BB.SMALL),3.62,-70,0);
- c.addObject(new RockPile(BB.SMALL),3.62,70,0);
- c.addCluster(SnowPile,[BB.TALL],true,3.82,0,0,3.83,0,0,3.84,0,0,3.85,0,0,3.86,0,0,3.87,0,0,3.88,0,0);
- c.addCluster(GamePoint,[],true,3.81,79,0,3.83,84,0,3.85,82,0,3.87,79,0,3.89,71,0);
- c.addObject(new GameLetter(0),3.94,-85,0);
- c = _curve(s,new Vector(500,1000,1000),new Vector(-1400,-500,1500),new Vector(100,0,2500),400,Course.OPEN,drawStyles.generic);
- c.addCluster(SnowPile,[BB.TALL],true,4.5335,5,0,4.6511,7,0,4.8397,14,0);
- c.addCluster(GamePoint,[],true,3.65,79,0,3.67,84,0,3.69,82,0,3.71,79,0,3.73,71,0,3.75,71,0,3.77,71,0,3.79,71,0);
- c = _curve(s,new Vector(100,0,1000),new Vector(100,-500,3000),new Vector(-1500,0,4000),400,Course.CLOSED,drawStyles.generic);
- c.addCluster(SnowPile,[BB.TALL],true,5.02,120,0,5.02,-120,0);
- c.addCluster(RockPile,[BB.SMALL],true,5.06,30,0,5.03,15,0,5.01,0,0,5.03,-15,0,5.06,-30,0);
- c.addCluster(SnowPile,[BB.TALL],true,5.1,45,0,5.1,-45,0);
- c.addObject(new GameBoostPad(),5.3,0,0);
- c.addCluster(GamePoint,[],true,3.78,180,0,3.8,180,0,3.82,180,0,3.84,180,0,3.86,180,0,3.88,180,0,3.9,180,0,3.92,180,0);
- c = _curve(s,new Vector(-1400,500,1000),new Vector(-1400,1500,3500),new Vector(0,2500,4500),400,Course.CLOSED,drawStyles.generic);
- c.addObject(new GameCheckPoint(45),2.1716,0,200);
- c.addObject(new GameBoostPad(),6.5723,95,0);
- c.addCluster(GamePoint,[],true,6.1173,-60,0,6.1373,-60,0,6.1573,-60,0,6.1773,-60,0,6.1973,-60,0,6.3014,60,0,6.3214,60,0,6.3414,60,0,6.3614,60,0,6.3814,60,0,6.8047,89,0,6.8202,88,0,6.8437,87,0,6.8668,86,0,6.8841,85,0);
- c = _curve(s,new Vector(350,250,250),new Vector(350,250,1000),new Vector(350,-500,1500),200,Course.CLOSED,drawStyles.generic);
- c.addCluster(RockPile,[BB.TALL],true,7.3432,50,0,7.3232,70,0,7.3032,90,0,7.3232,110,0,7.3432,130,0);
- c.addCluster(RockPile,[BB.TALL],true,7.3432,-50,0,7.3232,-70,0,7.3032,-90,0,7.3232,-110,0,7.3432,-130,0);
- c.addCluster(GamePoint,[],true,7.5339,0,0,7.5979,0,0,7.6328,0,0,7.699,0,0,7.7314,0,0);
- c = _curve(s,new Vector(0,-750,500),new Vector(0,-750,1000),new Vector(0,0,1500),200,Course.CLOSED,drawStyles.generic);
- c.addObject(new GameMagnet(),8,0,0);
- c.addCluster(GamePoint,[],true,8.1792,63,0,8.2144,72,0,8.2771,89,0,8.3451,-253,0,8.3831,-243,0,8.455,-223,0,8.518,-205,0,8.5818,-196,0,8.6449,-193,0,8.1792,-63,0,8.2144,-72,0,8.2771,-89,0,8.3451,253,0,8.3831,243,0,8.455,223,0,8.518,205,0,8.5818,196,0,8.6449,193,0);
- c.addObject(new GameLetter(1),8.9041,180,0);
- c = _line(s,new Vector(0,-1000,2000),150,Course.OPEN,drawStyles.generic);
- c.addObject(new GameBlades(),9.99,80,0);
- c.addObject(new GameBlades(),9.99,-80,0);
- c.addObject(new GameBoostPad(),9.7,0,0);
- c = _line(s,new Vector(0,1000,100),150,Course.OPEN,drawStyles.generic);
- c = _curve(s,new Vector(0,0,2400),new Vector(-600,-800,4400),new Vector(1000,-600,5400),230,Course.OPEN,drawStyles.generic);
- c.addCluster(RockPile,[BB.SHORT],true,11.62,86,0,11.6,60,0,11.58,30,0,11.56,0,0,11.58,-30,0,11.6,-60,0,11.62,-86,0);
- c.addCluster(GamePoint,[GamePoint.HIGH_VALUE],true,11.6228,-108,-9,11.6422,-120,-27,11.6228,108,-9,11.6422,120,-27,11.9961,-256,4,11.9961,256,4);
- c.addCluster(GamePoint,[GamePoint.LOW_VALUE],true,11.4953,3,0,11.5306,-29,0,11.5525,-41,0,11.5626,-44,0,11.5846,-60,0,11.6068,-83,0,11.5306,29,0,11.5525,41,0,11.5626,44,0,11.5846,60,0,11.6068,83,0,11.9214,56,0,11.9495,79,0,11.9616,88,0,11.987,-260,4,11.9214,-56,0,11.9495,-79,0,11.9616,-88,0,11.987,260,4);
- c.addCluster(RockPile,[BB.SHORT],true,11.98,86,0,11.96,60,0,11.94,30,0,11.92,0,0,11.94,-30,0,11.96,-60,0,11.98,-86,0);
- c = _curve(s,new Vector(400,200,1000),new Vector(1800,2000,5000),new Vector(1900,3000,7000),230,Course.OPEN,drawStyles.generic);
- c.addCluster(GamePoint,[],true,12.2,-3,0,12.215,-3,0,12.23,-3,0,12.245,-3,0,12.26,-3,0);
- c.addCluster(GamePoint,[],true,12.313,13,0,12.3193,25,0,12.3274,40,0,12.3416,65,0,12.3486,77,0,12.3615,88,0,12.313,-13,0,12.3193,-25,0,12.3274,-40,0,12.3416,-65,0,12.3486,-77,0,12.3615,-88,0);
- c.addObject(new GameLaser(),12.7334,60,0);
- c.addCluster(SnowPile,[BB.TALL],true,12.38,-50,0,12.36,-30,0,12.34,0,0,12.36,30,0,12.38,50,0);
- c.addObject(new GameBoostPad(),12.4778,0,0);
- c = _curve(s,new Vector(0,500,1000),new Vector(200,3500,5000),new Vector(250,4000,5500),200,Course.CLOSED,drawStyles.generic);
- c.addCluster(GamePoint,[],true,13.116,-3,0,13.151,-44,0,13.1845,-88,0,13.216,234,0,13.2372,209,0,13.2572,184,0,13.2791,155,0,13.3062,113,0,13.3245,86,0,13.343,59,0,13.3635,31,0,13.3814,8,0);
- c.addCluster(SnowPile,[BB.TALL],true,13.116,-183,0,13.151,-223,0,13.1845,-268,0,13.216,54,0,13.2372,20,0,13.2572,4,0,13.2791,-25,0,13.3062,-67,0,13.3245,-94,0,13.343,-121,0,13.3635,-149,0,13.3814,-172,0);
- c.addObject(new GameHealth(),13.5,60,0);
- c.addCluster(GamePoint,[],true,14.5813,32,0,14.5471,37,0,14.605,28,0);
- c.addCluster(RockPile,[BB.TALL],true,14.5389,90,0,14.5222,0,0);
- c = _curve(s,new Vector(-250,500,500),new Vector(-800,2000,2000),new Vector(-800,2000,6000),200,Course.CLOSED,drawStyles.generic);
- c.addCluster(GamePoint,[],true,14.5813,32,0,14.5471,37,0,14.605,28,0,14.7628,-51,0,14.7756,-56,0,14.7892,-57,0,14.7954,-56,0,14.8025,-54,0);
- c.addCluster(GamePoint,[],true,15.1305,55,0,15.1941,58,0,15.2207,57,0,15.2714,55,0);
- c.addCluster(RockPile,[BB.TALL],true,14.1305,0,0,14.1941,-30,0,14.2207,-60,0);
- c.addObject(new GameLetter(2),14.24,-110,0);
- c.addObject(new GameBoostPad(),14.504,44,0);
- c.addObject(new GameMagnet(),1.997,45,0);
- c = _curve(s,new Vector(0,0,500),new Vector(800,-1000,1500),new Vector(450,0,3000),150,Course.CLOSED,drawStyles.generic);
- c.addCluster(GamePoint,[],true,15.1305,55,0,15.1941,58,0,15.2207,57,0,15.2714,55,0);
- c.addCluster(GamePoint,[GamePoint.HIGH_VALUE],true,15.6609,180,0,15.6791,180,0,15.7104,180,0,15.7405,180,0,15.768,180,0,15.7827,180,0,15.8096,180,0,15.8374,180,0);
- c.addCluster(RockPile,[BB.TALL],true,14.1305,0,0,14.1941,-30,0,14.2207,-60,0);
- c.addObject(new GameLetter(3),15.5,-180,0);
- c = _curve(s,new Vector(0,0,2400),new Vector(-600,-800,4400),new Vector(1000,-600,5400),230,Course.OPEN,drawStyles.generic);
- c.addObject(new GameBoostPad(),14.03,0,0);
- c.addObject(new GameCheckPoint(35),0.5,0,200);
- c.addCluster(GamePoint,[],true,1.8757,26,0,1.8925,28,0,1.9087,30,0,1.9255,32,0,1.9417,34,0,1.9589,36,0);
- c = _curve(s,new Vector(0,-1800,1500),new Vector(0,-1600,2500),new Vector(0,800,2700),200,Course.OPEN,drawStyles.generic);
- c.addCluster(GamePoint,[],true,2.111,-60,0,2.134,-60,0,2.147,-60,0,2.16,-60,0,2.173,-60,0);
- c.addObject(new GameBoostPad(),2.4551,-60,0);
- c.addObject(new GameLetter(4),2.4,80,0);
- c.addObject(new PalmTree(BB.TALL),2.4551,0,0);
- c.addObject(new GameBoostPad(),2.4551,60,0);
- c = _curve(s,new Vector(0,0,500),new Vector(500,-500,1500),new Vector(750,-1500,2000),200,Course.OPEN,drawStyles.generic);
- c.addObject(new GameLasers(),3.6,0,0);
- c.addCluster(SnowPile,[BB.TALL],true,3.7386,-90,0,3.888,-90,0,3.953,-90,0,3.7386,90,0,3.888,90,0,3.953,90,0);
- c = _curve(s,new Vector(250,-1000,500),new Vector(500,-1500,1500),new Vector(500,-1800,3000),200,Course.OPEN,drawStyles.generic);
- c.addCluster(SnowPile,[BB.TALL],true,4.3019,0,0,4.3899,0,0,4.4777,0,0,4.5637,1,0,4.6465,1,0);
- c = _curve(s,new Vector(2000,0,2000),new Vector(4000,0,3500),new Vector(4000,1000,5000),150,Course.CLOSED,drawStyles.generic);
- c.addObject(new GameBoostPad(),5.1,41,0);
- c.addObject(new GameLetter(5),5,41,0);
- c.addObject(new GameBoostPad(),0.5,-135,0);
- c.addCluster(GamePoint,[],true,5.7706,0,0,5.7895,0,0,5.8083,0,0,5.8269,-1,0,5.8453,-1,0,5.8635,-2,0);
- c.addObject(new GameBoostPad(),0.9,0,0);
- c = _curve(s,new Vector(0,2000,3000),new Vector(4000,0,3500),new Vector(4000,1000,5000),150,Course.OPEN,drawStyles.generic);
- c.addObject(new GameBoostPad(),6.2559,60,0);
- c.addObject(new GameBoostPad(),6.9307,-70,0);
- c.addCluster(GamePoint,[],true,6.1789,65,0,6.1928,65,0,6.204,65,0,6.2181,64,0,6.2294,63,0,6.3505,59,0,6.3652,59,0,6.3801,59,0,6.3901,59,0,6.4052,58,0,6.5446,40,0,6.555,40,0,6.5707,40,0,6.5863,40,0,6.8657,-51,0,6.8857,-59,0,6.905,-62,0,6.9271,-65,0);
- c.addObject(new PalmTree(BB.TALL),6.5289,80,0);
- c = _curve(s,new Vector(0,1000,1500),new Vector(-4000,0,3000),new Vector(-4000,-500,5000),150,Course.OPEN,drawStyles.generic);
- c.addObject(new PalmTree(BB.TALL),7.2366,0,0);
- c.addObject(new GameBoostPad(),7.5617,-45,0);
- c.addObject(new GameLetter(6),7.3813,-10,0);
- c.addObject(new RockPile(BB.SMALL),7.8574,-90,0);
- c.addObject(new RockPile(BB.SMALL),7.8774,-40,0);
- c.addObject(new RockPile(BB.SMALL),7.8974,10,0);
- c.addObject(new GameBoostPad(),7.9078,45,0);
- c = _line(s,new Vector(0,0,35000),200,Course.OPEN,drawStyles.generic);
- c.addObject(new GameBoostPad(),8.1,-5,0);
- c.addObject(new GameFinishLine(),0.15,0,200);
- var o = Tracks[2] = new GameLevel();
- o.addBackground(new Background("BG Bedrock Night",600,600,45000));
- o.addRecord(BB.PEBBLES,90.2);
- o.addRecord(BB.SLATE,108.9);
- o.addRecord(BB.BETTY,111);
- o.courseColor = new RGB(163788);
- o.courseLineColor = new RGB(16777215);
- o.outsideColor = new RGB(215,215,235);
- o.outsideFogColor = new RGB(160,150,200);
- o.fogColor = new RGB(18031);
- o.fogNear = 300;
- o.fogFar = 2500;
- o.startTime = 50;
- o.openTextColor = 13421823;
- var c;
- var s;
- o.course = s = new Course(new Vector(0,0,0));
- c = _line(s,new Vector(0,0,500),150,Course.OPEN,drawStyles.generic,null,1);
- c = _curve(s,new Vector(0,0,1000),new Vector(0,-100,1500),new Vector(0,300,2500),150,Course.OPEN,drawStyles.generic,null,1);
- c.addObject(new GameBlades(),1.6,60,0);
- c.addObject(new GameLasers(),1.6,-60,0);
- c.addCluster(GamePoint,[GamePoint.LOW_VALUE],true,1.7011,70,0,1.7346,70,0,1.779,70,0,1.8225,70,0,1.8545,70,0);
- c.addCluster(GamePoint,[GamePoint.LOW_VALUE],true,1.7011,-70,0,1.7346,-70,0,1.779,-70,0,1.8225,-70,0,1.8545,-70,0);
- c = _curve(s,new Vector(0,400,1000),new Vector(0,1200,1500),new Vector(0,1600,2500),150,Course.OPEN,drawStyles.generic,null,1);
- c.addCluster(GamePoint,[GamePoint.LOW_VALUE],true,2.1623,-59,0,2.1949,-35,0,2.2284,-10,0,2.2617,12,0,2.296,27,0,2.331,32,0,2.3685,44,0,2.4096,52,0,2.436,56,0);
- c.addObject(new GameLetter(0),1.8229,-60,0);
- c = _curve(s,new Vector(0,400,1000),new Vector(1600,1200,1500),new Vector(1800,1600,2500),150,Course.OPEN,drawStyles.generic,null,1);
- c.addCluster(GamePoint,[GamePoint.LOW_VALUE],true,3.0631,29,0,3.096,56,0,3.1325,80,0,3.1576,-263,-1,3.1953,-243,-4,3.2209,-240,-14,3.2472,-241,-15,3.2782,-249,-5,3.307,-266,13,3.336,64,18,3.3622,37,0);
- c.addCluster(SnowPile,[BB.TALL],true,3.2209,-70,0,3.2209,70,0);
- c.addCluster(GamePoint,[GamePoint.LOW_VALUE],true,3.8685,79,0,3.8971,-265,6,3.9338,-263,6,3.9623,80,11,3.9882,49,0);
- c = _curve(s,new Vector(200,400,1000),new Vector(-400,0,2000),new Vector(600,625,4500),300,Course.OPEN,drawStyles.generic,null,1);
- c.addCluster(SnowPile,[BB.SMALL],true,4.2831,80,0,4.3162,50,0,4.341,20,0,4.3729,-10,0,4.3967,-40,0,4.4987,-70,0,4.5273,-50,0,4.5483,-30,0,4.5689,-10,0,4.5955,10,0,4.6359,30,0,4.6546,50,0,4.679,70,0,4.7836,80,0,4.8004,60,0,4.8172,40,0,4.8333,20,0,4.8506,0,0,4.8673,-20,0,4.8778,-40,0,4.8929,-60,0);
- c.addObject(new GameLetter(1),4.8778,30,0);
- c = _line(s,new Vector(200,125,500),300,Course.OPEN,drawStyles.generic,null,0.5);
- c.addCluster(GamePoint,[GamePoint.LOW_VALUE],true,5.2121,0,0,5.3877,5,0,5.5829,9,0,5.7665,11,0);
- c = _curve(s,new Vector(200,0,500),new Vector(-600,-1100,2500),new Vector(-900,-1400,3500),300,Course.CLOSED,drawStyles.generic,null,0.5);
- c.addObject(new GameLaser(),6.1,0,0);
- c.addCluster(SnowPile,[BB.TALL],true,6.2752,0,0,6.2752,180,0,6.4889,20,0,6.4889,0,0,6.4889,-20,0,6.4889,180,0,6.6361,0,0,6.6361,180,0);
- c.addCluster(GamePoint,[GamePoint.LOW_VALUE],true,6.4886,-94,2,6.5089,-97,7,6.528,-98,9,6.7871,-71,36,6.8104,-69,42,6.8337,-67,48,6.8754,-64,56,6.8992,-63,60,6.8565,-65,53);
- c.addObject(new GameBoostPad(),6.7227,-70,0);
- c.addObject(new GameBoostPad(),6.7227,70,0);
- c = _curve(s,new Vector(0,-300,1000),new Vector(0,2400,3000),new Vector(0,2400,6000),300,Course.CLOSED,drawStyles.generic,null,0.5);
- c.addObject(new GameBoostPad(),7.2968,-145,0);
- c.addCluster(SnowPile,[BB.TALL],true,7.09,-180,0,7.06,-150,0,7.03,-120,0,7,-90,0,7.03,-60,0,7.06,-30,0,7.09,0,0,7.3101,-90,0,7.2901,-60,0,7.2701,-30,0,7.2501,0,0,7.2701,30,0,7.2901,60,0,7.3101,90,0,7.2501,180,0,7.3968,-90,0,7.4082,-90,0,7.4254,-90,0,7.4412,-90,0,7.4566,-90,0,7.4708,-90,0,7.3968,90,0,7.4082,90,0,7.4254,90,0,7.4412,90,0,7.4566,90,0,7.4708,90,0,7.4867,-163,0,7.8313,0,0,7.8313,180,0);
- c.addCluster(GamePoint,[GamePoint.LOW_VALUE],true,7.278,120,0,7.3043,120,0,7.3169,120,0,7.3292,120,0,7.3526,120,0,7.8078,88,0,7.8157,86,0,7.8235,84,0,7.8311,82,0,7.846,78,0);
- c.addObject(new GameBoostPad(),7.4412,135,0);
- c.addObject(new GameLetter(2),7.9727,-26,0);
- c = _line(s,new Vector(0,450,5000),150,Course.OPEN,drawStyles.generic,null,0.5);
- c.addObject(new GameHealth(),8.0421,-45,0);
- c.addObject(new GameMagnet(),0.02,0,0);
- c.addObject(new GameHealth(),8.0421,45,0);
- c.addObject(new GameBoostPad(),8.12,0,0);
- c.addObject(new GameBoostPad(),8.16,-45,0);
- c.addObject(new GameBoostPad(),8.16,45,0);
- c.addObject(new GameCheckPoint(30),8.5,0,300);
- c.addObject(new GamePoint(GamePoint.HIGH_VALUE),8.4206,0,0);
- c = _curve(s,new Vector(0,-300,1000),new Vector(0,2400,4000),new Vector(0,2400,6000),125,Course.CLOSED,drawStyles.generic,null,1);
- c.addCluster(SnowPile,[BB.TALL],true,9.1365,0,0,9.1365,120,0,9.1365,240,0,9.3737,40,0,9.3737,160,0,9.3737,280,0,9.5307,80,0,9.5307,200,0,9.5307,320,0);
- c.addCluster(GamePoint,[GamePoint.LOW_VALUE],true,9.6357,0,0,9.6446,-20,0,9.6586,-41,0,9.6714,-59,0,9.6853,-78,0,9.6992,-90,0,9.6446,20,0,9.6586,41,0,9.6714,59,0,9.6853,78,0,9.6992,90,0,9.6357,180,0,9.6446,160,0,9.6586,140,0,9.6714,120,0,9.6853,100,0,9.6446,200,0,9.6586,220,0,9.6714,240,0,9.6853,260,0,9.7112,90,0,9.8028,70,0,9.8169,50,0,9.8312,30,0,9.8451,0,0,9.8028,110,0,9.8169,130,0,9.8312,150,0,9.8451,180,0,9.7112,-90,0,9.8028,-70,0,9.8169,-50,0,9.8312,-30,0,9.8451,0,0,9.8028,-110,0,9.8169,-130,0,9.8312,-150,0);
- c.addCluster(SnowPile,[BB.TALL],true,9.6853,180,0,9.6853,0,0,9.8755,0,0,9.8755,180,0,9.9483,60,0,9.9483,240,0);
- c = _curve(s,new Vector(0,0,2000),new Vector(-1000,-1000,4000),new Vector(-1500,-1000,5000),125,Course.CLOSED,drawStyles.generic,null,2);
- c.addObject(new GameMagnet(),10.0839,220,0);
- c.addCluster(SnowPile,[BB.TALL],true,9.0878,120,0,9.0878,-60,0,9.2533,0,0,9.2533,180,0,10.3366,0,0,10.3637,0,0,10.3945,0,0,10.4234,0,0);
- c.addCluster(GamePoint,[GamePoint.LOW_VALUE],true,10.3366,-90,0,10.3637,-90,0,10.3945,-90,0,10.4234,-90,0,10.3366,90,0,10.3637,90,0,10.3945,90,0,10.4234,90,0,10.7645,-90,0,10.7945,-90,0,10.8245,-90,0,10.8545,-90,0);
- c.addObject(new GameBoostPad(30),10.5202,0,0);
- c = _curve(s,new Vector(-500,0,1000),new Vector(-1500,1000,3000),new Vector(-1500,1000,4000),125,Course.CLOSED,drawStyles.generic,null,1);
- c.addCluster(GamePoint,[GamePoint.LOW_VALUE],true,11.2063,-230,-18,11.2303,-212,-41,11.2472,-199,-60,11.2707,-180,-75,11.2952,-156,-50,11.316,-130,-17,11.332,-105,-2,11.3543,-72,-3,11.3778,-43,-23,11.3916,-29,-38);
- c.addCluster(SnowPile,[BB.TALL],true,11.4335,-90,0,11.4335,-110,0,11.4335,-130,0,11.4335,-150,0,11.4335,-70,0,11.4335,-50,0,11.4335,-30,0);
- c.addCluster(GamePoint,[GamePoint.LOW_VALUE],true,11.8,0,0,11.85,0,0,11.9,0,0);
- c.addObject(new GameLetter(3),12.3652,0,0);
- c = _line(s,new Vector(0,0,5000),250,Course.OPEN,drawStyles.generic,null,1);
- c.addObject(new GameBoostPad(),12.0657,70,0);
- c.addObject(new GameCheckPoint(30),12.3652,0,250);
- c.addCluster(GamePoint,[GamePoint.HIGH_VALUE],true,12.1,110,0,12.14,110,0,12.18,110,0,12.22,110,0,12.26,110,0,12.3,110,0,12.34,110,0,12.38,110,0,12.42,110,0,12.46,110,0,12.5,110,0,12.54,110,0,12.58,110,0,12.62,110,0,12.66,110,0,12.7,110,0,12.74,110,0,12.78,110,0,12.1,-110,0,12.14,-110,0,12.18,-110,0,12.22,-110,0,12.26,-110,0,12.3,-110,0,12.34,-110,0,12.38,-110,0,12.42,-110,0,12.46,-110,0,12.5,-110,0,12.54,-110,0,12.58,-110,0,12.62,-110,0,12.66,-110,0,12.7,-110,0,12.74,-110,0,12.78,-110,0);
- c = _curve(s,new Vector(0,0,1000),new Vector(1500,1000,2000),new Vector(500,1000,4000),250,Course.CLOSED,drawStyles.generic,null,1);
- c.addCluster(GamePoint,[GamePoint.LOW_VALUE],true,13.106,71,0,13.1306,84,0,13.163,-259,0,13.1991,-241,0,13.2212,-230,0,13.2558,-213,0,13.2765,-202,0,13.3081,-184,0,13.3259,-173,0);
- c.addCluster(SnowPile,[BB.TALL],true,9.27,-60,0,9.3,-30,0,9.33,0,0);
- c.addCluster(GamePoint,[GamePoint.LOW_VALUE],true,13.5698,0,0,13.5943,15,0,13.6101,26,0,13.6338,41,0,13.6552,54,0,13.6784,70,0,13.7023,86,0);
- c.addCluster(SnowPile,[BB.TALL],true,9.6784,-180,0,9.6784,-150,0,9.6784,-120,0,9.6784,-60,0,9.6784,-30,0,9.6784,0,0);
- c.addObject(new GameBoostPad(),13.9334,-90,0);
- c.addObject(new GameBoostPad(),13.7023,-90,0);
- c.addCluster(SnowPile,[BB.TALL],true,9.91,-135,0,9.91,-45,0);
- c = _curve(s,new Vector(-1000,0,2000),new Vector(1500,0,3000),new Vector(450,900,4500),250,Course.CLOSED,drawStyles.generic,null,1);
- c.addCluster(GamePoint,[GamePoint.LOW_VALUE],true,14.1358,-48,0,14.1545,-31,0,14.1732,-15,0,14.1941,2,0,14.2135,17,0,14.2353,33,0,14.2556,48,0,14.2777,64,0,14.3005,80,0);
- c.addCluster(SnowPile,[BB.TALL],true,14.5546,67,0,14.572,53,0,14.5897,39,0,14.6166,18,0,14.6348,5,0,14.661,-14,0,14.6785,-26,0,14.705,-44,0,14.7492,-73,0);
- c.addObject(new GameLetter(4),14.9252,10,0);
- c = _curve(s,new Vector(150,300,500),new Vector(0,2400,3000),new Vector(0,2400,5000),125,Course.OPEN,drawStyles.generic,null,1);
- c.addObject(new GameBoostPad(),15.0925,63,0);
- c.addCluster(RockPile,[BB.SMALL],true,15.4032,-80,0,15.4232,-50,0,15.4232,50,0,15.4032,80,0,15.561,0,0,15.5758,25,0,15.5914,50,0,15.606,75,0,15.5758,-25,0,15.5914,-50,0,15.606,-75,0);
- c.addObject(new GameBoostPad(),15.7126,0,0);
- c.addObject(new GameMagnet(),15.69,0,0);
- c.addCluster(GamePoint,[GamePoint.HIGH_VALUE],true,15.531,0,0,15.5458,25,0,15.5614,50,0,15.576,75,0,15.5458,-25,0,15.5614,-50,0,15.576,-75,0,15.7841,-84,0,15.7975,-103,-3,15.8282,-114,-12,15.8134,-115,-13,15.8465,-98,-1,15.7841,84,0,15.7975,103,-3,15.8282,114,-12,15.8134,115,-13,15.8465,98,-1,15.9385,97,0,15.9542,97,0,15.9739,97,0,15.9385,-97,0,15.9542,-97,0,15.9739,-97,0);
- c = _line(s,new Vector(0,0,2500),250,Course.OPEN,drawStyles.generic,null,1);
- c.addCluster(GamePoint,[GamePoint.HIGH_VALUE],true,16.2069,-95,-1,16.2433,-112,-5,16.2801,-118,-7,16.3293,-113,4,16.3666,-98,19,16.2069,95,-1,16.2433,112,-5,16.2801,118,-7,16.3293,113,4,16.3666,98,19);
- c.addCluster(RockPile,[BB.SMALL],true,16.6478,75,0,16.6106,75,0,16.6886,75,0,16.6478,-75,0,16.6106,-75,0,16.6886,-75,0);
- c = _curve(s,new Vector(0,0,1500),new Vector(1500,1000,2000),new Vector(500,1000,4000),250,Course.CLOSED,drawStyles.generic,null,1);
- c.addCluster(RockPile,[BB.SMALL],false,17.0312,0,0,17.0412,20,0,17.0512,40,0,17.0412,-20,0,17.0512,-40,0,17.9464,-90,0,17.962,-60,0,17.9772,-30,0,17.9924,0,0);
- c.addCluster(GamePoint,[GamePoint.LOW_VALUE],true,17.4006,-60,0,17.4523,-30,0,17.5277,0,0,17.5722,30,0,17.5975,47,0,17.4006,61,0,17.4523,30,0,17.5722,-30,0,17.5975,-60,0);
- c.addObject(new GameLetter(5),17.8744,-47,0);
- c = _line(s,new Vector(0,0,2500),150,Course.OPEN,drawStyles.generic,null,1);
- c.addCluster(RockPile,[BB.TALL],true,18.9228,-90,0,18.9228,90,0,18.2478,60,0,18.2278,30,0,18.2078,0,0,18.1678,-30,0,18.1278,-60,0);
- c.addCluster(GamePoint,[GamePoint.LOW_VALUE],true,18.167,-245,-23,18.2062,-240,-33,18.2478,-241,-30,18.2874,-248,-16,18.6075,-88,0,18.651,-107,-7,18.6876,-115,-16,18.7312,-115,-17,18.7679,-108,-8,18.8143,-86,0);
- c = _curve(s,new Vector(0,0,2500),new Vector(2500,-1500,3000),new Vector(3000,-2500,4000),125,Course.OPEN,drawStyles.generic,null,1);
- c.addCluster(RockPile,[BB.TALL],true,19.1315,82,0,19.1315,-82,0);
- c.addCluster(RockPile,[BB.TALL],false,19.5,90,-25,19.5,-90,-25);
- c = _curve(s,new Vector(500,-1000,2500),new Vector(1000,0,3000),new Vector(500,-500,5500),125,Course.OPEN,drawStyles.generic,null,1.5);
- c.addObject(new GameCheckPoint(30),20.01,0,250);
- c.addObject(new GameBoostPad(),20.1,-80,0);
- c.addObject(new GameBoostPad(),20.1,80,0);
- c.addCluster(SnowPile,[BB.TALL],true,20.3,-70,0,20.3,70,0,20.8599,90,0);
- c.addCluster(GamePoint,[GamePoint.HIGH_VALUE],true,20.3,-100,0,20.3,100,0);
- c.addCluster(GamePoint,[GamePoint.LOW_VALUE],true,20.5027,80,-1,20.5225,76,-1,20.5457,85,0,20.5852,88,1,20.8234,-75,-2,20.8072,-77,-1,20.7906,-75,-2,20.7681,-60,-6,20.8394,-74,-2,20.8599,-90,0,20.875,-89,1);
- c.addObject(new GameLetter(6),20.4766,64,0);
- c.addObject(new GameBoostPad(),20.7507,-64,0);
- c.addObject(new GameLaser(),20.7307,-64,0);
- c = _curve(s,new Vector(-500,-1000,2500),new Vector(1000,0,3000),new Vector(0,-500,5500),125,Course.CLOSED,drawStyles.generic,null,1.5);
- c.addCluster(SnowPile,[BB.TALL],true,21.0372,-150,0,21.0372,-130,0,21.0372,-110,0,21.0372,-90,0,21.0372,-70,0,21.0372,-50,0,21.0372,-30,0,21.3616,-70,0,21.3616,-50,0,21.3616,-30,0,21.3616,30,0,21.3616,50,0,21.3616,70,0,21.6749,-180,0,21.6749,-160,0,21.6749,-200,0,21.8125,0,0,21.8125,20,0,21.8125,-20,0,21.9655,90,0,21.9655,180,0,21.9655,270,0,21.9655,135,0,21.9655,225,0);
- c = _curve(s,new Vector(-1000,-500,2500),new Vector(-1000,0,3000),new Vector(0,-600,5500),125,Course.OPEN,drawStyles.generic,null,1.5);
- c.addObject(new GameCargo(),4,0,0);
- c.addCluster(SnowPile,[BB.TALL],true,21.1146,0,0,21.1146,60,0,21.1146,-60,0,21.1146,-30,0,21.1146,30,0,21.2657,0,0,21.2657,-45,0,21.2657,45,0,21.4937,-60,0,21.4937,60,0,21.7477,-20,0,21.7477,20,0,22.9324,5,0,22.9466,-3,0,22.9611,-5,0);
- c.addCluster(GamePoint,[GamePoint.HIGH_VALUE],true,22.9324,80,0,22.9466,80,0,22.9611,80,0);
- c.addObject(new GameBoostPad(),20.9466,80,0);
- c = _curve(s,new Vector(1000,-600,1500),new Vector(1000,0,4000),new Vector(2000,1000,6000),250,Course.OPEN,drawStyles.generic,null,1);
- c.addObject(new GameBoostPad(),23.245,39,0);
- c.addObject(new GameFinishLine(),0.5,0,200);
- c = _curve(s,new Vector(0,500,1000),new Vector(0,0,2000),new Vector(0,500,4000),150,Course.OPEN,drawStyles.generic,null,1);
- c = _curve(s,new Vector(0,1000,2000),new Vector(-1500,1000,4000),new Vector(-2000,1000,6000),150,Course.OPEN,drawStyles.generic,null,1);
- c = _line(s,new Vector(0,0,25000),150,Course.OPEN,drawStyles.generic,null,1);
- var EndScreenTime = 5000;
- _global.formatTime = function(value)
- {
- var _loc1_ = Math.floor(value % 60);
- return Math.floor(value / 60) + ":" + (_loc1_ >= 10 ? _loc1_ : "0" + _loc1_) + "." + Math.floor(value % 1 * 10);
- };
- var gameSled;
- var currentLevel;
- var currentCharacter;
- var KeysEnabled = true;
- var updateGame = null;
- var countdownTime = 9;
- var countdownStartAt = 5;
- var countdownSeconds = 0;
- var cameraOffset;
- var dinosaur;
- var rootSoundControl = new Sound(_root);
- var GameInterval;
- var gameAudio = new Sound(this);
- var gameTrack;
- var gameScore;
- var gameLives;
-