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-
- The XTreme Racing FAQ
- -----------------------
-
- Version : 1.0amiga
- Maintained by : Alex Amsel (Silltunna Software)
-
-
- What Is XTreme Racing
- -----------------------
-
- XTreme Racing is a superb racing game from Silltunna Software/Black
- Magic for all AGA Amigas. Here are some of its features according to
- the cool game box :
-
- Fast & frantic racing action from Black Magic (the creators of Gloom) and
- Silltunna Software. Experience up to 8-PLAYER mayhem - win the race by
- whatever means fair or foul. Out-race, out-gun & out-think your opponents,
- pick-up the cash bonuses & upgrade your car. XTreme Racing is the
- funniest, fastest and most intense 3D racing game to hit the Amiga - Get
- ready for an XTreme Racing experience!!!
-
- Features
- ========
-
- o High-speed 3D texture mapped graphics, surpassing anything seen on the
- Amiga before!
-
- o 300 plus colours on-screen from a 24-bit palette
-
- o Multiple screen sizes & resolutions - up to full screen, 1x1 pixels
-
- o Enhanced for Fast RAM/Accelerators (020/030/040)
-
- o Up to 8-Player split-screen, null modem & modem play
-
- o Over 20 different tracks
-
- o Several distinct racing venues, each with a different graphical style
-
- o Extra track features include Jumps, curbs and the ability to squash cars!
-
- o 8 different vehicles to drive, like the Ferrari F40, Lotus, Pick-up,
- etc...
-
- o Varied game-play modes - including Cup games, Grand Prix,
- Death-Match, Head-to-Head
-
- o Multiple weapon pick-ups & vehicle enhancements, including homing
- missiles, mines, grenades, time-delay bombs, banana skins, sheep!!, etc...
-
- o Several secret features & levels, including Lemming splat & Sheep
- Racing!
-
- o Extra Camera - can be placed anywhere, including on other cars
- and on the back of your car, and on the track etc....
- Includes Zoom modes, rotate modes, Tracking modes
-
- o Choice of in-game soundtracks
-
- o Fully saveable set-up & screen preferances & lap/race times
-
- o Hard drive installable
-
- o Full support for CD32 joypad and 2 button joysticks. All controls
- redefinable to suit your tastes!
-
- o Run from WB, quit back to WB (if enough ram available)
-
- o No really annoying protection schemes. We are trusting you to make
- sure everyone buys this game. Not everyone will, but pressurise
- your friends if they like it and have a pirate version/your version.
- At the very least they could send us a small financial donation.
-
-
- What is the Purpose of this FAQ ?
- -----------------------------------
-
- This FAQ contains the latest news, hints and tips.
- Hopefully it will answer any of your questions about XTR (as we call it).
-
- What have the magazines thought of the game ?
- -----------------------------------------------
-
- The response has been overwhelming with magazines worldwide playing it over
- and over again. Even some non-Amiga magazines have shown interest.
-
- Here are some comments thus far :
-
- 'XTreme Racing has captured all the best elements of realism and action
- and turned them into an extremely attractive and playable game. Publishers
- take note : this is what games should be like.'
- - Jason Compton, Amiga Report
-
- 'Hot dang if this ain't one cool game! Its Mario Kart meets Mad Max
- so lets squash some Lemmings and toast some Volkswagens!'
- 'Christmas? Oh that. I'll miss it for playing XTR'
- 'More exciting that a forehead mains socket'
- - Mat Bettinson, CU Amiga
-
- 'The car that you choose handles like a dream. Its slides wonderfully
- round corners and you will soon find yourself in a position where you
- are slipping and sliding round the course with the consummate ease of
- Gilles Villeneuve.'
- 'So are there any bad points in the preview copy that might need
- fine-tuning? No, not really, and it's rare you can say that about any
- preview game.....'
- 'This is a game that when polished is potentially a classic game'
- - The One Amiga
-
- All this from an early preview which didn't even have weapons, or dust,
- or any track variety, and dodgy difficulty settings to say the least!!
-
- Try out the full demo for yourselves....Or just ask someone what
- they think. We have got so many great comments (and virtually no
- negative ones at all!!!) that we simply recommend you ask someone
- less biast than ourselves.
-
- Is there a Demo available ?
- -----------------------------
-
- CU Amiga will have a coverdisk on their February issue. There is also
- an Internet/BBS demo already available on Aminet/game/demos or from
- our BBS site. The internet version is similar to the CU Amiga version,
- but uses a different track. Owners of the full game should also grab
- a copy of the demo as it uses a new 'winter' graphics set which we
- will use for a few future freebie tracks. Owners of the full game
- can also use the demo tracks within the full version.
-
- Demo Site : Aminet game/demo/xtrndemo.lha
-
- Where can I get the Full Version from ?
- -----------------------------------------
-
- The usual shops or mail order directly from us.
-
- We would appreciate it if as many people as possible ordered directly from Guildhall since
- that way more money goes to funding new games rather than going to the middle-men.
-
- Price : 23.99 + 1.00 UK Sterling including P&P
-
- Deliveries are worldwide. Simply ask your local bank to write out a cheque
- for 24.99 Pounds Sterling.
-
- Order from : Guildhall Leisure : +44 (0)1302 890000 (all major credit cards)
-
- Or write a cheque payable to Guildhall Leisure Services at :
-
- Unit 15
- Guildhall Industrial Estate
- Kirk Sandall
- Doncaster
- South Yorkshire
- England
- DN3 1QR
-
- *** Please buy and don't pirate this game ***
-
- I have an enhanced machine, will XTR work on it ?
- ---------------------------------------------------
-
- In almost all cases, yes. Here is a list of machines XTR is
- known to work 100% on :
-
- A1200 - no HD, no extra Ram
- A1200 - no extra ram
- A1200 - fast ram (2-4 megs suffices)
- A1200 - All Blizzard 020/030 accelerators (we recommend the 1230-50 IV card)
- A1200 - GVP 030-40 accelerator
- A1200 - MBX1230 accelerators (may require the patch from Aminet/Guildhall)
- A4000 030
- A4000 040
- 060 accelerators
-
- If your accelerator isn't on here then don't worry, it'll almost certainly
- work. We currently know of a problem on some Warp Engine 040 systems, and if
- you do have a problem then contact us as we should hopefully have fixed that
- problem by the time you read this.
-
- Please don't run Enforcer or Cyberguard.
-
- Enhanced machines are used to full effect in XTR, and there is also special
- 040/060 enhanced code. We strongly recommend buying an accelerator, the Blizzard
- 1230-50 Mark IV boards are well priced and very fast.
-
- 1x1 mode is fine (at varying screen sizes, but all sensible!) on any
- 030, though we recommend 2x1 as this works much faster than 1x1 and
- there isn't really much difference visually.
-
- Will it work on ECS machines ?
- --------------------------------
-
- This game is AGA only. Gfx card owners see below.
-
-
- Will it use a Graphics Card ?
- -------------------------------
-
- We haven't ruled out a 'quick and dirty' gfx card version, possibly also
- for ECS owners. This would require owners to have the full game, and a
- patch will be available on our BBS and on the Internet. XTR runs perfectly
- well without one anyway, but gfx card support would be a nice addition.
-
- The full game includes a registration card that asks the buyers to answer
- 5 simple questions, including what machine they have and if they have
- accelerators & Gfx Cards. No-one else has asked these questions in the right
- places, so once and for all we will have some idea of how many A4000 / accelerated
- Miggy owners actually buy games.
-
- Watch this space :)
-
-
- Is there a CD32 version ?
- ---------------------------
-
- The CD32 version will probably be released late January.
-
- There will also be options to do a partial or full install to HD for
- CDROM owners out there.
-
-
- Extra Tracks
- --------------
-
- Probably around Easter time we shall be published a new set of tracks
- which feature totally new graphics. They shall be on the very silly side,
- mostly because we feel the need to make them worth buying. So they won't
- be just more of the same, or at least they will be as different as we
- can make them.
-
- We will also most likely release a few tracks between now and then,
- on magazine disks and on the internet. If anyone has some ideas for
- good Deathmatch tracks (once they play the full game) then they only
- need tell us what they would like, and we will do the track for everyone
- if we like the idea.
-
-
- Track Editor
- --------------
-
- Along with the extra tracks will be the Track Editor.
-
- It is fully OS3.0 compliant, very easy to use, features
- on-line help, and so on. It enables us to produce tracks very quickly,
- and after some hours of experience you to can do the same.
-
- The editor is fully multitasking, mode promotes, and should run very
- nicely on graphics cards.
-
- Secret Features
- -----------------
-
- Several tracks contain some secret paths that allow you to get around
- them a lot quicker. We won't say which ones of course.
-
- There are 3 bonus tracks, but you had better be good to reach them, let alone
- win on them.
-
- There are also 3 secret passwords. Here are some hints....
-
- 1 - Calling for an animal that we like. Welshmen like them as well, allegedly.
-
- 2 - An idiot driving very fast in the usual car. Similar to a password on a
- good old DMA Design Shoot-em-up.
-
- 3 - Doom fans will know this one.
-
- These should be typed when a menu is displayed. The screen will flash
- to show the cheat has been activated, and 'cheating' again will
- de-activate it. Note that some of the passwords hvae spaces in them.
-
-
- The 'How-To-Do' Serial Games Check List
- -----------------------------------------
-
- The manual is a little unclear when it comes to playing serial games.
- So here is a quick and easy guide...... Modem games are no different
- from null modem games as far as these instructions go.
-
-
- 1 - Both machines should select a matching baud rate from the link-up
- menu. Always try 19200 Baud at first. We have connected at much
- faster baud rates also, but 9600 sometimes causes problems.
-
- 2 - Decide which machine is to be master, and which is to be slave. Modem
- users decide which machine will answer
-
- 3 - See the manual for initialising the connection
-
- 4 - If a successful connection is established both users will be returned
- to the 'Link-Up' menu, and the 'Hang Up' (or hand up according to the
- manual!) option should now be available. Both users must select Hang-Up
- if they want to quit the connection, and if you are informed that
- an error has occurred at any point you *must still* select hang up.
-
- 5 - The 'Slave' machine then selects Exit, and starts a game. When prompted
- for the number of players, this refers to the number of players on
- the 'Slave' machine, not the total number of players.
-
- 6 - Once the number of players has been selected, the screen will go blank
-
- 7 - Once this is done the 'Master' machine should do the same thing. The
- 'Master' machine then decides all further gameplay options.
-
- 8 - With the 'Slave' machine still blacked out, the players on the 'Master'
- machine select their cars. Once this is done, players on the 'Slave'
- machine can do the same thing.
-
- 9 - Once this is complete, the game will start. You may have to wait for
- the other machine to finish loading, and this can take quite different
- times on different machines.
-
- 10 - The Frame rates are *independent*. This means that a fast computer
- can still run the game smoother than the slower computer.
-
- 11 - Sometimes the game will suddenly get slow. This is when an error has
- occured. After a few seconds the problem is usually sorted. Sometimes
- faster or slower baud rates can help reduce this problem, as can using
- a shorter serial cable.
-
- 12 - Thats about it really :)
-
-
- Best Lap Times
- ----------------
-
- Will appear here for all tracks, including the bonus ones. We ask
- people to mail us their > .laptimes < file as proof. This file can be found
- in whatever directory XTR was installed in, or on disk 1 for floppy users.
-
- If you EMAIL the laptime file you must send them to :
-
- alex@teeth.demon.co.uk
-
- and the subject should be : xtr laptimes
-
- Please *do not* mail the laptimes more than once every 2 weeks or I shall start
- ignoring your mail (it will clog up my mailbox).
-
- Ensure you select SAVE SETUP from the main menu if you wish to save your
- laptimes!
-
-
- The Graphics Engine is available
- ----------------------------------
-
- There are several good games that could be written with this gfx engine. As such
- we are prepared to offer it out to other programming teams. This will involve
- a royalty to us but the exact details may vary upon your situation. The engine
- will *only* be sold to teams who can prove their dedication and quality. This means
- people working full time (or nearly) on the game and not just 1 night a week. We can
- help with music, graphics & testers if necessary.
-
- From spring 1996 there will also be a similar PC engine therefore games can be
- done for both the PC and Amiga fairly easily.
-
- Note : We can and will publish games that are of high quality. We would prefer
- teams who can work both on Amiga and PC than Amiga only, although we can organise
- conversions for good enough products.
-
- Future Products
- -----------------
-
- We have other products planned, but we will also look at your products if you
- consider them high-quality. They may be Amiga or PC based.
-
- We are currently looking for high-quality artists, especially if you are handy
- with a renderer and can do *high quality* rendered graphics.
-
- Artists should contact Rich Whittall at :
-
- rich@xtreme.demon.co.uk
-
- Contact Details
- -----------------
-
- To contact us :
-
- alex@teeth.demon.co.uk (thats me - I programmed and co-designed XTR)
-
- or our BBS
-
- +44 (0)1789 842105 10pm -> 7am : Rich Whittall runs this (almost all gfx,
- tracks, and co-designer of XTR)
-
- This BBS is not guaranteed to be running past June, so if you don't get
- a reply from there then email *Rich* for the new BBS information.
-
- I can also be reached on 01295 678 173 (not mornings!) but please only
- use this number if you wish to ask us any business details or wish
- to offer us work/publishing deals.
-
- What are you waiting for? Go and play the game !!
-
- Don't forget to tell us what you think......
-
- Alex Amsel
- Silltunna Software
-
- Credits
- ---------
-
- Alex Amsel : 3D Programming and Game Code
-
- Richard Whittall : Vast amounts of Graphics, and Chief of Track Designs Ltd
-
- Mark Fitt : Additional Code, Editor code, Samples, Eater of Ring Doughnuts
-
- Simon Speight & Tony Farrell : The Music
-
- Nigel Critten : Misc gfx
-
- Thomas Schwarz: Compression Routines
-
- Game Design : Alex 'Bully is Back' Amsel and Richard 'Pounding Musical
- Score' Whittall
-
- Thanks to Bullfrog Productions Limited for providing samples of the Magic
- Carpet Soundtrack.
-
-
- XTreme Racing is Copyright © 1995 Silltunna Software Limited.
-
-