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-
- ZBuffer2 Texture
- Type: Color, Filter, Reflect.
-
- This texture alters the attributes of an object depending on its
- distance from the camera. A bit like global fog.
- As it is it suffers from the same 'single transparant layer bug'
- that imagine's fog does, maybe I will make a workaround for that
- later.
-
- sample object: Whatever (although transparant multi layer objects
- will act strange...)
-