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- Stars Starfield Texture
- Type: Color, Filter.
-
- This texture converts a primitive plane into a window looking out on
- a starfield.
- This window interacts completely with the camera (position/angle/FOV).
- If you move the window around, it will seem like the window is moving
- through the starfield.
- -Imagine- a spaceship with this texture applied to all of its windows,
- when the spaceship flies around, the stars will be moving accordingly.
- The depthcue alters color/filter change according to distance from the
- window, this way you can also make falling snow effect.
-
- Requester:
-
- Spacing: Spacing between the stars.
- Density (0..1): Number of stars turned on (1 will make
- a 3D matrix of stars.
- Size (0..1): Relative size of stars (1 will make
- neighbouring stars touch.
- Depth (1,2,3..): How many stars deep you can see.
- (higher number is longer render.)
- X/Y/Z Speed (u/f): Speed of the stars in world coordinate
- system (units per frame) You can use
- it to make snow, or simulate movement.
- Time (f): Time in frames.
- Color R/G/B: Star color value (or -1).
- Filter R/G/B: Star filter value (or -1).
- Depth Cue (0..1): Fade distant stars into object
- color/filter (low or 0 for snow
- effect).
- Note that the depthcue has as many
- levels as the depth setting above,
- this is for speed.
-
- sample object: Primitive plane
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