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- Perfect Sphere Texture
- Type: Bump, Reflect, Filter, Color.
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- This texture will remove the polygon edges from spheres in scanline
- mode. It also will replace phong shading by turning the objects
- normals away from the objects axis, so make sure the axis is in the
- center of the object. (yes, you can turn off the phong now)
- Where the object is beyond the textures radius it will be clipped
- away.
- Add a perfect sphere, add some attributes, add this texture and
- render. Now you have an (almost) perfect sphere.
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- Requester:
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- Radius: Radius to which the sphere will be
- clipped. Use value slightly below the
- spheres actual radius.
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- sample object: A perfect (or primitive) sphere in scanline mode.
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