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- Anmflare Texture
- Type: Color, Filter.
-
- This texture creates a lensflare out of, well, any object.
- I mostly use a cube for this one. The idea is that the y axis of the
- texture is the direction of the light, so when the y axis is pointing
- straight into the camera, the flare is the most intense.
- You could, for instance, make a spotlight, add a BRIGHT cube at the
- position of the lightsource (with the y axis pointing in the same
- direction as the lightsource) add this texture and voila, you have a
- real working lensflare.
- Of course you don't have to add it to a lightsource, just add it
- anywhere, also it doesn't have to respond to the camera, just
- experiment.
-
- Requester:
-
- Radius: Radius of the lensflare when y axis is
- aimed at the camera.
- Intensity (0..1): Intensity of flare when aimed at the
- camera.
- Edge Red, Green, Blue: Color at edge of flare.
- Radial fade (0..1): Radially attenuates the flare to make it
- less hard.
- Max. Angle (0..180): Angle with camera at wich the flare takes
- on the second set of parameters,
- or zero for no response to camera.
- 3D Flare (0,1): Make 2D (0, for a plane) or 3D (1, for a
- cube) flare.
- Radius2: Flare radius at Max. Angle or higher.
- Intensity2 (0..1): Flare intensity at Max. Angle or
- higher.
-
- sample object: any object
- (try a cube, make sure y-axis points to front in detail).
-