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Almathera Ten Pack 4: Demo 1
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1995-03-16
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2KB
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42 lines
YaBoing!
By Ali T. Ozer
This game owes a lot to Leo L. Schwab's "Oing!," where little sprite
versions of the famous "Boing!" demo ball bounced around your screen...
This program demonstrates some hardware sprite stuff, collisions, colors,
etc...
Try to get the red balls with your mouse (+1) while avoiding the
green ones (-1). Your score is displayed after 100 red balls have been
thrown to the screen and the game restarts.
The game can be interrupted at any point by just deactivating the
window. The sprites disappear, and you can do whatever you want. To con-
tinue, simply click in the YaBoing window, and voila, you're back in your
game where you left it. YaBoing is a great game to have running in the
background as you compile or do other time consuming things. Note
that YaBoing does not start automatically --- You have to click
on the window to get it running... This allows you to start it up from
your startup sequence, for example!
The game sets its priority to -1, so it should not steal many CPU cycles
from other processes. It also uses only 10K memory + whatever your
stack size is. Thus you can afford to have it in the background and
come back to it from time to time. Of course, if your other processes
grap the cpu, then YaBoing will suffer. But, hey, it just makes the game
more random! You can set the priority yourself by specifying the
priority (-128..+127) as the argument to the "yaboing" command.
I compiled YaBoing! with Manx Aztex C v3.20a, without the +l option.
I haven't tried it with Lattice.
-Ali Ozer
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