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Almathera Ten Pack 4: Demo 1
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amos
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MazerV1.Doc
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1999-07-17
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M a z e r v 1 . 0
=======================
Written by Ben Ashley, 1992
Odyssey Software
---------------------------------------------------------------------------
I`ve always viewed AMOS, as the best NON-GAMES software for the Amiga.
But when making this program, I set out to produce a playable game, without
using ANYTHING, but strings and variables.
Another reason for doing this, was because I wanted to design a decent
program using my Amiga, print the listing out, and modify bits, so it works
on the BBC Micro at school!
Mazer uses the old, Spectrum / BBC idea of PRINTING the characters, which
represent the player, and after a move is made, a SPACE in the old
position, and the character in the new one.
The Character is a `*', the enemy is a `O', and the exit is an `E'.
The idea is to move your character to the E position, without getting
caught by the O! It`s sounds primitive! But it is quite good.
Because of the way it is drawn, there is every possibility, that you are
trapped. You have 3 bombs, activated by pressing the `B' key, which blows
up in all 4 directions!
You can`t kill the Maze Monster though.
That is basically it. Although simple, it has some good routines, some of
which can be used in better games, to a better advantage. Soon, I`m going
to produce a big, wham-bam, 32 colour clone, 4 channel sound, e.t.c....
. Ben Ashley