ocr: The Laws of Adventuring 1. Mages don't lead parties, 2, Don't trust assassins, 3. Don't go where the DM tells you to. 4. Never camp Where there's a corpse, 5. Players don't encourage the DM. 6. If - you -do- encourage the DM, don't show up for the next game. 7. Don't disagree with the DM, or you're -DEAD-I 8. There is a Law of Conservation of Experience Points, 9. When a ghost tells you to run, you RUN! G Dean Gilbert 100 4/1 Inhalt Text zuruck Text vor Laden Ende