C++ Annotations Version 4.0.0

Chapter 3: A first impression of C++

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In this chapter the usage of C++ is further explored. The possibility to declare functions in structs is further illustrated using examples. The concept of a class is introduced.

3.1: More extensions of C in C++

Before we continue with the `real' object-oriented approach to programming, we first introduce some more extensions to the C programming language, encountered in C++.

3.1.1: cout, cin and cerr

In analogy to C, C++ defines standard input- and output streams which are opened when a program is executed. The streams are:

Syntactically these streams are not used with functions: instead, data are read from the streams or written to them using the operators <<, called the insertion operator and >>, called the extraction operator. This is illustrated in the example below:

#include <iostream.h> void main() { int ival; char sval[30]; cout << "Enter a number:" << endl; cin >> ival; cout << "And now a string:" << endl; cin >> sval; cout << "The number is: " << ival << endl << "And the string is: " << sval << endl; }

This program reads a number and a string from the cin stream (usually the keyboard) and prints these data to cout. Concerning the streams and their usage we remark the following:

The streams cin, cout and cerr are not part of C++ grammar sec, as defined in the compiler which parses source files. The streams are part of the definitions in the header file iostream.h. This is comparable to the fact that functions as printf() are not part of the C grammar, but were originally written by people who considered such functions handy and collected them in a run-time library.

Whether a program uses the old-style functions like printf() and scanf() or whether it employs the new-style streams is a matter of taste. Both styles can even be mixed. A number of advantages and disadvantages is given below:

The iostream library has a lot more to offer than just cin, cout and cerr. In section 12 iostreams will be covered in greater detail.

3.1.2: The keyword const

The keyword const very often occurs in C++ programs, even though it is also part of the C grammar, where it's much less used.

This keyword is a modifier which states that the value of a variable or of an argument may not be modified. In the below example an attempt is made to change the value of a variable ival, which is not legal:

int main() { int const // a constant int.. ival = 3; // initialized to 3 ival = 4; // assignment leads // to an error message return (0); }

This example shows how ival may be initialized to a given value in its definition; attempts to change the value later (in an assignment) are not permitted.

Variables which are declared const can, in contrast to C, be used as the specification of the size of an array, as in the following example:

int const size = 20; char buf[size]; // 20 chars big

A further usage of the keyword const is seen in the declaration of pointers, e.g., in pointer-arguments. In the declaration

char const *buf;

buf is a pointer variable, which points to chars. Whatever is pointed to by buf may not be changed: the chars are declared as const. The pointer buf itself however may be changed. A statement as *buf = 'a'; is therefore not allowed, while buf++ is.

In the declaration

char *const buf;

buf itself is a const pointer which may not be changed. Whatever chars are pointed to by buf may be changed at will.

Finally, the declaration

char const *const buf;

is also possible; here, neither the pointer nor what it points to may be changed.

The rule of thumb for the placement of the keyword const is the following: whatever occurs just prior to the keyword may not be changed. The definition or declaration in which const is used should be read from the variable or function identifier back to the type indentifier:

``Buf is a const pointer to const characters''
This rule of thumb is especially handy in cases where confusion may occur. In examples of C++ code, one often encounters the reverse: const preceding what should not be altered. That this may result in sloppy code is indicated by our second example above:

char const *buf;

What must remain constant here? According to the sloppy interpretation, the pointer cannot be altered (since const precedes the pointer-*). In fact, the charvalues are the constant entities here, as will be clear when it is tried to compile the following program:

void main() { char const *buf = "hello"; buf++; // accepted by the compiler *buf = 'u'; // rejected by the compiler }

Compilation fails on the statement *buf = 'u';, not on the statement buf++.

3.1.3: References

Besides the normal declaration of variables, C++ allows `references' to be declared as synonyms for variables. A reference to a variable is like an alias; the variable name and the reference name can both be used in statements which affect the variable:

int int_value; int &ref = int_value;

In the above example a variable int_value is defined. Subsequently a reference ref is defined, which due to its initialization addresses the same memory location which int_value occupies. In the definition of ref, the reference operator & indicates that ref is not itself an integer but a reference to one. The two statements

int_value++; // alternative 1 ref++; // alternative 2

have the same effect, as expected. At some memory location an int value is increased by one --- whether that location is called int_value or ref does not matter.

References serve an important function in C++ as a means to pass arguments which can be modified (`variable arguments' in Pascal-terms). E.g., in standard C, a function which increases the value of its argument by five but which returns nothing (void), needs a pointer argument:

void increase(int *valp) // expects a pointer { // to an int *valp += 5; } int main() { int x; increase(&x) // the address of x is return (0); // passed as argument }

This construction can also be used in C++ but the same effect can be achieved using a reference:

void increase(int &valr) // expects a reference { // to an int valr += 5; } int main() { int x; increase(x); // a reference to x is return (0); // passed as argument }

The way in which C++ compilers implement references is actually by using pointers: in other words, references in C++ are just ordinary pointers, as far as the compiler is concerned. However, the programmer does not need to know or to bother about levels of indirection. (Compare this to the Pascal way: an argument which is declared as var is in fact also a pointer, but the programmer needn't know.)

It can be argued whether code such as the above is clear: the statement increase (x) in the main() function suggests that not x itself but a copy is passed. Yet the value of x changes because of the way increase() is defined.

Our suggestions for the usage of references as arguments to functions are therefore the following:

References also can lead to extremely `ugly' code. A function can also return a reference to a variable, as in the following example:

int &func() { static int value; return (value); }

This allows the following constructions:

func() = 20; func() += func ();

It is probably superfluous to note that such constructions should not normally be used. Nonetheless, there are situations where it is useful to return a reference. Even though this is discussed later, we have seen an example of this phenomenon at our previous discussion of the iostreams. In a statement like cout << "Hello" << endl;, the insertion operator returns a reference to cout. So, in this statement first the "Hello" is inserted into cout, producing a reference to cout. Via this reference the endl is then inserted in the cout object, again producing a reference to cout. This latter reference is not further used.

A number of differences between pointers and references is pointed out in the list below:

3.2: Functions as part of structs

The first chapter described that functions can be part of structs (see section 2.4.12). Such functions are called member functions or methods. This section discusses the actual definition of such functions.

The code fragment below illustrates a struct in which data fields for a name and address are present. A function print() is included in the struct definition:

struct person { char name [80], address [80]; void print (void); };

The member function print() is defined using the structure name (person) and the scope resolution operator (::):

void person::print() { printf("Name: %s\n" "Address: %s\n", name, address); }

In the definition of this member function, the function name is preceded by the struct name followed by ::. The code of the function shows how the fields of the struct can be addressed without using the type name: in this example the function print() prints a variable name. Since print() is a part of the struct person, the variable name implicitly refers to the same type.

The usage of this struct could be, e.g.:

person p; strcpy(p.name, "Karel"); strcpy(p.address, "Rietveldlaan 37"); p.print();

The advantage of member functions lies in the fact that the called function can automatically address the data fields of the structure for which it was invoked. As such, in the statement p.print() the structure p is the `substrate': the variables name and address which are used in the code of print() refer to the same struct p.

3.3: Data hiding: public, private and class

As mentioned previously (see section 2.1.1), C++ contains special syntactical possibilities to implement data hiding. Data hiding is the ability of one program part to hide its data from other parts; thus avoiding improper addressing or name collisions of data.

C++ has two special keywords which are concerned with data hiding: private and public. These keywords can be inserted in the definition of a struct. The keyword public defines all subsequent fields of a structure as accessible by all code; the keyword private defines all subsequent fields as only accessible by the code which is part of the struct (i.e., only accessible for the member functions) (Besides public and private, C++ defines the keyword protected. This keyword is not often used and it is left for the reader to explore.). In a struct all fields are public, unless explicitly stated otherwise.

With this knowledge we can expand the struct person:

struct person { public: void setname (char const *n), setaddress (char const *a), print (void); char const *getname (void), *getaddress (void); private: char name [80], address [80]; };

The data fields name and address are only accessible for the member functions which are defined in the struct: these are the functions setname(), setaddress() etc.. This property of the data type is given by the fact that the fields name and address are preceded by the keyword private. As an illustration consider the following code fragment:

person x; x.setname ("Frank"); // ok, setname() is public strcpy (x.name, "Knarf"); // error, name is private

The concept of data hiding is realized here in the following manner. The actual data of a struct person are named only in the structure definition. The data are accessed by the outside world by special functions, which are also part of the definition. These member functions control all traffic between the data fields and other parts of the program and are therefore also called `interface' functions. The data hiding which is thus realized is illustrated further in figure 2.

figure 2 is shown here.
figure 2: Private data and public interface functions of the class Person.

Also note that the functions setname() and setaddress() are declared as having a char const * argument. This means that the functions will not alter the strings which are supplied as their arguments. In the same vein, the functions getname() and getaddress() return a char const *: the caller may not modify the strings which are pointed to by the return values.

Two examples of member functions of the struct person are shown below:

void person::setname(char const *n) { strncpy(name, n, 79); name[79] = '\0'; } char const *person::getname() { return (name); }

In general, the power of the member functions and of the concept of data hiding lies in the fact that the interface functions can perform special tasks, e.g., checks for the validity of data. In the above example setname() copies only up to 79 characters from its argument to the data member name, thereby avoiding array boundary overflow.

Another example of the concept of data hiding is the following. As an alternative to member functions which keep their data in memory (as do the above code examples), a runtime library could be developed with interface functions which store their data on file. The conversion of a program which stores person structures in memory to one that stores the data on disk would mean the relinking of the program with a different library.

Though data hiding can be realized with structs, more often (almost always) classes are used instead. A class is in principle equivalent to a struct except that unless specified otherwise, all members (data or functions) are private. As far as private and public are concerned, a class is therefore the opposite of a struct. The definition of a class person would therefore look exactly as shown above, except for the fact that instead of the keyword struct, class would be used. Our typographic suggestion for class names is a capital as first character, followed by the remainder of the name in lower case (e.g., Person).

3.4: Structs in C vs. structs in C++

At the end of this chapter we would like to illustrate the analogy between C and C++ as far as structs are concerned. In C it is common to define several functions to process a struct, which then require a pointer to the struct as one of their arguments. A fragment of an imaginary C header file is given below:

// definition of a struct PERSON_ typedef struct { char name[80], address[80]; } PERSON_; // some functions to manipulate PERSON_ structs // initialize fields with a name and address extern void initialize(PERSON_ *p, char const *nm, char const *adr); // print information extern void print(PERSON_ const *p); // etc..

In C++, the declarations of the involved functions are placed inside the definition of the struct or class. The argument which denotes which struct is involved is no longer needed.

class Person { public: void initialize(char const *nm, char const *adr); void print(void); // etc.. private: char name[80], address[80]; };

The struct argument is implicit in C++. A function call in C like

PERSON_ x; initialize(&x, "some name", "some address");

becomes in C++:

Person x; x.initialize("some name", "some address");