CMFPLYR.ZIP |
Cmf-player version 3.1
For turbo/borland pascal a libary for game developers including
example cmf-files real & protected mode without using sbfmdrv
from creative labs (r)
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DWSTK.ZIP |
DiamondWare's Sound ToolKit v2.22.
Add music and sound quickly and easily to your DOS programs.
Protected-mode supports C/C++ and Pascal compilers from Watcom
and Borland. Real-mode supports C/C++, Pascal, and BASIC. 99%
ASM code for speed, size, and robustness. Good API and great
docs. Used in growing list of professional games. No royalties.
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EPICTEST.ZIP |
Epic MegaGames Sound System for Testing
This is a test release of Epic's sound system. Please contact
us if it doesn't work on your machine with your soundcard. Be
sure to send full specs about your machine, including operating
system, soundcard, soundcard version (PLAY2.EXE will display a
number upon exit), machine speed, and loaded drivers.
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FMSOUND.ZIP |
FMSOUND is a simple library, written in response to a question
in alt.sb.programmer, that allows you to make tones on the OPL2
FM synthesizer. The OPL2 has nine audio channels, each capable
of producing two operator additive or FM synthesis, with full
attack/decay/sustain/release envelope, using one of four base
waveforms as a base. What this means to you is that you can
make up to nine independent sounds at a time, ranging in
frequencies from below the human range of hearing to far above
it (although the sound card and speakers may reduce this).
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GVSND100.ZIP |
GV-SOUND v1.00 Jarrod Davis Software Co.
The premiere digital sound toolkit for Borland Pascal 7.0.
!!WORKS IN NATIVE BP7 PROTECTED MODE!! Takes full advantage of
BP7 OOP extensions to provide a simple, clean API that's fully
extendable. 16 channel, high- quality playback. LOW CPU
overhead. A member of the GameVision Application Framework.
Works with Sound Blaster or compatiable card Min Req: BP7,
386CPU, 2MB RAM.
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PLAY_SRC.ZIP |
Extreme's Advanced Music System (AMS)
This is the player routine for our music system that let you
use the AMS modules in your own productions.
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SBSTUFF.ZIP |
SBStuff v1.0
A demo of the SBStuff DOS protected mode real-time sound mixing
and music library. For all Sound Blasters (8 and 16-bit) and
compatibles. Supports CMF music playback and sound mixing for
any number of samples using either 8 or 16-bit DMA. Very fast
with no loss of sound quality. Full WATCOM compatible source
code supplied on registration ($30). (c) RocSoft, 1997
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SMIX130.ZIP |
SMIX - Sound Library (Turbo Pascal) (v1.30)
Digital sound engine that plays multiple sounds simultaneously,
mixing them in real time. Supports XMS, resource files, 16-bit
output and auto-initialized DMA. Uses small fraction of CPU
time. For Turbo Pascal real mode. Versions available for
several other compilers. Freeware (Donation requested)
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SMIXC130.ZIP |
SMIXC - Sound Library (Borland C) (v1.30)
Digital sound engine that plays multiple sounds simultaneously,
mixing them in real time. Supports XMS, resource files, 16-bit
output and auto-initialized DMA. Uses small fraction of CPU
time. For Borland C real mode. Versions available for several
other compilers. Freeware (Donation requested) Ethan Brodsky,
ebrodsky@pobox.com
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SMIXW130.ZIP |
SMIXW - Sound Library (Watcom C) (v1.30)
Digital sound engine that plays multiple sounds simultaneously,
mixing them in real time. Supports XMS, resource files, 16-bit
output and auto-initialized DMA. Uses small fraction of CPU
time. For Watcom C DOS/4GW pmode. Versions available for
several other compilers. Freeware (Donation requested)
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TMSIC201.ZIP |
TMusic CMF Background Music Class Library v2.0
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TVOICE.ZIP |
TVoice - The VOC Player Class Library, C++
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