3DCD19GZ.ZIP |
3D Objecad 32-Bit Z-buffered Gouraud Engine ver 1.9
Lets you view your very own 3D art. Uses fast polygons to
render realistic graphics. Check out the files provided in this
package.
|
3DPLG.ZIP |
PLG Models Real Time Renderer.
Environment mapped gouraud shaded polygons. Produces 35000
polys/sec on a 486DX-100MHz and a Local Bus VGA Coded by
Thanassis Tsiodras (Hawk/Enigma).
|
4DXDEMO.ZIP |
4DX Rendering Engine Demo 32 Bit for Watcom C/C++ 10
Demo of a 3D Texture Mapping engine for games. Includes demos
for DOS and MS Windows. Windows demo requires Win32s and Wing
installed, or Windows 95. Engine is very fast and does not
require BSP's. Doom Wad converter available.
|
AST_GEN.ZIP |
Ast_gen generates a POV-Ray "include" file for the purpose of
making an asteroid field in an image. It is very
special-purpose and I didn't really expect it to be useful for
anything other than one particular image I made. However, feel
free to use it if you find it useful. C source.
|
CLMN.ZIP |
Column.C, a program that creates input for povray 3.0
|
DGAS095A.ZIP |
Dave G's Animation System 0.95 for POV-Ray
|
EXPLODE.ZIP |
Object exploder for persistence of vision 3.X
|
GVECTORS.ZIP |
Gouraud Vectors complete with c++ source code
|
LENSFLAR.ZIP |
Lens flare for persistence of vision 3.X
|
MIKADO.ZIP |
Persistence of Vision Ray Tracer Scene
|
PASPHONG.ZIP |
A freeware 100% pascal phongshading program (source)
|
PHONGSRC.ZIP |
Fake phong source! (environment mapper) full pascal source
including different environment maps!
|
PHSPHERE.ZIP |
Phong Shading Demo with C source
Shades 20 spheres with differing values of Kd (diffuse) and Ks
(specular) properties.
|
POB_SDK.ZIP |
POB SDK Version 0.8 (06/97) BETA
POB (POvray Binary) format describes a file format, which
handles all scene elements of POVRAY 3.0. The file format is
binary, chunk oriented (like 3d studio format) and allows easy
handling of all or specific scene elements.
|
POVLATHE.ZIP |
Lathe Generator for POV-Ray v2
|
POVSRC_1.ZIP |
Pov-Ray ver 2.2 source.
This is the source code in highly portable C for the
persistence of vision ray tracer pov-ray version 2.2. It also
include machine specific source for all platforms except
macintosh. (Mac users see povsrc.Sea) create your own \povray2
directory and un-zip this file using the -d option to insure
that the proper sub-directories are created. Other files are
needed. See povinf.Doc from this library for more information.
|
PRV2_4.ZIP |
POWER RENDER 2.4
A fully functional 3D programming API for Watcom C/C++ under
DOS and Watcom or Microsoft Visual C/C++ under Win95. Supports:
VESA 1.2, VESA 2.0 with LFB, and 3Dfx using Glide/WinGlide. See
http://www.egerter.com for more information and demos.
Some of the features are:
- High Level portable C API
- Low level hand optimized assembly rendering core
- Support for VESA 1.2 and VESA 2.0 software rendering
- 3Dfx support using the Glide library
- Extends our popular 2D graphics/games library, WGT 5.1
- Hierarchical models
- Unlimited number of light sources, finite (light bulb) or infinite distance (sun)
- Over 60 different rendering methods
- Viewport control allows for multiple views and changing viewport size on the fly
- Built in input controls for different kinds of vehicles
- Imports 3DS files directly
- Custom PRO file format and advanced file/object manipulation
- Assign materials and texture data for each individual polygon
- Texture and shading data is stored in the face structure
- Perspective Correct Texture Mapping with all shading models
- Mip Mapping and material changes based on polygon distance
- Animated, tiled, and masked textures
|
THREEDOM.ZIP |
Threedom: a 3D polygon renderer
is a real-time 3D polygon rendering engine. It renders
polygons as perspective-correct texture mapped surfaces, with
flat shading to provide basic lighting effects. A Z-buffer is
used to implement hidden surface removal, and rudimentary
culling of polygons that are trivially not visible is performed.
|