Slot |
Code |
Advance |
Trigger
Effects of Discovery |
0 |
AFl |
Advanced
Flight |
|
1 |
Alp |
Alphabet |
Doubles
the literacy demographics. This is cumulative with the effects of
Writing, University, and Literacy. |
2 |
Amp |
Amphibious
Warfare |
|
3 |
Ast |
Astronomy |
|
4 |
Ato |
Atomic
Theory |
|
5 |
Aut |
Automobile |
Increases population based
pollution.
Non-Fan: Automobile changes city
pictures to the modern style (6th row in the cities.bmp file).
Non-Fan: Automobile changes the look
of people to the modern style (4th row in the people.bmp file). |
6 |
Ban |
Banking |
|
7 |
Bri |
Bridge
Building |
Allows
settlers units to construct roads (and railroads) in river squares. |
8 |
Bro |
Bronze
Working |
|
9 |
Cer |
Ceremonial
Burial |
Ceremonial
Burial allows temples to make one additional person content. See also Mysticism. |
10 |
Che |
Chemistry |
|
11 |
Chi |
Chivalry |
Changes the types of Barbarians
produced by Goody Huts.
Changes the types of sea-based
random Barbarians units produced. |
12 |
CoL |
Code
of Laws |
|
13 |
CA |
Combined
Arms |
|
14 |
Cmb |
Combustion |
|
15 |
Cmn |
Communism |
Allows the government type of the
same name.
The discovery of Communism reduces
the effect of Cathedrals by one.
Cities produce more partisans. |
16 |
Cmp |
Computers |
|
17 |
Csc |
Conscription |
Changes
the types of Barbarians produced by Goody Huts. |
18 |
Cst |
Construction |
Construction
allows settler units to build Fortresses. |
19 |
Cor |
Corporation |
|
20 |
Cur |
Currency |
|
21 |
Dem |
Democracy |
Allows the government type of the
same name.
Allows Courthouses to make one
content citizen happy under Democracy. |
22 |
Eco |
Economics |
|
23 |
E1 |
Electricity |
|
24 |
E2 |
Electronics |
After the discovery of Electronics
an additional citizen in each city is made content by coliseums.
Note:
Electronics has no effect on pictures or look of people in Test of
Time. |
25 |
Eng |
Engineering |
|
26 |
Env |
Environmentalism |
Decreases
population based pollution. |
27 |
Esp |
Espionage |
|
28 |
Exp |
Explosives |
Allows
terrain transformation orders. |
29 |
Feu |
Feudalism |
|
30 |
Fli |
Flight |
|
31 |
Fun |
Fundamentalism |
Allows the government type of the
same name.
Allows the production of Fanatics. |
32 |
FP |
Fusion
Power |
Eliminates the threat of Nuclear
Power Plant meltdown.
Adds 25% to spaceship mass/thrust
paradigm. |
33 |
Gen |
Genetic
Engineering |
|
34 |
Gue |
Guerrilla
Warfare |
Allows the production of Partisan
units.
Captured cities produce partisan
defenders.
Changes the types of Barbarians
units produced by Goody Huts.
Changes the types of land-based
random Barbarians units produced. |
35 |
Gun |
Gunpowder |
Sells all Barracks when discovered.
Increases Barracks maintenance cost
by 1.
Changes the types of Barbarians
produced by Goody Huts.
Changes the types of land-based
random Barbarians units produced. |
36 |
Hor |
Horseback
Riding |
|
37 |
Ind |
Industrialization |
Non-Fan: Changes city picture to
industrial (5th row in cities.bmp) in any non-fantasy game.
Non-Fan: Changes the look of people
to industrial (3rd row in people.bmp).
Changes the types of land-based
random Barbarians units produced.
Increases population based
pollution.
Oil appears as a trade item. |
38 |
Inv |
Invention |
Free advances can no longer be
gained from goody huts.
Non-Fan:
Invention changes city pictures to the renaissance style (7th row in
cities.bmp file).
Non-Fan:
Invention changes the citizen look to the renaissance style (2nd row
in the people.bmp file). |
39 |
Iro |
Iron
Working |
Changes the types of Barbarians
produced by Goody Huts.
Changes the types of sea-based
random Barbarians units produced. |
40 |
Lab |
Labor
Union |
|
41 |
Las |
Laser |
|
42 |
Ldr |
Leadership |
Changes
the types of Barbarians produced by Goody Huts. |
43 |
Lit |
Literacy |
Doubles
literacy demographics. This is cumulative with the effects of
Alphabet, Writing, and University. |
44 |
Too |
Machine
Tools |
|
45 |
Mag |
Magnetism |
Increases
annual income demographics. |
46 |
Map |
Map
Making |
Allows
civilizations to exchange maps. |
47 |
Mas |
Masonry |
|
48 |
MP |
Mass
Production |
Increases
population based pollution. |
49 |
Mat |
Mathematics |
|
50 |
Med |
Medicine |
Decreases
your people's disease percentage by half. |
51 |
Met |
Metallurgy |
Changes
the types of Barbarians produced by Goody Huts. |
52 |
Min |
Miniaturization |
|
53 |
Mob |
Mobile
Warfare |
Sells all barracks and increases
barracks maintenance cost by 1.
Changes the types of land-based
random Barbarians units produced. Ends piracy. Barbarians no longer
appear by sea. |
54 |
Mon |
Monarchy |
Allows
the government type of the same name. |
55 |
MT |
Monotheism |
Monotheism allows Cathedrals to make
three people content. Note that Cathedrals do not function without the
discovery of Monotheism.
Changes the types of Barbarians
produced by Goody Huts. |
56 |
Mys |
Mysticism |
Mysticism
allows temples to make one additional person content. See also Ceremonial
Burial. |
57 |
Nav |
Navigation |
Navigation
reduces the chances of triremes floundering. |
58 |
NF |
Nuclear
Fission |
Uranium
to appears as a trade item. |
59 |
NP |
Nuclear
Power |
Nuclear
Power increases the movement allowance of ships by 1. |
60 |
Phi |
Philosophy |
The civilization that first
discovers Philosophy gains a free advance.
Non-Fan:
Invention changes city pictures to the renaissance style (7th row in
cities.bmp file).
Non-Fan:
Invention changes the look of people to the renaissance style (2nd row
in the people.bmp file). |
61 |
Phy |
Physics |
|
62 |
Pla |
Plastics |
Increases
population based pollution. |
63 |
Plu |
Ultrastring
Theory |
|
64 |
PT |
Polytheism |
Changes
the types of Barbarians produced by Goody Huts. |
65 |
Pot |
Pottery |
|
66 |
Rad |
Radio |
Radio
allows settlers and engineers to construct air bases. |
67 |
RR |
Railroad |
Railroad allows settlers and
engineers to build railroads.
All city squares are automatically
upgraded to railroad. |
68 |
Rec |
Recycling |
|
69 |
Ref |
Refining |
|
70 |
Rfg |
Refrigeration |
Refrigeration
allows settlers and engineers to double-irrigate lands. All city
squares are automatically upgraded to farmland (double-irrigation). |
71 |
Rep |
Republic |
Allows
the government type of the same name. |
72 |
Rob |
Robotics |
|
73 |
Roc |
Rocketry |
|
74 |
San |
Sanitation |
Decreases
population based pollution. |
75 |
Sea |
Seafaring |
Seafaring
reduces the chances of triremes floundering. |
76 |
SFl |
Space
Flight |
|
77 |
Sth |
Stealth |
|
78 |
SE |
Steam
Engine |
|
79 |
Stl |
Steel |
|
80 |
Sup |
Superconductor |
|
81 |
Tac |
Tactics |
Changes
the types of sea-based random Barbarians units produced. |
82 |
The |
Theology |
Theology
improves the effectiveness of Cathedrals by one. |
83 |
ToG |
Theory
of Gravity |
|
84 |
Tra |
Trade |
Enables
the display of demanded trade goods of foreign cities. |
85 |
Uni |
University |
Doubles
literacy demographics. This is cumulative with the effects of
Alphabet, Writing, and Literacy. |
86 |
War |
Warrior
Code |
|
87 |
Whe |
Wheel |
|
88 |
Wri |
Writing |
Doubles
the literacy demographics. This is cumulative with the effects of
Alphabet, University, and Literacy. |
89 |
... |
Future
Technology |
Reoccurring technology.
Increases game score. |
90 |
U1 |
Robotic
Warfare |
|
91 |
U2 |
Quantum
Transport |
Fantasy:
Changes city picture to Modern (6th row in cities.bmp). |
92 |
U3 |
Telka
Sumara |
|
93 |
X1 |
Teratogeny |
Fantasy:
Changes city picture to Industrial (5th row in cities.bmp). |
94 |
X2 |
Cybernetics |
Fantasy:
Changes city picture to Alternate Modern (7th row in cities.bmp). |
95 |
X3 |
Boht
Comaree |
|
96 |
X4 |
Bioplasmas |
|
97 |
X5 |
Hyperentropics |
|
98 |
X6 |
Reality
Engineering |
|
99 |
X7 |
Transcendence |
|