Slot |
Code |
Advance |
Trigger
Effects of Discovery |
0 |
AFl |
Advanced
Flight |
|
1 |
Alp |
Alphabet |
Doubles
the literacy demographics. This is cummulative with the effects
of Writing, University, and Literacy. |
2 |
Amp |
Amphibious
Warfare |
|
3 |
Ast |
Astronomy |
|
4 |
Ato |
Atomic
Theory |
|
5 |
Aut |
Automobile |
Increases population based
pollution.
Automobile works with Electronics
to change city pictures to the modern style (6th row in the cities.bmp
file).
Automobile works with Electronics
to change the look of people to the modern style (4th row in
the people.bmp file).
|
6 |
Ban |
Banking |
|
7 |
Bri |
Bridge
Building |
Allows
settlers units to construct roads (and railroads) in river squares. |
8 |
Bro |
Bronze
Working |
|
9 |
Cer |
Ceremonial Burial |
Ceremonial
Burial allows temples to make one additional person content.
See also Mysticism. |
10 |
Che |
Chemistry |
|
11 |
Chi |
Chivalry |
Changes the types of Barbarians
produced by Goody Huts.
Changes the types of sea-based
random Barbarians units produced.
|
12 |
CoL |
Code
of Laws |
|
13 |
CA |
Combined
Arms |
|
14 |
Cmb |
Combustion |
|
15 |
Cmn |
Communism |
Allows the government type
of the same name.
The discovery of Communism
reduces the effect of Cathedrals by one.
Cities produce more partisans.
|
16 |
Cmp |
Computers |
|
17 |
Csc |
Conscription |
Changes
the types of Barbarians produced by Goody Huts. |
18 |
Cst |
Construction |
Construction
allows settler units to build Fortresses. |
19 |
Cor |
Corporation |
|
20 |
Cur |
Currency |
|
21 |
Dem |
Democracy |
Allows the government type
of the same name.
Allows Courthouses to make
one content citizen happy under Democracy.
|
22 |
Eco |
Economics |
|
23 |
E1 |
Electricity |
|
24 |
E2 |
Electronics |
After the discovery of Electronics
an additional citizen in each city is made content by coliseums.
Electronics works with Automobile
to change city pictures to the modern style (6th row in the people.bmp
file).
Electronics works with Automobile
to change the look of people to the modern style (4th row in
the people.bmp file).
|
25 |
Eng |
Engineering |
|
26 |
Env |
Environmentalism |
Decreases
population based pollution. |
27 |
Esp |
Espionage |
|
28 |
Exp |
Explosives |
Allows
terrain transformation orders. |
29 |
Feu |
Feudalism |
|
30 |
Fli |
Flight |
|
31 |
Fun |
Fundamentalism |
Allows the government type
of the same name.
Allows the production of Fanatics.
|
32 |
FP |
Fusion
Power |
Eliminates the threat of Nuclear
Power Plant meltdown.
Adds 25% to spaceship mass/thrust
paradigm.
|
33 |
Gen |
Genetic
Engineering |
|
34 |
Gue |
Guerrilla
Warfare |
Allows the production of Partisan
units.
Captured cities produce partisan
defenders.
Changes the types of Barbarians
units produced by Goody Huts.
Changes the types of land-based
random Barbarians units produced.
|
35 |
Gun |
Gunpowder |
Sells all Barracks when discovered.
Increases Barracks maintenance
cost by 1.
Changes the types of Barbarians
produced by Goody Huts.
Changes the types of land-based
random Barbarians units produced.
|
36 |
Hor |
Horseback
Riding |
|
37 |
Ind |
Industrialization |
Changes city picture to industrial
(5th row in cities.bmp) in any non-fantasy game.
Changes the look of people
to industrial (3th row in people.bmp).
Changes the types of land-based
random Barbarians units produced.
Increases population based
pollution.
Oil appears as a trade item.
|
38 |
Inv |
Invention |
Free advances can no longer
be gained from goody huts.
Invention works with Philosophy
to change the citizen look to the renaissance style (2nd row
in the people.bmp file).
|
39 |
Iro |
Iron
Working |
Changes the types of Barbarians
produced by Goody Huts.
Changes the types of sea-based
random Barbarians units produced.
|
40 |
Lab |
Labor
Union |
|
41 |
Las |
Laser |
|
42 |
Ldr |
Leadership |
Changes
the types of Barbarians produced by Goody Huts. |
43 |
Lit |
Literacy |
Doubles
literacy demographics. This is cummulative with the effects of
Alphabet, Writing, and University. |
44 |
Too |
Machine
Tools |
|
45 |
Mag |
Magnetism |
Changes the vessel type of
sea-based random Barbarians.
Increases annual income demographics.
|
46 |
Map |
Map
Making |
Allows
civilizations to exchange maps. |
47 |
Mas |
Masonry |
|
48 |
MP |
Mass
Production |
Increases
population based pollution. |
49 |
Mat |
Mathematics |
|
50 |
Med |
Medicine |
Decreases
your people's disease percentage by half. |
51 |
Met |
Metallurgy |
Changes
the types of Barbarians produced by Goody Huts. |
52 |
Min |
Miniaturization |
|
53 |
Mob |
Mobile
Warfare |
Sells all barracks and increases
barracks maintenance cost by 1.
Changes the types of land-based
random Barbarians units produced. Ends piracy. Barbarians no
longer appear by sea.
|
54 |
Mon |
Monarchy |
Allows
the government type of the same name. |
55 |
MT |
Monotheism |
Monotheism allows Cathedrals
to make three people content. Note that Cathedrals do not function
without the discovery of Monotheism or Theology and Mysticism.
Changes the types of Barbarians
produced by Goody Huts.
|
56 |
Mys |
Mysticism |
Mysticism
allows temples to make one additional person content. See also
Ceremonial Burial. |
57 |
Nav |
Navigation |
Navigation reduces the chances
of triremes floundering.
Changes the vessel type of
sea-based random Barbarians.
|
58 |
NF |
Nuclear
Fission |
Uranium
to appears as a trade item. |
59 |
NP |
Nuclear
Power |
Nuclear
Power increases the movement allowance of ships by 1. |
60 |
Phi |
Philosophy |
The civilization that first
discovers Philosophy gains a free advance.
Invention works with Philosophy
to change the look of people to the renaissance style (2nd row
in the people.bmp file).
|
61 |
Phy |
Physics |
|
62 |
Pla |
Plastics |
Increases
population based pollution. |
63 |
Plu |
Ultrastring
Theory |
|
64 |
PT |
Polytheism |
Changes
the types of Barbarians produced by Goody Huts. |
65 |
Pot |
Pottery |
|
66 |
Rad |
Radio |
Radio
allows settlers and engineers to construct air bases. |
67 |
RR |
Railroad |
Railroad allows settlers and
engineers to build railroads.
All city squares are automatically
upgraded to railroad.
|
68 |
Rec |
Recycling |
|
69 |
Ref |
Refining |
|
70 |
Rfg |
Refrigeration |
Refrigeration
allows settlers and engineers to double-irrigate lands. All city
squares are automatically upgraded to farmland (double-irrigation). |
71 |
Rep |
Republic |
Allows
the government type of the same name. |
72 |
Rob |
Robotics |
|
73 |
Roc |
Rocketry |
|
74 |
San |
Sanitation |
Decreases
population based pollution. |
75 |
Sea |
Seafaring |
Seafaring
reduces the chances of triremes floundering. |
76 |
SFl |
Space
Flight |
|
77 |
Sth |
Stealth |
|
78 |
SE |
Steam
Engine |
|
79 |
Stl |
Steel |
|
80 |
Sup |
Superconductor |
|
81 |
Tac |
Tactics |
Changes
the types of sea-based random Barbarians units produced. |
82 |
The |
Theology |
Theology
improves the effectiveness of Cathedrals by one. |
83 |
ToG |
Theory
of Gravity |
|
84 |
Tra |
Trade |
Enables
the display of demanded trade goods of foreign cities. |
85 |
Uni |
University |
Doubles
literacy demographics. This is cummulative with the effects of
Alphabet, Writing, and Literacy. |
86 |
War |
Warrior
Code |
|
87 |
Whe |
Wheel |
|
88 |
Wri |
Writing |
Doubles
the literacy demographics. This is cummulative with the effects
of Alphabet, University, and Literacy. |
89 |
... |
Future
Technology |
Reoccurring technology.
Increases game score.
|
90 |
U1 |
User
Def Tech A |
|
91 |
U2 |
User
Def Tech B |
|
92 |
U3 |
User
Def Tech C |
|
93 |
X1 |
Extra
Advance 1 |
|
94 |
X2 |
Extra
Advance 2 |
|
95 |
X3 |
Extra
Advance 3 |
|
96 |
X4 |
Extra
Advance 4 |
|
97 |
X5 |
Extra
Advance 5 |
|
98 |
X6 |
Extra
Advance 6 |
|
99 |
X7 |
Extra
Advance 7 |
|