![]() |
Fun with Barbarians by Blackclove and Allard Höfelt |
(January 99) |
Create barbarian cities, and barbarian units that won't vanish during the game. We also discuss creating barbarian air and sea units. |
Editor's Introductory Note | |
The original Design Tip is set out in black text, while an update was later provided by Allard Höfelt - set out in purple text. - Blackclove |
|
Fun with Barbarians | |
Barbarians are a lot of fun. They basically serve as the miscellaneous weaker civilizations in most games. Conquering them doesn't get anyone angry and it doesn't affect your reputation. They're just pure enemies. Unfortunately, getting barbarians to do their thing isn't as easy as you might think. This document covers the ins and outs of creating barbarians as adversaries for your scenario players.
|
|
Creating Barbarian Units That Last | |
The easiest way is to choose Create Unit from the cheat menu. Simply select the unit you want to create, then click the "foreign" button and select barbarians as the owner. As a shortcut, once you've created one barbarian unit, you can just keep creating them without selecting "foreign" again (Civ2 remembers that you were making barbarians). ![]()
|
|
Barbarian Cities | |
You can't just create a settler and plop down a barbarian city. So how do you do it? You will need to have some other civilization build the city, and then create a barbarian unit. End your turn and let the barbarian capture the city. From now on, it flies the barbarian flag and produces more of the particular unit that captured it. You can create other barbarian units in the city using the cheat menu, if you would like. ![]() Obviously, if the unit is one
that normally vanishes without a trace as a barbarian, or if
it's a nautical unit, you won't be able to capture cities with
it. So, make sure you use a slot that you know will work.
|
|
Can Barbarian Cities Make Airplanes or Ships? | |
What about creating a city
that produces ships or air units? Air and sea units cannot
capture cities, so theoretically barbarians can never generate
them.
|
|
Creating Barbarians With Events | |
Yes, you can do it! You must edit the events.txt file directly, though, as the Fantastic Worlds editor won't let you set the owner of a unit build with the CreateUnit trigger to be barbarian. However, you can edit the events.txt file directly with notepad and set the owner of the created unit to be "barbarians". ![]() Remember that if you are using
a saved game for your editing instead of saving as scenario
each time (a good policy in general, as you won't have the turn
being constantly advanced on you each time you resume editing),
then edits to events.txt are LOST. That's because the saved
games keep their own internal copy of the events.txt file.
So, make sure you make any changes directly to the events.txt
file just before you save as scenario, and keep a backup. |
|
|