This is an
implementation of the classic card game 'Pyramid' for the
PsionS5. This program is Public Domain ! The idea of
implementing this game originated from the 'Software requests'
of PDA Online.
This is the classic game in which 28 cards are dealt in the form
of a Pyramid. This comprises of seven rows, the successive
rows increasing from one to seven and overlapping so that
each card (except the seventh row) is partly covered by the
two cards of next row. At the outset, the seven cards of
the last row are available. From the available cards,
discard pairs of cards that total thirteen. Discard kings
singly. Turn cards from the stock one at a time putting
unplayable cards in a wastepile. The top of this pile is
always available. It may be paired with the next card
turned up from the stock (the Tallon) or with any free
card on the Pyramid. A free card is defined as a card with
no cards touching it from the row below. Every card turned
from the stock goes to the Tallon pile and any card on the
Tallon Pile goes to the Waste. The game is won if all cards
can be discarded - including the stock cards.
The rules are simple but believe me, it's difficult to win.
In the S5 version there is an option which allows up to
three redeals to be allowed before the game becomes blocked,
and, also score statistics.
Developed by Fred Bouvry in C++,
updated by Simon Quinn.
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