Index | Table of Contents | Terms |
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Tournament Rules |
Constructed Formats:
Standard
Block
Limited Formats:
Sealed Deck
Booster Draft
Rochester Draft
The DCI produces the following ratings categories:
Constructed (includes Standard and Block formats)
Limited (includes all Limited formats)
Team Constructed (Standard or Block)
Team Limited (includes all Limited team formats)
Moderators can set the number of games in a match to one. Match results, not individual game results, are reported for the purpose of inclusion in online ratings and rankings.
112. Match Time Limits
The minimum time limit for any match is 60 minutes.
The following time limits are recommended for each round of a tournament:
Constructed and Limited
tournaments60 minutes
Single-elimination quarterfinal
or semifinal matches90 minutes
Single-elimination final matches90 minutes
In addition, the following time limits are recommended for Limited tournaments:
Sealed Deck15 minutes
for deck registration and 30 minutes for deck construction
Draft20 minutes for deck registration
and construction
Team Sealed Deck40 minutes for deck construction
Team Draft20 minutes for deck construction and registration
112a. Game Clock
Each sanctioned match (not casual
games) in Magic Online has a specified round
length that is set tournament's starting parameters.
In a match, each player receives half the round length for their game clock. During a game, the game clock is displayed for each player in the lower right corner of his or her play area.
Whenever the game wants input from a player, their game clock begins counting down. If a player's game clock runs out during a game, that player receives a match loss.
Currently the clock display counts down in 15 second increments. When only 3 minutes are remaining it counts down in 1 second increments.
Sideboarding
There is a maximum of 6 minutes allowed for sideboarding.
This sideboarding limit clock is displayed in the upper right corner of
the sideboarding screen, and counts down in 1 minute intervals, until 3
minutes remain, and then it counts down in 1 second intervals. Sideboarding
time doesn't count against player's game time.
Inactivity
If a player is logged in but inactive for 5 minutes, that player will
receive a game loss.
When a player has been inactive for 4 minutes, a ticking sound will
be heard, and a the border around that player's in-play area will begin
flashing red to indicate that there is only 1 minute remaining prior to
receiving a game loss for inactivity.
Disconnection Policies
See Disconnection Policies for detailed information
about what happens if players lose connection to Magic Online
during an event.
113. Who Plays First
The player who plays first skips the draw step of his or her first
turn. Each turn thereafter follows the standard order set forth in the
Magic Online play rules.
This is commonly referred to as the play/draw rule.
After each game in a match, the loser of that game decides whether to play first in the next game. If the game was a draw (so that there was no winner or loser), the player who decided to play or draw for that game chooses for the next game.
114. Pregame Procedure
Before a game begins, Magic Online determines who plays
first (see section 113). This is done
prior to players looking at their hands.
The following steps are performed before each game begins:
1. Before the second and third games of a match, players may exchange
cards in their decks for cards in their sideboards.
2. Each player draws seven cards.
3. Each player, in turn, decides whether to mulligan
(see section 115).
115. Mulligan Rule
Before each game begins, a player may, for any reason, reshuffle and
redraw his or her hand, drawing one less card. This may be repeated as
often as the player wishes, until he or she has no cards left in his or
her hand.
The decision of whether to mulligan passes between players following the order established in section 113. After the participant who plays first mulligans as often as he or she likes, the decision of whether to mulligan passes to the other player. Once a player passes the opportunity to mulligan, that player may not change his or her mind.
116. End-of-Match Procedure
If the match time limit is reached
before a winner is determined, the active player (as defined in the Magic
Online game rules) finishes his or her turn and five total additional
turns are played. For example, time is called on player A's turn. Player
A finishes his or her turn. Player B takes his or her turn, which is turn
1. Player A takes his or her turn, which is turn 2. Player B takes turn
3, player A takes turn 4, and player B takes the final turn, which is turn
5.
Players take any extra turns granted to them by card effects as they normally would during the course of the game, but any extra turn counts as one of the five end-of-match turns. Once the fifth turn is completed, the game finishes regardless of any remaining card generated or end-of-match extra turns.
If the game finishes before the fifth turn is completed, the match is over and no new game begins.
117. Determining
a Match Winner
In Swiss rounds, the winner of
a match is the player with the most game wins in the match. If both players
have equal game wins, then the match is a draw.
In single-elimination rounds,
matches may not end in a draw. After the normal end-of-match
procedure is finished, the player with more game wins is the winner
of the match. If both players in a single-elimination tournament have equal
game wins when the normal end-of-match procedure is finished, the player
with the highest life total becomes the winner of the current game in progress.
In the event the players have equal life totals (or are between games and
the game wins are tied), the game/match should continue until the first
life total change that results in one player having a higher life total
than the other.
With the exception of basic lands (plains, island, swamp, mountain, and forest), a player's combined deck and sideboard may not contain more than four of any individual card, counted by its English card title equivalent.
122. Sideboard Use
Players may look at their sideboards during a game.
The deck and sideboard are returned to their original compositions before the first game of each match.
Before the beginning of the second or subsequent game in a match, players may change the composition of their decks by exchanging cards from their decks for cards in their sideboards. Any card exchanges between decks and sideboards must be made on a one-for-one basis to ensure that the sideboards remain at exactly fifteen cards at all times. There are no restrictions on the number of cards a player may exchange this way as long as one card from the deck is traded for one in the sideboard.
125. Standard-Format
Deck Construction
The following card sets are permitted in Standard
tournaments:
Seventh Edition™
Invasion™
Planeshift™
Apocalypse™
Odyssey™
Torment™
129. Block-Format
Deck Construction
The DCI sanctions a series of Constructed formats called Block formats.
Each Block format consists of a maximum of three expansions (one large
expansion and the two small expansions associated with it).
The DCI sanctions the following Block formats:
Odyssey Block (Odyssey,Torment)
Invasion Block (Invasion, Planeshift, Apocalypse)
Players are not restricted to four of any one card in Limited tournament play.
132. Sideboard Use
Any drafted or opened cards not used in a player's Limited deck function
as his or her sideboard. Players may look at their sideboards during a
game if they have saved it.
Before the beginning of the second or subsequent game in a match, players may change the composition of their decks by exchanging cards from their decks for cards in their sideboards. There are no restrictions on the number of cards a player may exchange this way as long as the play deck contains at least forty cards.
Cards do not need to be exchanged on a one-for-one basis.
135. Rules for
Draft Tournaments
Players may add as many basic lands
to their decks as desired. There is a one-thousand card maximum deck size.
A team continues to exist as long as its respective members choose to identify themselves as a team. Any change in team membership (that is, the removal and/or addition of a member) constitutes a new team, with new team-specific information .
145. Team Constructed
Tournaments
Event results for each DCI-sanctioned team Constructed
tournament are merged into one set of Constructed ratings for each team
size.
146. Team Limited
Tournaments
Event results for each DCI-sanctioned team Limited
tournament are merged into one set of Limited ratings for each team size.
Team Limited tournaments using any DCI-sanctioned Limited format must adhere
to all applicable sections of the Magic
Online DCI Floor Rules and DCI
Universal Tournament Rules for Limited tournaments.
147. Team Rochester Draft Tournaments
Team Rochester events
require teams of three players each, and two teams are seated at each table
for the draft. Team members sit opposite the opposing team's player with
the same designation. (For example, in a three-person team event, players
sit around the table clockwise in this order: 1A, 1B, 1C, 2A, 2B, 2C.)
One team is picked randomly and chooses either to pick first or to allow
the other team to pick first. The "B" player of the team that picks first
will lay out the first pack. All fifteen cards are drafted from the pack,
but otherwise the draft follows the standard Rochester Draft rules for
timing and active-player rotation (see the Universal Tournament Rules,
sections
76 and 77).
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Example: Team 1 and Team 2 are seated around a table. They are numbered
1A-1B-1C-2A-2B-2C in a clockwise order. The members of Team 2 choose to
let Team 1 pick first. The active player for the first pack is Player 1B.
The first booster pack for Player 1B is opened and placed face up in front
of Player 1B. After the 30-second review period has expired, the draft
order is as follows:
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