It's the obvious next `big thing' for gamers -- real-time
games against real players over the Internet. Here's
what's on offer.
What are Internet games?
Ultima Online
SubSpace
Dark Sun Online: Crimson Sands
Meridian 59
Illusia: Quest for the Eternals
The Realm
The Internet Gaming Zone
Conclusion
Gaming on the Internet is not new. MUDs (Multi-User Dungeons)
have been popular for years. They are essentially text-based
creations set in a combat-oriented environment where the goal is
often to build up your character by fighting monsters. Then there are
MOOs (Multi-user Object-Oriented environment) which are typically
more socially oriented, allowing players to create their own rooms
and objects and interact with each other on a fairly simplistic level.
Now there are a new generation of games developed specifically for
play over the Internet. They offer far more than the old style MUDs
and MOOs, using advanced graphical interfaces on par with many of
today's CD-ROM-based offerings.
While many of them are still in beta, some are open to the public.
Here's a sample of what's currently on offer.
Genre: Fantasy role-playing
- From: Origin
- URL: http://www.owo.com/uo.html
- System requirements: (for pre-alpha version only)
486DX4/100, 12Mb RAM, mouse, Windows 95,
14,400bps modem, PCI SVGA video card, ISP account
After producing great RPGs for the last 10 years, Origin has decided
to bring their Ultima universe to the Internet. The first Origin Worlds
Online product will be Ultima Online. Origin will eventually bring a
Wing Commander-style game to the Net as well.
Ultima Online is a multiplayer RPG designed for real-time adventuring
over the Internet. Eventually, thousands of people will be able to
access this fantasy world around the clock and interact simultaneously
with each other and the gaming world. In the pre-alpha stage, the
game closely resembled Ultima VIII in terms of interface, graphical
style and viewing perspective. A couple of years ago, Ultima VIII
was very hardware demanding when played from the hard drive, so
producing a smooth and playable online version is no mean feat.
Apart from the normal RPG elements, the game also allows players
to form alliances and governments, join guilds, and make and sell
wares.
Origin has yet to decide how they are going to implement charges for
playing Ultima Online. My bet is you'll have to become a member of
an Origin online gaming service, but whether they'll bill you by the
hour or come up with a weekly or monthly flat rate, is anyone's guess.
Initially the server for Ultima Online will be located only in the USA,
but no doubt Origin will expand to other countries depending on
demand.
Genre: Arcade
- From: Virgin
- System requirements: 486DX2/66, 8Mb RAM, mouse,
Windows 95, 14,400bps modem, SVGA video card
(VLB/PCI), ISP account
SubSpace (formerly known as Sniper) is a relatively simplistic action
game from Virgin. Gameplay is reminiscent of some of the older
arcade space-fighter titles from the mid '80s. SubSpace runs under
Windows 95.
Although the graphics are fairly rudimentary, they are very crisp and
clear with some nice explosion animations.
The point of SubSpace is to collect bounty, kill other ships and
collect flags. Bounty is represented by small spinning green cubes,
which, when collected, will usually enhance the capabilities of your
ship. There are three levels of guns and bombs along with assorted
other features like cloaking, bursts and stealth. Some bounty will
speed up your ship, increase your energy levels and charge rates.
There are also negative bounties which reduce power, weaponry etc.
All of this would be pretty boring if you were just playing against the
computer, but when you throw in about 80 other human controlled
ships, the action is fast, furious and eminently addictive. There are a
number of Web pages dedicated to the formation of SubSpace
teams. Teams are most important in the Warzone, where flags come
into play. If your team collects all the flags (about 16), you win a large
number of points (I think this is calculated by the number of players
on the server squared).
At the moment, SubSpace is still in beta and there are currently about
five servers to choose from consisting of Alpha Zones 1 and 2, the
War Zone, the League Zone and the Expert Zone.
The game has already gone through a number of incarnations and
should be commercially released later this year. Whether Virgin will
charge additional online rates for playing SubSpace is not yet clear.
To run SubSpace you will need to have DirectX 2 patch for
Windows 95 running. From the SubSpace site you can download the
SubSpace game, DirectX 2 files and SubCheck utility (which will
advise your if your PC can run and SubSpace and if you need to
install the DirectX files).
Once you have SubSpace correctly installed, you can now join in the
online fun by hitting the SubSpace site. If you are having technical
problems, email the SubSpace team.
Genre: Fantasy role-playing
- From: SSI
- System requirements: 486DX2/66, double-speed
CD-ROM drive with redbook cable enabled, 8Mb
RAM, mouse, Windows 95, 9600bps modem, video
card (VLB/PCI), ISP account, TEN (an Internet gaming service provider)
account
Dark Sun Online: Crimson Sands is the latest in the Dark Sun series
of games from Strategic Simulations. Based on TSR's Dark Sun
world, Dark Sun Online (DSO) allows you to adventure on the world
of Athas. However, instead of playing alone against the computer,
you'll now be able to explore the barren wastes of this world over the
Internet with hundreds of other human-controlled characters.
DSO has been in development for over two years. The engine has
been completely overhauled for online gaming, and is now a
Windows 95 application. The interface has been streamlined for
multi-player gaming, including enhancements to party commands
along with easy chat options.
The game is designed to support hundreds and possibly thousands of
players at any given time. Obviously this will vary depending on
specific server and engine limitations.
DSO very closely resembles both Dark Sun I and II. The view is
from the top-down perspective and your character is visible at all
times.
Most importantly, you can go on quests with your friends. This
cooperative play should form the backbone of the game. Like Ultima
Online, DSO will require teamwork to succeed at many of the
tougher quests.
At the time of writing DSO is still in beta but anyone over 18 could
become a beta tester for free. First you need to download the beta
version of DSO and then a base patch from the DSO site -- but be
warned, the game itself is a monster 30Mb file!
Once you have the DSO game installed, you then need to apply the
base patch. Then run Dark Sun from your Win95 Start menu under
TEN to log on. Then you can apply to become a beta tester and
supply your credit card details (although the actual beta testing is
free). For more information about installing DSO, go to TEN's Lab
page.
The final version of DSO will be shipped on CD-ROM. You'll need
to own the CD to play the game, which will run over TEN's Internet
gaming service. Ultimately you will have to pay to become a member
of TEN before you can play DSO, though TEN has said they will
give notice before we start charging.
Meridian 59
Genre: Fantasy role-playing
- From: 3D0
- URL: http://www.3do.com/studio3do/meridian/
- System requirements: (for pre-alpha version only)
486DX2/66, 8Mb RAM, mouse, Windows 95,
14,400bps modem, video card, ISP account
Meridian 59 is a first-person perspective RPG and was designed by
an affiliate of the 3D0 company. Meridian 59 uses a Windows
interface and features 360-degree smooth scrolling movement. While
the game may not be as graphically detailed as Illusia, it does offer
players a very comprehensive world to interact with.
Some of Meridian 59's other features include: 3D animated creatures
and objects, fully animated characters, different choices for your
character's appearance, animated gestures and facial expressions,
graphical drag-and-drop interface, automapping as you explore the
world, separate window for text conversations with other players,
graphical inventory and stats areas, five cities and a huge variety of
terrain to explore, dozens of monsters, numerous spells in four
different classes of magic, quests for cooperative play, an arena for
player-to-player duels, and automatic updating as new graphics,
monsters and game areas are added.
By the time you read this Meridian 59 will be out of beta and you will
have to buy the software and register online.
However, you can download video previews from the Meridian site.
Illusia: Quest for the Eternals
Genre: Fantasy role-playing
- From: Living Mask Productions
- URL: http://www.illusia.com
- System requirements: 486DX2/66 and above, 8Mb
RAM, mouse, Windows 95, 14,400bps modem, video
card (VLB/PCI), ISP account
Illusia: Quest for the Eternals is another multiplayer RPG played over
the Net. Like Meridian 59, Illusia uses the first-person viewing
perspective, except the graphics are of a higher quality.
Illusia combines the text-input of the classic MUD-style Net games
with a Windows 95 graphical interface. The game also features
animation and sound capabilities. There are hundreds of skills and
spells, as well as player races ranging from humans to Minotaurs,
Vampires and Centaurs.
Illusia supports resolutions of up to 640 by 480 in 16.7 million
colours and the Server can support up to 200 players online at any
given time.
While players can customise their character in the usual way, instead
of using a level based system, characters advance in skill only. Illusia
also includes a number of NPCs (non-player characters) who
provide quests, information and trade goods.
Illusia can be as complex or simplistic as you like: players can form
alliances and lay siege to enemy castles, there is a piety system to
manage religious issues, and you can murder other players or just
work your way up the social scale to king-like status.
Like DSO, when you kill other players you will probably find yourself
on the run from the law.
The final version of Illusia should also include an automap, text
filtering and online help.
At the moment Illusia is in the alpha test stage and testing is closed.
You can still apply by e-mailing the game's creators and filling out a
beta test application.
The Realm
Genre: Adventure
- From: Sierra
- URL: http://www.realmserver.com
- System requirements: 486DX2/66 and above, 8Mb
RAM, mouse, Windows 95, 14,400bps modem, video
card, ISP account, Sierra On-Line membership
The Realm is a new Internet multiplayer adventure game from Sierra.
If you've played any of their Hero's or King's Quest games then you'll
know what to expect from The Realm.
With fully animated male and female characters, Realm players may
venture through towns, shops, taverns, temples, forests, swamplands,
grasslands, mountainous regions, beach areas and dungeons. You can
either go it alone or form a group when tackling the many quests that
the game has to offer.
Players create a character tailoring the various aspects of race, class
and other attributes according to personal taste. Like Meridian 59,
Illusia and Ultima Online, the gameworld of The Realm is constantly
changing and evolving. At any time, new quests, objects and
characters may be added.
While the adventure style of Sierra's 'Quest' games are well suited to
Internet play, many older gamers may find the animations and
graphics a little too child-like.
Because the game uses detailed and fairly large animated sprites, it
can slow down dramatically when a lot of players are congregated
together in one place. Still, is well worth a look.
At the time of writing, the game was in open beta testing stage. You
can download the beta software from the Realm site.
The Internet Gaming Zone
Genre: Windows games
- From: Microsoft
URL: http://igz2.microsoft.com
- System requirements: 486DX2/66 and above, 8Mb
RAM, mouse, Windows 95, 14,400bps modem, video
card, ISP account
Microsoft recently acquired the Internet Gaming Zone (IGZ). IGZ
specialises in the more standard Window's fare like Bridge, Hearts,
Spades, Chess, Go, Checkers and Reversi.
The only real difference between the standard and online incarnations
of these games is that you can now play against other people from all
around the world.
The best part about IGZ is that it's free. Just download the software
and away you go.
To choose a game at IGZ, just logon to the server and move around
the IGZ village (a graphical representation), pick a building
corresponding with your favourite game and you're in business.
You can download the Internet Gaming Zone software from the
Web.
Conclusion
There's no doubt in my mind that multiplayer gaming over the Net
holds the future for PC gaming. Many of you will already have
enjoyed numerous modem sessions of Command & Conquer ,
Warcraft II, Doom, Descent and so on, and will know that there's
just no substitute for human intelligence. These games are by far and
away best played against human opponents.
Because the Internet is essentially a global network, there are some
inherent problems associated with online gaming. The two worst
gremlins to plague the beta's mentioned here were lag and latency.
Lag is just as it sounds -- your control of your character, ship etc
loses its spontaneity, often with drastic results. It can mean the end of
that character you've spent months building up in Ultima Online or
Illusia. The issue of lag depends very much on the speed and quality
of your connection to the Net, and it is also affected by the load of
the server you are playing on.
Latency is closely associated with lag, and basically describes the
coordination of the control of your character or ship; between what
you do on your computer and what happens on the server.
Both of these problems will no doubt be resolved in time as Internet
connections gradually improve.
Internet gaming is all about human-controlled characters or vehicles
interacting in a virtual environment. Unfortunately, while the bulk of
people just want to have fun, there are also a lot of idiots who use it
as an opportunity to be obscene, make stupid racist comments or just
to be generally anti-social. My advice is don't take it, complain to the
game's service provider.
Finally, there is the issue of money. While these games are free at the
moment, they won't be by the time final release comes around. Many
of them are extremely addictive and the potential for financial disaster
looms for the unwary. Remember: not only will you be charged by
your ISP, but also by each of the games' online providers.
Internet gaming is still in its infancy, we won't truly be able to
appreciate its potential for some years to come. But when you
consider what's already on offer, it has got off to a pretty good start.
By Julian Schoffel
|