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How Does It Work?
This component blends and twists a texture to make it tile.
The Symmetry controls how the warping is applied to the texture. At maximum value, symmetric regions become obvious.
The Scale Factor parameter sets the scaling of the Background texture. This is a convenience feature for setting up nice looking tiled textures.
The Ivarian Warp parameter selects between normal warping methods and Ivarian warping.
The Skew parameter selects between vertical warping regions and slanted warping regions.
Hints!
It takes some trial and error to get something to tile nicely. Most of the time Symmetry should not be at
either extreme. Make sure to try the different Warp methods and adjust the Scale Factor slightly.
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