Warp_Tile

Reference
Index

    Generates a seamless tiling texture by warping it.

How Does It Work?

    This component blends and twists a texture to make it tile.

    The Symmetry controls how the warping is applied to the texture. At maximum value, symmetric regions become obvious.

    The Scale Factor parameter sets the scaling of the Background texture. This is a convenience feature for setting up nice looking tiled textures.

    The Ivarian Warp parameter selects between normal warping methods and Ivarian warping.

    The Skew parameter selects between vertical warping regions and slanted warping regions.

Hints!

    It takes some trial and error to get something to tile nicely. Most of the time Symmetry should not be at either extreme.  Make sure to try the different Warp methods and adjust the Scale Factor slightly.

Common Parameters

 

 

 

 

Aspect Width / Height

The proportions of the texture image you want to render. Set these values to the pixel width and height of the texture you want to render.

 

 

 

 

Symmetry

How symmetric the warping regions should be.

 

 

 

 

Scale Factor

Scaling to apply to background texture.

 

 

 

 

Ivarian Warp

Selects between Ivarian warping and normal warping.

 

 

 

 

Skew

Selects between vertical warping regions and slanted regions.

Color Component Parameters

 

 

Background

The texture to tile.

Percent Component Parameters

 

 

Background

The texture to tile.

Bump Component Parameters

 

 

Background

The texture to tile.

Darkling Simulations
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