How Does It Work?
The TRANSLATE component moves the Background texture in the X, Y, and Z directions. The distance moved depends on the Percent_Moved parameter.
A Percent_Moved parameter value of 0% indicates no translation at all and a value of 100% indicates the full amount of translation specified by the X_Amount, Y_Amount, and Z_Amount parameters. The
Percent_Moved parameter can be linked to Time for and animation. An Amount (X/Y/Z) of "1.0" will move the texture half its visible size that direction. The translate amounts may be linked to bump textures
which creates uneven translations and causes the Background texture to distort as the Percent_Moved value increases.
Hints!
Remember, for an animated texture, the Percent_Moved parameter needs to be linked to a percent component that varies over time.
It is often useful to manually vary the Percent_Moved parameter in the component editor to check the amount and direction of motion before linking the parameter to an animated texture.
Uneven translation in the negative Y direction is a good way of getting a texture that appears to be melting.
You'll often need to translate a portion of a DarkTree while keeping some of its children still. This can be accomplished by inserting a second TRANSLATE component into the tree and setting its X/Y/Z Amount
parameters to have a sign that is the opposite of the Amount parameters in the first TRANSLATE component. This two translations will cancel each other out.
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