How Does It Work?
THRESHOLD switches between the "A" and "B" parameters (color/percent/bump) based on the Threshold value and a Sample texture. If the value of the Sample texture is less than the Threshold
value, parameter "A" is chosen. If the value of the Sample texture is greater than the Threshold value, parameter "B" is chosen.
For color THRESHOLD components the value (HSV) of the Sample texture is compared with the Threshold. For percent and bump THRESHOLD textures, the value of the Sample texture is used directly.
THRESHOLD is useful for "splitting" a texture into two regions. Adjusting the Threshold parameter determines where this "split" occurs.
Hints!
THRESHOLD can be useful for creating complex clip or cookie-cut maps from another texture. Set the
"A" parameter to white and the "B" parameter to black in a color or percent THRESHOLD component. Link the Sample parameter to the texture you would like to create the clip/cut map for. Adjust the
Threshold value until you get the regions you desire.
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