Rising_Sun

Reference
Index

    A sun with radial rays coming out of it.

How Does It Work?

    Use the Number_Of_Rays parameter to change the number of rays coming out of the sun. The rays increase in size as they get farther away from the sun.  Use the Ray_Size parameter to set the relative size of the rays. If the Ray_Size parameter is set to 0%, there will be no ray.  If Ray_Size is set to 100%, there will be no gaps between the rays.  Ray_Size can be linked to a generator, which will set the width of the rays from the center out. 

    Use the Sun_Size parameter to change the size of the sun.  Set it to 0% to eliminate the sun.  If Sun_Size is set to 100%, the sun will fill almost the entire default region.

    The Blend_Function controls the blend from the background to the rays. The default Blend_Function makes the rays extend all the way to the edge.

    Use the Sun_Profile and Ray_Profile parameters in the bump version to control the Bevel_Profiles for the sun and rays, respectively.  Both work from the outside edge to the center.  The default for both of them is a quarter round.

Hints!

    Hooking Ray_Size to generators can be used to make propellers, spokes or floral patterns.  Rising Sun can also be used to stripe cylindrically shaped objects like a watermellon.

Common Parameters

 

 

 

 

Number Of Rays

Number or rays eminating from the center.

 

 

Sun Size

The size of the center sun circle.

 

Ray Size

The size of the rays as a percentage of the area available.

Blend Function

Blending control between Rays and Background.

Color Component Parameters

 

Ray

The ray color value.

 

 

Sun

The sun color value.

 

 

Background

The background color value.

Percent Component Parameters

 

Ray

The ray percent value.

 

 

Sun

The sun percent value.

 

 

Background

The background percent value.

Bump Component Parameters

 

Ray

The ray bump elevation.

 

 

Sun

The sun bump elevation.

 

 

 

 

Background

The background bump elevation.

 

Sun Profile

The shape of the bevel edge of the sun.

Ray Profile

The shape of the bevel edge of the rays.

 

Bump Scale

A scaling factor for the bump values.

Darkling Simulations
Copyright 1996-2003