Invert

Reference
Index

    Inverts a texture.

How Does It Work?

    The three versions of Invert differ slightly in their function.

    The color Invert inverts the Background texture by subtracting it from white in RGB space. A Mask of 0% corresponds to the original Background color while a Mask of 100% corresponds to the inverse of Background.

    The percent Invert inverts the Background texture by subtracting it from 100%. Hence the dark areas become light and the light areas become dark.

    The bump Invert inverts the Background by multiplying it by -1.0.  Hence raised areas become depressed while low areas are raised.

Hints!

    This is a common 2d image processing effect that can make images look interesting.

Common Parameters

 

 

 

 

Invert

Reverses the inversion.

 

 

Mask

The amount to invert.

Color Component Parameters

 

 

Background

The texture having invert applied to it.

Percent Component Parameters

 

 

Background

The texture having invert applied to it.

Bump Component Parameters

 

 

Background

The texture having invert applied to it.

Darkling Simulations
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