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How Does It Work? The CROSS SECTION generator supplies a simple way to generate a function from a percent-type component. The component providing the new function is linked to CROSS SECTION's Background parameter. CROSS SECTION samples the linked component texture along the X-axis (basically from the visible left side to the right side). The Y and Z sample values are fixed at 0.0. The result is a "cross section" of the background texture space that's interpreted as a function whose Y values correspond to the percent values along the background texture's X-axis. As an example, sampling a black and white percent- type Checkerboard component in this way will result in a square wave function. The resulting function curve can then be controled using the standard generator parameters. Hints! Since CROSS SECTION samples at fixed Y- and Z-axis values, you cannot just move to a new sampling area. However, you can apply transforms to the background component texture to get a new sampling area. Or you can try a new Input Seed if your linked background component has a random number generator. |
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Darkling Simulations |