Fade

Reference
Index

    Reduces the saturation of a texture.

How Does It Work?

    The three different types of FADE component differ slightly in their function. The color FADE component reduces the saturation (HSV) of the Background texture based on the Mask parameter. The percent FADE component simply increases (lightens) the Background percent texture. The bump FADE component reduces the scale of  the Background bump texture.

    A Mask value of 0% has no effect on the Background texture while a Mask value of 100% fades the maximum amount. 

Hints!

    Keep in mind that the Mask parameter is linkable.  Using another texture as a Mask, especially noise, is a good way to simulate wear and weathering by unevenly fading out a Background texture.

Common Parameters

 

 

 

 

Invert

Reverses the fade area.

 

 

Mask

The amount to fade.

Color Component Parameters

 

 

Background

The texture having fade applied to it.

Percent Component Parameters

 

 

Background

The texture having fade applied to it.

Bump Component Parameters

 

 

Background

The texture having fade applied to it.

Darkling Simulations
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