Derivative

Reference
Index

    Shows the slopes of a component.

How Does It Work?

    Derivative mixes between the A and B parameters based on the slope of the texture linked to Mask. The slope of a texture is how quickly the value of texture changes.  The steeper the slope of the Mask texture, the more B parameter is shown. A perfectly flat Mask will only show the A parameter.

    The Sensitivity parameter sets how sensitive the Derivative is to slope. You have to adjust this parameter to match the detail level of the Mask you are using. The more detail in the mask, the lower the Sensitivity.

Hints!

    Use this with images to get edge detection.

    Try Derivative with the Noises and Naturals to get even more pattern variations.

Common Parameters

 

 

 

 

Invert

When checked, A and B values are switched.

 

 

Sensitivity

Sets the components sensitivity to slope.

 

 

Mask

Texture to take the slope (derivative) from.

 

Blend Function

Blending control between A and B.

Color Component Parameters

 

 

Color A

The flat slope color.

 

 

Color B

The steep slope color.

Percent Component Parameters

 

 

Percent A

The flat slope percent.

 

 

Percent B

The steep slope percent.

Bump Component Parameters

 

 

Bump A

The flat slope bump.

 

 

Bump B

The steep slope bump.

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