How Does It Work?
Derivative mixes between the A and B parameters based on the slope of the texture linked to Mask. The slope of a texture is how quickly the value of texture changes. The steeper the slope of the
Mask texture, the more B parameter is shown. A perfectly flat Mask will only show the A parameter.
The Sensitivity parameter sets how sensitive the Derivative is to slope. You have to adjust this parameter to match the detail level of the Mask you are using. The more detail in the mask, the lower the
Sensitivity.
Hints!
Use this with images to get edge detection.
Try Derivative with the Noises and Naturals to get even more pattern variations.
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