Carousel_Loop

Reference
Index

    Creates an animated loop by sliding the Background past the viewing area.

How Does It Work?

    This component works by taking the texture off of a cylinder shape rotating in texture space. The time parameter controls the rotation of the sampling cylinder. As Time goes from 0% to 100%, the cylinder is rotated one time.  You will get identical results at 0% and 100% resulting in a seamless looping animation.

    The speed parameter controls how fast the texture will slide across the viewing area.  This parameter sets how much of the cylinder you will see in the viewport at once. At 0%, the entire cylinder is shown and the texture will move slowest. The parameter is very sensitive at values close to 100%.

Hints!

    Use this component with the speed set to 0% to generate horizontally tiled textures. Combine this with VBlend Tile to generate seamlessly tiling textures.

Common Parameters

 

 

Speed

How fast the texture will animate.

 

 

Time

The time for the animation.  Should be linked to a Time component.

Color Component Parameters

 

 

Background

The texture to loop.

Percent Component Parameters

 

 

Background

The texture to loop.

Bump Component Parameters

 

 

Background

The texture to loop.

Darkling Simulations
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