Absolute_Shells

Reference
Index

    This gradient generator is made up of a series of movable shells or layers.

How Does It Work?

    The ABSOLUTE SHELLS component is a series of movable shells or layers. You can employ as little as two or as many as six active shells. These shell parameters run from Shell Value 1 through Shell Value 6. You can move each shell independently with its corresponding percent parameter, Shell Position 1 through Shell Position 6.

    Color, percent or bump values are blended smoothly between the adjacent shells. The Blend Function parameter defines how the values blend from one shell to the next (the default blend is linear). It's important to note that the blending between shells starts from the lower-numbered shell and continues to the higher- numbered one. You can disable the blending by linking in a generator that's been clamped to 100.0%. This is sometimes useful because it makes it much easier to see exactly where one shell ends and another begins.

    The Mapping Type parameter determines how the shells will be arranged. With Planar 2D mapping mode, the shells will be planer and layered in a stack. In Cylindrical 2D mapping mode, the shells consist of concentric cylinders around the Z-axis. And in Spherical 2D mapping mode, the shells are concentric spheres, like the layers of an onion. The shell position parameters support generators, but this changes based on the type of mapping you choose. For the Planar 2D mode, the generator controls the shell position from left to right. When the Cylindrical 2D mode is set, the generator controls the shell position along the Z-axis. If the Spherical 2D mode is set, the generator controls the shell position around the center in a clockwise direction, starting at the leftmost edge of the circle. In this last case, make sure you enable the generator's Repeat parameter, to avoid discontinuities.

    When the Enable Clamps parameter is set, the shell values will remain in the same order as they appear in the Component Editor, that is, from one to six. If the position of a lower-numbered shell is larger than that of a higher numbered shell, it will be clamped. With Enable Clamps off, the shell order strictly depends on the shell position. The shells can slide past one another as their positons change. For example if Shell Position 3 is 32.0% and Shell Position 2 is 40.0%, the color (or percent or bump) of the third shell will come before the second one. Shell Position 1 is a little different as some of its value will always remain in the first position, even when most of its value switches positons under this condition. Keep in mind that when one shell slides past another, the order of the shells changes, and therefore, the values that are being blended will change abruptly as well.

Hints!

    Don't forget that the shell position parameters are linkable percents, and can be linked to other textures or the Time component.

Common Parameters

 

 

 

 

Number Of Shells

The number of active shells; this value can be from 2 to 6.

 

 

 

 

Mapping Type

The preferred geometry for the shells.

 

 

 

 

Repeat Flag

When enabled, the shells repeat indefinately.

 

 

 

 

Enable Clamps

When enabled, forces the shell order to remain 1 through 6. When disabled, the shell position can change.

Blend Function

Controls how the shell values are mixed or blended.

Shell Position 1-6

The absolute position of each shell.

Color Component Parameters

 

Shell Value 1-6

The color value given to each numbered shell.

Percent Component Parameters

 

Shell Value 1-6

The percent value given to each numbered shell.

Bump Component Parameters

 

Shell Value 1-6

The bump value given to each numbered shell.

 

Bump Scale

A scaling factor for the bump values.

Darkling Simulations
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