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JAKKAL: flesh + bones

UNITS

Creatures of Lasheron


Various types of creatures live in and around Lasheron.  Certain races have sworn their total allegiance to Zargon, while others races are waiting see if the Alliance can overthrow him.  Other species have vowed to join the Alliance if Zargon invades their lands, and some of these creatures are more than willing to fight for peace.  All they need is a leader.

JAKKAL

Jakkals are the prominent creature in Lasheron.  Most of them live in fear because of Zargon, but the Alliance is starting to recruit and train more and more of them.  Jakkals can be trained to be good warriors, wizards, or sorcerers.

Jakkal warriors are fast moving and swim well.  Their vision is average, and their armor is minimal.  They can be equipped with a small to medium LASERs, small plasma gun, or the short range JA-12 rocket launcher.

Magicians and sorcerers both fire a standard fire ball from their staffs.  Both wizards and sorcerers have minimal hitpoints, armor, vision, and speed.  Wizards mainly cast spells that are helpful to their team, but the sorcerer, more knowledgeable with the forces of death, cast spells that hinder or even destroy their enemies.

DRAKKAN BAT

Drakkan bats originated from the area around Pyron, but particularly on Drakkan Point.   They were used in the army of Zargon because of their flying ability.  Their great vision and natural fire breathing ability has been a great asset to Zargon.   Some of them have departed ranks to join the Alliance.  Their vision and speed will be very helpful, although their armor is minimal.

GRIBORG

With the expansion of Lasheron’s technology, jakkals were able to create a strong creature by fusing metal to organic matter.  Because of their superior intelligence, griborgs were put in charge of developing new weapons in Lasheron.  Griborgs are a slower moving creature, but their strength allows them to use heavier weapons.  They have good armor and good hitpoints, but an average vision and can not go in water.   Griborg FX-8 has brought the other griborg to fight for the Alliance, but a few of them still remain loyal to Zargon.

WARHAWG

Although a warhawg is slow and almost blind, it is still a very strong creature.   They have good armor and hitpoints, and swim really well.  Warhawgs can carry three weapons and come standard with three small LASER guns.   They can be equipped with small to heavy LASER guns, plasma guns, short-range to long-range rocket launchers, and the newly developed flamer.  Warhawgs tend to keep to themselves and despise other creatures, but they will fight with the Alliance because of a common enemy.

 MUTANT

As the threat of rebellion from Lasheron’s creatures increased, Zargon’s army needed a strong unit that they did not have to train.  They started drafting these creatures because they are a strong creature with an awesome vision.  Their natural skin is a strong reptile-like skin that gives them excellent armor.  However, these creatures are not the most intelligent creature; therefore, Zargon does not equip them with weapons.  (They have no idea what weapons are anyway, except for their flesh-ripping, bone-like-knife and their gut-tearing claw!)  When Zargon trains these reptile creatures, he focuses micro-waves on them to mutate them.  These mutants are a good asset to Zargon because of their good vision, armor speed, and warrior attitude.

CONSTRUCTOR

Constructors are used to build most of Lasheron’s buildings. They have, also, been put in charge of Lasheron’s forced labor because of their strict discipline. Just by having a constructor in the same building, slaves work harder and are more productive.   A constructor has minimal hitpoints, armor, vision, and speed, but they can construct and repair buildings.

DRAKKAN LIZARD

Drakkan Lizards, like drakkan bats, are from the area of Pyron.  They move extremely fast on their two hind legs, and they carry a weapon that can fire the ‘Hot Rocks’.  Although not very accurate, with enough of them, they can inflicted heavy damage.  The drakkan lizards are not very loyal to Zargon’s army, although some have been drawn to him because of the promise of power.  Besides being very fast, drakkan lizards have above average hitpoints and vision, but they are lacking in armor.

RAZER HAWK

These birds get their nickname from the RH-Razer missile that they carry.   ‘Razer’ Hawks have a manageable speed, but no armor, and they can not take much damage.  However, the RH-Razer can target anything from a great distance, providing another unit can find them a target.  The RH-Razer has no tracking capabilities, but they are very deadly against non-moving objects like enemy infrastructure.  The razer hawks joined the Alliance when the horned lizards joined Zargon's army.  The razer hawks have been at war with the horned lizards, as the young horned lizard's main food source are razer hawk eggs.

BLOOD SLOTH

When Necromancer took control of Lasheron’s Badlands, some of the blood sloths hid, but most were forced to join Necromancer and Zargon. Blood sloths are a very slow creature, but they can carry the long-range, heat-seeking Genesis missile.  Blood sloths have above average hitpoints and good armor because of their tough skin, but they move slow and can not swim.

ARMORED BEAST

Zargon has taken a large, reptile-like creature and have fitted armor over most of their body to produce the modern-day armored beast. Armored beasts are mainly used to defend areas.  They can destroy single units with one blast from their Ether Gun and have twin slug cannons ready to attack any air creature that rebels.  They are hard to kill because of the thick armor that covers most of their body.  They also have a good vision; however, they move slower than most creatures and weigh too much to swim.

BLACK MAMMOTH

A black mammoth is a large creature that originated somewhere around the Black Forrest.   They have always been against Zargon, but keep silent about it.  With this new rebellion, however, they have vowed to help rid Zargon from Lasheron.  They have been equipped with dual plasma cannons and are trying a new, advanced third weapon.  Black mammoths are a very large creature with really tough skin.  They have an average vision, but they do not swim and do not move that fast.

HORNED LIZARD

Young horned lizards run wild throughout Lasheron.  To most creatures, younger horned lizards are a valuable food resource, while adult horned lizards frighten creatures enough that most run and hide.  Zargon has used this knowledge and trains the adults in his army.  Creatures that come across an adult horned lizard better be able to kill it in a short time, or fear the destruction of the entire group!  Young horned lizards are very fast, but they can not fly because their body weight to wing area is too high.  Adult horned lizards fly with their powerful wings and kill their enemies with their natural, sulfur fire breathing ability.

SAND WARRIOR

Sand warriors live in the Desert of Bones.  Zargon lured them to his army by promising them peace from the end of the war.  Sand warriors are a peaceful creature and believe what other creatures tell them.  Zargon equips sand warriors with the Interceptor anti-missile, used for intercepting incoming enemy rockets.  Sand warriors can see well and have average armor and hitpoints.  They also invented a strange type of martial arts to defend themselves.

SLAVES

The jakkals use slaves for many different purposes.  Slaves do most of the work in Lasheron.  They are a weak creature, but capable of doing most types of work.   Lasheron uses these creatures to mine gold and metal, cut and process lumber, produce magic, and maintain the food supply.  They are also needed to manufacture projectiles.  There are a number of groups of creatures that buy and sell slaves.  All buying and selling of slaves is performed in a cloning plant.

OTHER

There are other species that live in and around Lasheron.  Some of them have formed alliances with Zargon.  Others might be willing to join Zargon, or the Alliance, for a price.  If the Alliance can prove that they can overthrow Zargon, then some creatures will help them fight; otherwise, they will have no choice but to help Zargon to spare their own lives.