Welcome to the guide to the space trading and combat game Flatspace. Flatspace


Welcome starpilot.
Select your destiny...


Introduction

Welcome
Aims And Plot
Quick Controls
Professions

The Tour Guide

Congratulations
The Flatspace Galaxy
Life In Space
Basic Flight Controls
Weapons Systems
Defensive Systems
Communications
People Management
Cargo And Trading
The Police
Missions

Information

Credits
How To Buy Flatspace

Max Hammer slammed on the overdrive and turned on the sirens. Those pirates were going to pay for what they did to Jimmy...

www.lostinflatspace.com

Credits Credits

Flatspace was developed by Cornutopia Software. Game design, graphics, sound and programming by Mark Sheeky. Game design ideas, playtesting, proofreading and moral support by Andrew Williams. Flatspace took nine months to develop.

The German translation introduced in version 1.02 was completed by Tony Klüver.

The install system used was NSIS by nullsoft. Audio compression by OGG Vorbis. All music and sound was created entirely using software called Noise Station 2.06, a sound generation system and sequencer developed by Mark Sheeky. Thanks to Russell Carroll of gametunnel.com for the interview and all of his encouragement, and thanks to Andrew Cashmore for the cruise control suggestion.

The program was written in C++ using Microsoft Visual Studio version 6.0, professional edition. The total source code including uncompressed sound effects is 150,112,379 bytes. It takes approximately 6 minutes and 36 seconds to compile with optimisations with an Athlon 1800XP processor.

Cornutopia Software
www.cornutopia.net

The Official Flatspace Website
www.lostinflatspace.com