Using SWiSH with Flash
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1. | Start with the Movie you created in the first tutorial or open "first.swi" from the Samples Menu
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2. | Uncheck the 'Offset Movie to suit use as a Movie Clip' option on the SWF section of the Export Panel
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· | Swish cannot export a .fla file directly because .fla is a closed format. Only Macromedia Flash can read and write .fla files
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· | All Keyframe and tweening information is lost when the SWiSH .swi Movie is converted to a .swf file and imported into Flash. Flash will import every Frame as a Keyframe. This does not mean .swf files made with SWiSH are larger than those made with Flash. This is not really a problem unless you want to edit the tweens on individual letters in Flash. It is much easier to do your edits in SWiSH and import the whole thing into Flash
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· | To relocate your imported elements, you will need to move every Keyframe, and for this reason, it may be better to import your SWiSH .swf into Flash as a Movie Clip symbol
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You should see the 'Symbol Properties' dialog box:
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· | Unless instructed otherwise, the SWiSH Movie Clip will begin playing at the Frame where you dropped it
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· | You can stop and start the SWiSH Movie Clip by giving it an Instance name and using Tell Target to control the SWiSH animation
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· | Flash does not import the attached sounds and Actions with any .swf file, regardless of whether the .swf file was made with SWiSH, Flash or any other application
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· | The SWiSH .swf Movie should be exported to the same folder as the Flash Movie, otherwise the Load Movie Action will fail
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· | The 'Flash Output' window will display an error message when it cannot load a Movie
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· | Flash uses the Windows Temporary Folder when you select the Control | Test Movie option
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· | Flash uses the Flash installation folder when you select File | Publish Preview
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