The 'Transform' Panel shows how the current object's position, size and angle of rotation of the X and Y axes can be altered.
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When is Preview Frame mode some of the Transform edit boxes are shown in red type if a Key Frame is selected. The red type indicates the options that will modify only that keyframe and not the object as a whole.
X and Y position
These boxes provide the X,Y coordinates of the object's alignment point. The alignment point can be the center (default) of the object or any corner or side.
Width and Height
These boxes provide the width and height of the object.
X-scale and
Y-scale
These are the scale factors applied to the width and height of the object as a percentage.
Uniform scale checkbox
If you turn on the 'Uniform' checkbox, the x and y scale are always the same. If you turn it off, you can change the values independently.
X-angle and
Y-angle
The is the angle of rotation of the object's x and y axes. If both values are the same, then the object is rotated by that amount. If they are different, then the object is skewed.
Uniform angle checkbox
If you turn on the 'Uniform' checkbox (the default setting), then the x and y angles are always the same and you rotate the object. If you turn it off, you can change the values independently and you can skew the object.
Anchor Point
This feature allows you to specify which part of the object will be the anchor point. For example, if you select Top left from the pull-down list, the X and Y position will refer to the top-left corner of the Text Object. The anchor point is indicated by a small cross (x) in the 'Layout' Panel. The anchor point also serves as the center of rotation when using the Rotate/Skew Tool. The default setting is for the center of the object to be the anchor point. If Custom is selected from the pull-down list you can specify the X and Y coordinates for the anchor point.
Note: Origin means to use the [0,0] point of the sprite itself. Unlike the other option, using Origin will NOT reset the [0,0] point of the sprite to topleft, center, etc. Instead it will let you open the sprite and manually position things wherever you want relative to the [0,0] point of the sprite.
Mode
Determines whether an object will be Scaled or Resized when it's transformed. If you select Resize, you can transform a shape without changing its line width. If you select Scale, the line width will be scaled with the object.
Copy
Copies all the Transform settings of an Object.
Paste
Pastes all the transformed settings of a copied Object onto to the current Object. The Paste option has no affect if a Transform Copy hasn't already been made.
Reset button
You can reset the scale factors to 100% and the angles of rotation to 0 degrees by pressing the 'Reset' button.